
Originally Posted by
thehiddenedge
I was indeed aware of what Mephalamos is doing. It is one approach to the problem. An approach I didn't agree with. One that another user may have unknowingly implemented in their own mod, but that isn't my concern. I on the other hand, used a completely different system in my mod.
In my mod, units get unlocked when you research technologies.
In Mephalamos's mod, units are assigned to buildings. When you build an new building, new units get unlocked. This is just a guess from reading his description. As you may not have noticed Mephalamos has yet to release his mod. Therefore how you think I copied his work is a strange idea.
Nevertheless, we use two different approaches to the same problem. Therefore, I did not post someone else's work.