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Thread: Upgrades without replacement mod *Updated for Celts DLC Patch*

  1. #21
    Decanus
    Join Date
    Nov 2011
    Location
    TX, USA
    Posts
    547

    Default Re: Upgrades without replacement mod

    Nice! Going to use this w/ Kam's DEI combat 0.5 for a test run soon.

  2. #22

    Default Re: Upgrades without replacement mod

    Sadly thid mod does not work well with kam`s due to the latter`s increased unit sizes.

  3. #23

    Default Re: Upgrades without replacement mod

    OlbertPLZ- I don't think it will work swapping the mods. We both made very different changes. If you can get it to work without the other mod, my mod will work just fine with a vanilla save.

  4. #24

    Default Re: Upgrades without replacement mod

    wrcromartie- juanplay is correct. Although this mod allows most unit stat changes from other mods to carry over for vanilla units, certain stats don't carry over. Most notably these are unit costs and unit size.

  5. #25

    Default Re: Upgrades without replacement mod

    I've been trying to work out how to do this for R2, If you could you tell me what files you modded in Attila, to get the replaced units to be recruited after a upgrade, I can see if there available in R2 to mod it myself thanks in advance

  6. #26

    Default Re: Upgrades without replacement mod

    This is compatible with CloseCombat?

  7. #27

    Default Re: Upgrades without replacement mod

    Im using it and playing as Eastern Roman Empire, but I think I've noticed a small bug, because an unit called Equites Promoti are no longer recruitable, anywhere. Even though they used to be before.

  8. #28

    Default Re: Upgrades without replacement mod

    Is it possible to edit this mod somehow so the AI will use all kinds of units? all-elite or all-low tier stacks are not realistic.

  9. #29

    Default Re: Upgrades without replacement mod

    IPlayedEmpire - I'll look into it when I get back in front of my pc. I have not played ERE yet so I am sure that I just missed it. Thanks for your help.

  10. #30

    Default Re: Upgrades without replacement mod

    Stalker33- I am sure that it is, and I know that other people have done similar in other mods. Doing that is outside the scope of this mod, and it will not be added in the future. The object of this mod is to provide the most simple/non-intrusive solution possible to the upgrade problem.

  11. #31

    Default Re: Upgrades without replacement mod

    Quote Originally Posted by IPlayedEmpire View Post
    Im using it and playing as Eastern Roman Empire, but I think I've noticed a small bug, because an unit called Equites Promoti are no longer recruitable, anywhere. Even though they used to be before.
    As it turns out, I didn't make any changes to Equites Promoti. They do not upgrade to anything and as such are not part of this mod. What you are noting appears to be a bug introduced by Creative Assembly. They included the upgrade from Equites Dalmatae to Equites Promoti in the tech "Western Heavy Cavalry Tactics" for WRE but not in "Eastern Heavy Cavalry Tactics" for the ERE. You will either need to wait for them to fix this bug or mod it in yourself. (which would be very simple)

  12. #32

    Default Re: Upgrades without replacement mod

    Quote Originally Posted by IPlayedEmpire View Post
    Im using it and playing as Eastern Roman Empire, but I think I've noticed a small bug, because an unit called Equites Promoti are no longer recruitable, anywhere. Even though they used to be before.
    Disable the mod, spend 2 turns recruiting the unit and then enable the mod (i hope this can be done without a savegame problem)

  13. #33

    Default Re: Upgrades without replacement mod

    compatible with celts pack? Was that even an update or just dlc for faction content

  14. #34
    The Iron Chancellor's Avatar Civis
    Join Date
    Oct 2014
    Location
    Portus Hithinus, Cantiaca
    Posts
    170

    Default Re: Upgrades without replacement mod

    Hopefully masterofseuppuku can update his work for us! As Dresden said, this mod is quite well done and very much needed, in my opinion.

  15. #35

    Default Re: Upgrades without replacement mod

    I've encountered a problem similar to other guys - after researching Imperial Transport Service as WRE, Comitatensis Spears suddenly became unrecruitable, telling me I need tech for it, while Western Auxilia Palatina is just fine.

  16. #36

    Default Re: Upgrades without replacement mod

    I'll see if I can get to updating this in the next few days. Sorry of the delay. I have had other projects.

  17. #37

    Default Re: Upgrades without replacement mod

    Oktobermensch - Good catch, Comitatensis Spears upgrade with different techs for WRE and ERE, and I missed that. It should be fixed in the new update.

  18. #38

    Default Re: Upgrades without replacement mod

    New update posted in the OP
    Last edited by masterofseppuku; March 29, 2015 at 03:16 AM.

  19. #39
    The Mongol's Avatar Primicerius
    Join Date
    Apr 2006
    Location
    Canada
    Posts
    3,863

    Default Re: Upgrades without replacement mod

    Thanks for the update, this mod is a must have.

  20. #40

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    Please can you update this mod for Radious/ Eour mod is best, but with Radious not work propertly

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