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Thread: ATTILA ENHANCED - Modular Overhaul (08.08.2015)

  1. #1

    Icon14 ATTILA ENHANCED - Modular Overhaul (08.08.2015)



    ATTILA ENHANCED

    Choose your mods and improve vanilla game without destroying the original gameplay.


    Description

    the campaign and the battles are longer, more strategic. A great battle can easily take 20 minutes like old medieval 2.
    Melee combat are made for hold the line, you will need cavalry and skirmishers to finish faster the battles. But be carefull if your first line get tired after 10 minutes of figthing, they will flee and regroup for resting, so try to keep some reserved fresh units to take over. Navals battles are more slower. Siege battles reworked, now sieges engines are really destroyables and siege weapons are very less accurate so you will need both to win.
    Reskin for units without adding some news or altering stats for compatibility with other mods.
    Main_unit and Land_unit tables not used, so the mod is compatible with a lot of other mods.
    This mod is combination of original mods and some reworked, you can play with all or choose only witch one you want.
    Save game compatible.


    ------------------------------------------------ooOoo----------------------------------------------


    Download (updated 08.08.2015)

    Mediafire folder for a quick access to all files:
    https://www.mediafire.com/folder/86dq1bg57ol5y/Attila

    Battle Enhanced :
    http://www.mediafire.com/download/1e...halion_v2.pack

    Campaign Enhanced :
    http://www.mediafire.com/download/dc...halion_v2.pack

    Campaign enhanced + Better AI 3.4 (beta) :
    http://www.mediafire.com/download/o6...r_CAI_3_4.pack

    Faction Enhanced :
    Saxons : http://www.mediafire.com/download/jf...anced_v2_5.zip



    Modifications details

    Spoiler Alert, click show to read: 

    Campaign Enhanced :

    - More dilemmas probability
    - Allow all diplomatic options for all factions
    - Child birth increased
    - Garrisons increased
    - General loyality malus increased
    - Integrity malus on foreign soil increased
    - Number of Governors increased
    - Money for occupation decision increased
    - Reworked Integrity, armies will be more disloyal so be carrefull.
    - Diplomatic effect increased, more consequences to your actions.
    - Resettle cost discreased
    - Moral, xp and ammo bonus for garrissoned armies
    - Control zone of armies and cities discreased
    - Imperium diplomatic malus discreased a little
    - Armies and Hordes movement discreased
    - xp bonus by agents reduced
    - Replenishment slower
    - Technology slower
    - Character experience lvl slower


    Battle Enhanced:

    - Reallistic units speed
    - Camera tweaked
    - Unit spoting tweaked
    - Units spacing tweaked, less blobing effect
    - Totally reworked sieges deployables engines, now they really can ignite and battering rams take long time to break a door.
    - Weapons and armors rebalanced

    Increased values :
    - Delay between attacks
    - Range of missiles units
    - Fatigue effect on stats and morale
    - General morale effect zone
    - Barricades, towers and walls hitpoints
    - Civilians number
    - Spread of siege engine
    - Charge bonus on rear and flanks
    - Ships hitpoints
    - Mass difference between units type

    Reduced values :
    - Melee damages
    - Hit chances
    - Units speed, acceleration and deceleration
    - Ships ramming
    - Rate of fire and accuracy of missiles units, but damages still good
    - Cavalry hitpoints
    - Difference between armors types
    - Shields projectiles protection
    - Fatigue speed
    - Morale malus
    - Towers damages and rate of fire


    Faction Enhanced:

    Saxon faction :
    - A lot of units redesigned
    - Allowed and reskined Huscarls and Elite Archers from jutes and german factions
    - New icons and colors
    - New shields
    - Added scabbards
    - Allowed some cavalry units as general bodyguards


    Screenshots

    Spoiler Alert, click show to read: 

































    Patch notes
    Spoiler Alert, click show to read: 

    Update 08/08/2015

    Saxon Enhanced :
    -updated for the last game patch


    Update 09/04/2015

    Battle Enhanced :
    All points reworked
    Missile more deadly
    Back to old stat system for a better balancing of units
    Reworked unit spacing.

    Campaign Enhanced :
    - increased a little imperium diplomatic malus
    - Seasons have more impact on the campaign (thx to dresden)

    Saxon Enhanced :
    - Some base unit reskined
    - New female hairs


    Update 02/04

    Battle Enhanced :

    - Totally rework stats, now they are more anderstandable for all.
    - No more immortal routing units.
    - Artillery rate of fire discreased
    - Fixed bug with projectiles units can attack walls


    Update 26/03

    Campaign Enhanced :

    - Fixed garrison problem (you may wait next turn for see garrisons doubled back)
    - Reworked Integrity, armies will be more disloyal so be carrefull.
    - Greatly increased docked ships replenishment
    - Diplomatic effect increased, more consequences to your actions.

    Saxon Enhanced :

    - Redesigned some more units.
    - Reskined Faction Leader.


    Update 26/03

    Campaign Enhanced :
    - Bonus on morale, experience, and ammuntion to garrisonned and fortified armies
    - Xp bonus from agents reduced
    - Compatibility with last patch


    Update 25/03

    Battle Enhanced :

    - Reduced shield missile defense
    - Reworked mass of units.
    - Reworked speed of units


    Update 24/03

    Battle Enhanced :
    - Reworked morale and fatigue, more slower but if your unit are tired after more 10min of fighting, they will automatically flee and regroup for resting. So try to keep some units fresh to take over.
    - Reworked speed of units, acceleration and deceleration reduced, cavalry now have inertia.
    - Rebalanced hit points and equipement, less differences between units of low tier and hight tier
    - Increased damages of siege weapons
    - Increased hp of siege engines


    Update 23/03

    Battle Enhanced :
    - Fatigue now have a direct impact on morale, when troops tired they flee and regroup behind fresh troops for rest, real wave combat style.- Increased general moral boost radius
    - tweaked minimal spot distance
    - reduced charge cavalry speed and range


    Update 23/03

    Battle Enhanced :
    - A lot of details tweaked, battle are a little bit quicker than before.

    Saxon Enhanced :
    - Reskined first light cavalry and nordic band
    - Added possibility of low tier cavalry units for general bodyguards.


    Update 22/03

    Battle Enhanced :
    - Reduced cavalry hitpoints, they are much more vulnerable, but still very powerfull, be carrfull of them.

    Campaign Enhanced :
    - increased probability of dillemmas

    Saxon Enhanced :
    - 2 new basic troops reskinned


    Update 21/03

    Battle Enhanced :

    - Better morale
    - Fatigue slower, recover quicker
    - Rate of fire of projectiles reduced
    - Increased casualties
    - Crosbow now pulls right, not dome


    Update 19/03

    Battle Enhanced :
    - Totally reworked sieges deployables engines, now they truelly can ignite and battering rams take long time to break a door, so be carrefull of them.
    - Spread of siege engine a little reduced
    - Wall hitpoints reduced
    - Javelin nerfed
    - Arrows rate of fire reduced
    - Towers buffed
    - fatigue speed a little increased
    - Ships speed reduced
    - Ships ramming reduced
    - Ships hitpoints increased


    Installation

    1. Download mods you want
    2. Put .pack files in data folder of your Attila installation location
    3. Start the game, when launcher appears - open mod manager tab and tick the mod in. (activate enable outdated mods if neccessary)


    Mods recommanded

    Upgrades without replacement mod
    Rebell's/Emergent factions reworked
    DMBOSS Army buff
    GEMFX Update for Attila


    ------------------------------------------------ooOoo----------------------------------------------


    Credits

    Magnar for his tuts, ideas and work
    Radious for his help and work
    Dresden for ideas and work
    Noif for his icons
    Artstudio and BigBadWolf for scabbards
    Weeag for his shields
    Hadrien 1er for inspiration and ideas
    Luntik for his work on battles
    Warrior of the faith team for ideas and work
    Vikings for ideas and work
    Junaidi83 de Bodemloze for is Better Aggresive CAI mod

    Dont hesitate to tell me if i forgot someone


    Permission

    As usual, all my personnal work is free to use by the community.
    But for content who are not made by me, please contact the original creator.
    If you like this mods, dont forget to add reputation point

  2. #2

    Default Re: [RELEASED] Attila Enhanced

    The saxon skins look feirce. Will they be seperate from the other 2 mods?

  3. #3

    Default Re: [RELEASED] Attila Enhanced

    Yes. I like to let people choose.

  4. #4

    Default Re: [RELEASED] Attila Enhanced

    The download links lead to a .jpeg?

  5. #5

    Default Re: [RELEASED] Attila Enhanced

    Also are there any new Saxon units. They look great.

  6. #6

  7. #7

    Default Re: [RELEASED] Attila Enhanced

    Any eta on unit reskins?

  8. #8

  9. #9
    r3dshift's Avatar Civis
    Join Date
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    Default Re: [RELEASED] Attila Enhanced

    Well, well... this sounds very nice. I will fool around with the vanilla game for a bit longer and wait for some feedback from mod users, then I'll surely give this one a spin.

  10. #10
    Noif de Bodemloze's Avatar The Protector of Art
    Content Emeritus

    Join Date
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    Default Re: [RELEASED] Attila Enhanced

    This mod also use my emblems?

  11. #11

    Default Re: [RELEASED] Attila Enhanced

    Quote Originally Posted by Noif de Bodemloze View Post
    This mod also use my emblems?
    Yes noif, like the one i made for Seleucids on Rome 2

  12. #12

  13. #13
    Leggy's Avatar Semisalis
    Join Date
    Sep 2011
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    Default Re: [RELEASED] Attila Enhanced

    Those winged helmets.


  14. #14
    DramaBelli's Avatar Ministry of Silly Walks
    Join Date
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    Rome
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    Default Re: [RELEASED] Attila Enhanced

    you reskin mod for Seleucid is one of my fav. Looking forward to your reskins, another masterpiece incoming

  15. #15

    Default Re: [RELEASED] Attila Enhanced

    Quote Originally Posted by DramaBelli View Post
    you reskin mod for Seleucid is one of my fav. Looking forward to your reskins, another masterpiece incoming
    thx mate
    I hope you will like battle and campaign modification too

  16. #16

  17. #17

  18. #18

    Default Re: [RELEASED] Attila Enhanced

    So these are new units? I hope you do alans/sarmasarmatians (no more hun units as sarmatians) gothic factions and franks

  19. #19

    Default Re: [RELEASED] Attila Enhanced

    no new one, my mods have to be compatible with others, so i just reskin units.
    I have to finish saxon before beginning an other.

  20. #20

    Default Re: [RELEASED] Attila Enhanced

    i can see there is some download on my mods, please can you give me some feedback about it?
    thx

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