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Thread: ATTILA ENHANCED - Modular Overhaul (08.08.2015)

  1. #41

    Default Re: [RELEASED] Attila Enhanced

    could you explain more as it is not working for me for some reason.

  2. #42

    Default Re: [RELEASED] Attila Enhanced

    Quote Originally Posted by Nutroll View Post
    Hello, razing mods do not work with this one, sadly, I tried a few. I also used a few reduced movement mods and if you reduce it by too much(-40% for ur mod?) the AI won't balance out how movement points it has to how far you are, so they won't attack. So if the enemy has army stacks too far away to besiege on one turn because of a mod (but enough movement to attack with vanilla), they won't attack, they would just sit there. And if you were to disable the mod, the stacks would attack. TY
    So you tell me, in my mod, because of armies speed reduction on campaign map, the AI stay passive and wont attack?

    Quote Originally Posted by East Londoner View Post
    could you explain more as it is not working for me for some reason.
    What the problem? the editor dont launch?

  3. #43
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    took an arrow to the knee

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    Default Re: [RELEASED] Attila Enhanced

    Αrthalion maybe you want to check the pike's damage mate...pikemen cant kill anything
    Also maybe increasing just a bit the damage again is an option...???

    Cheers mate...

  4. #44

    Default Re: [RELEASED] Attila Enhanced

    Quote Originally Posted by Greek strategos View Post
    Αrthalion maybe you want to check the pike's damage mate...pikemen cant kill anything
    Also maybe increasing just a bit the damage again is an option...???

    Cheers mate...
    hi, melee weapon are made for old the line, actually pike have same stats like other weapons, but a better range for old the distance with ennemies.
    Anyway i added a cavalery buff on it for the new version.


    Update 03/05 :


    Saxon Enhanced :
    Adding a lot of new shields from weeag. thx to him.
    Reworked some helmet and elite mail


    Battle enhanced :
    Descrease rof of a lot of missile unit, especially artillery.
    Descrease fatigue rating, units can fight longer
    Reworked a little moral

  5. #45

  6. #46

    Default Re: [RELEASED] Attila Enhanced

    Now this looks great, but when I got the patch the only thing to get the game working was to move the mods from the data folder. Are people using this mod with the latest patch and dlc?

  7. #47

    Default Re: [RELEASED] Attila Enhanced

    Yh the screen just black and it still lists Rome 2 factions not factions in Attila nothing loads up. done wot you said though

  8. #48

    Default Re: [RELEASED] Attila Enhanced

    Quote Originally Posted by Patricius View Post
    Now this looks great, but when I got the patch the only thing to get the game working was to move the mods from the data folder. Are people using this mod with the latest patch and dlc?
    Sorry i dont have the last dlc so i cant test it, but for me it work with the last patch.

    Quote Originally Posted by East Londoner View Post
    Yh the screen just black and it still lists Rome 2 factions not factions in Attila nothing loads up. done wot you said though
    Il didnt use faction in variant editor, only variants... So i cant help you more

  9. #49

    Default Re: [RELEASED] Attila Enhanced

    Hello there, would it be possible for you to create a submod that lowers the campaign map movement for your overhaul.

  10. #50

    Default Re: [RELEASED] Attila Enhanced

    Quote Originally Posted by m-m-n View Post
    Hello there, would it be possible for you to create a submod that lowers the campaign map movement for your overhaul.
    i already lowered army movment on campaign map but its possible to use a submod who lowered more i think

  11. #51

    Default Re: [RELEASED] Attila Enhanced

    Arthalion i think you should check out Saxon Overhaul mod by Hadrien Ier your saxon skins plus his would make one amazing lookin army. Any skins that are left over or share the same unit could be made into new seperate saxon units.

  12. #52

    Default Re: [RELEASED] Attila Enhanced

    yes i think adding some lammellar armor like hadrien and cavalry units from frank roster in the next version. I already added Huscarls and elite german Archers successfully.

  13. #53

    Default Re: [RELEASED] Attila Enhanced

    Update 03/06

    Battle enhanced :
    - Fixed bug from last patch/dlc
    - nerfed artillery
    - improved arrows
    - nerfed some weapons against specific units
    - The mod is compatible with DMBOSS Army buff.

    Saxon enhanced :
    - Allowed and reskined Huscarls
    - Allowed and reskined elite german archer

  14. #54

    Default Re: ATTILA ENHANCED - Modular Overhaul (06.03.2015)

    A short question. Is it possible to offer a version of the Saxon Units mod without the Anglo-Saxon emblem? I usually like Noif's work, but in this case it is just a to modern flag.

    Proud to be a real Prussian.

  15. #55

    Default Re: ATTILA ENHANCED - Modular Overhaul (06.03.2015)

    You can do it yourself very easy with PFM, you just have to delete Noif files from my pack

  16. #56

    Default Re: ATTILA ENHANCED - Modular Overhaul (06.03.2015)

    will units still blob in melee ?

  17. #57

  18. #58
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: ATTILA ENHANCED - Modular Overhaul (06.03.2015)

    Hmm All in One grand kids ?
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  19. #59

  20. #60

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