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Thread: ATTILA ENHANCED - Modular Overhaul (08.08.2015)

  1. #21
    Leggy's Avatar Semisalis
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    Default Re: [RELEASED] Attila Enhanced

    Quote Originally Posted by Arthalion View Post
    yes?
    Nothing, I just like them


  2. #22

  3. #23

    Default Re: [RELEASED] Attila Enhanced

    This mod similar to Radious? Will this be updated to the new Attila patch which is live right now?

  4. #24

    Default Re: [RELEASED] Attila Enhanced

    Simillar to radious? i dont know sorry. But actually i didn't find any mod who slow down battle as this one without creating some bugs or destroying the game balance.
    Yes i will update it.

  5. #25

    Default Re: [RELEASED] Attila Enhanced

    Quote Originally Posted by Arthalion View Post
    Simillar to radious? i dont know sorry. But actually i didn't find any mod who slow down battle as this one.
    Yes i will update it.
    ETA, I'm excited to get this started right now?

  6. #26

    Default Re: [RELEASED] Attila Enhanced

    Would it be possible to reduce squalor on all building's by -2, if everyone else is cool with this, ty.

  7. #27

    Default Re: [RELEASED] Attila Enhanced

    Would a mod that gets rid of razing be compatible with this? Like Radious so only nomads can raze. TY

  8. #28

    Default Re: [RELEASED] Attila Enhanced

    Quote Originally Posted by Nutroll View Post
    ETA, I'm excited to get this started right now?
    The mod is released, you can try it now, yes.

    Quote Originally Posted by Nutroll View Post
    Would it be possible to reduce squalor on all building's by -2, if everyone else is cool with this, ty.
    I dont think its necessary, squalor need to stay constraint. But you can play with an additional mod who make it, let me know if there is a compatibility problem.

    Quote Originally Posted by Nutroll View Post
    Would a mod that gets rid of razing be compatible with this? Like Radious so only nomads can raze. TY
    I didn't try, let me know if there is some compatibility problems.

  9. #29

    Default Re: [RELEASED] Attila Enhanced

    ok im back from the work and i see the big update downloading.... tell me if my mods is not compatible with the new version of the game.
    Dont hesitate to give me your feedback and dont forget to add reputation point if you like it

  10. #30

  11. #31

    Default Re: [RELEASED] Attila Enhanced

    i'm about to give your mod a try, also is the campaign map movement the same as vanilla or did you adjust it.

  12. #32

  13. #33

    Default Re: [RELEASED] Attila Enhanced

    Quote Originally Posted by Arthalion View Post
    I reduce army movments. You can see it in details section of the first post
    my apology, i must have not seen it. thank you for your hard work and time.

  14. #34

    Default Re: [RELEASED] Attila Enhanced

    how do i get the variant editor to open attila files?

  15. #35

    Default Re: [RELEASED] Attila Enhanced

    I'm just using your skins but so far I have been playing the update without any problems. I even attacked the Saxon's capital so I know the skins are working.

  16. #36

    Default Re: [RELEASED] Attila Enhanced

    Quote Originally Posted by East Londoner View Post
    how do i get the variant editor to open attila files?
    i puted all attila variants in working data folder. Be carrefull some subfolders like "bosses" are not reconized by the editor, so you have to copy their content in an other subfolder. it seems some definitions make the editor crash, but no problem with models.

  17. #37
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [RELEASED] Attila Enhanced

    Going to try this mod...
    Is it updated for 1.1 Arthalion???
    cause today's patch had many changes...

    Cheers

  18. #38

  19. #39
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [RELEASED] Attila Enhanced

    Quote Originally Posted by Arthalion View Post
    mods work with last patch, tested and no problems for me.
    Thanks mate...
    I'll play test it also...
    Cheers

  20. #40

    Default Re: [RELEASED] Attila Enhanced

    Hello, razing mods do not work with this one, sadly, I tried a few. I also used a few reduced movement mods and if you reduce it by too much(-40% for ur mod?) the AI won't balance out how movement points it has to how far you are, so they won't attack. So if the enemy has army stacks too far away to besiege on one turn because of a mod (but enough movement to attack with vanilla), they won't attack, they would just sit there. And if you were to disable the mod, the stacks would attack. TY

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