Page 1 of 6 123456 LastLast
Results 1 to 20 of 118

Thread: "A new level of military scale" ///DMBOSS' Army Buff/// (v.1.2b)

  1. #1
    dmboss's Avatar Tiro
    Join Date
    Feb 2013
    Location
    Czech republic
    Posts
    259

    Icon2 "A new level of military scale" ///DMBOSS' Army Buff/// (v.1.2b)

    "A NEW LEVEL OF MILITARY SCALE"
    DMBOSS' Army Buff

    Version 1.2b (Patch 1, All DLC's)

    Hi there,
    are you not entertained being stuck with unrealistically small battles and unhistorical total number of men in your Legions?

    Also Czech out my other mod, maybe you'll like it. It's called Imperiales Œconomiæ.

    WHAT THIS MOD DOES (In a nutshell):
    "This mod rapidly increases the size of the military part of the game. It won't make it easier for the player, more likely otherwise. All features are made based on the historical records and tailored to fit in the game. It is optimised for better than average PCs and for better than average players. From historical records, the late Roman army counted almost half a million men at arms, so it is quetionable why the vanilla game contain only a couple of thousands (field armies, garrisons and naval troops together). Not to mention the nomadic tribes containing only a couple of thousands... Pfff....
    Let's take it to a new level."


    First INFO:
    This mod IS compatible with other mods.
    This mod is universal, but mods below require a special file.
    Mods that are not in the "Download links" and
    don't add additional units are compatible as well.

    DMBOSS' Army Buff is compatible with:
    Radious Total War (16.03.15)
    Radious Total Units (16.03.15)
    AUM-ATT for Radious (v1.3 16.03.15)
    AUM-ATT for vanilla (v1.3 16.03.15)
    Fall of the Eagles (v.003)
    DEI Combat overhaul (v0.51 13.03.15)
    and other mods that don't add additional units.

    "This mod is a combination of two components: the in-game changes in mod (.pack) format and a DIY tweak. Those two parts are pretty much essential to stay together and are meant to be used together. Of course, you don't really need to download and install the mod itself to get 44 units per army, it only takes modifying the save game file. BUT, this mod is MADE to be used with 44 unit armies and without it you simply won't get what this mod offers - large military. Sure, use 44 unit armies without this mod, but more units = more money for recruitment and upkeep, requirement of more recruitment slots, accordingly larger garrisons and so on.

    My experience:
    Quote Originally Posted by dmboss View Post
    Actually, the AI takes it pretty well and only attack your armies when having enough men, I just fought a battle against the Sassanids (attacker) I had two armies plus one garrison (around 21000) and they had almost 4 full attacking armies (around 28000, out of around 4000 was Cataphracts ) and WOW I won with massive loses but won. Next couple of turns I had a free passage to two of their cities.


    Eventhough the units are cheap, you still need to recruit much more and also maintain the empire, which is way harder now and I myself find often out of money, so that it's hard to decide between another army or a new harbour .I tell you, playing as ERE is way harder than before , so I HAD topick Very Hard for campaign and Normal for battles (please don't judge me ).

    Concerning the 3 times bigger garrison, the AI quits being passive and deffensive (it knows it has men in cities) so it's pretty hardcore AI in my opinion. Also, One army doesn't ultimatelly mean conquered city now, the cities now can pretty much defend themselfs against weaker armies, so the AI won't even try until it has enough men.

    MORE DETAILS (and pictures):
    1. Increases unit sizes: Infantry - 200, Cavalry - 100, Ranged units - 150, all others and naval units - x1.25 original


    PICTURE

    2. Decreases unit recruitment and upkeep cost via a
    special formula
    The formula is a bit of a puzzle, who's gonna "see what I did there"?
    All recruitment costs are equal to upkeep costs. That way the expenses play much larger part in your military campaign.



    PICTURE

    PICTURE 2

    This formula allows player to recruit army quickly for a particular military campaign and disband them after they've the job done. That way you don't keep armies forever standing here and there, but build them once you got the money for a war and only for a short war. This approach is much closer to the real-life one of that time.

    3. Increases number of initial unit recruitment slots (Original*
    5) (five times the original numbers)

    PICTURE

    4. *Increases Army size (per one general) from 20 to
    44 (units in one army stack)

    * Requires a small tweak with EditESF.

    PICTURE


    PICTURE2

    5. Increases amount of garrison units (Original * 3) (three times the original amount), so now the cities are harder to take.

    PICTURE


    DOWNLOAD LINKS:

    DMBOSS' Army Buff v1.2a

    Also Czech out my other mod, maybe you'll like it. It's called Imperiales Œconomiæ.

    Special versions for other mods:

    DMBOSS' Army Buff for Radious Total War Mod ONLY
    You still need to run the original Radious with it!

    DMBOSS' Army Buff for Radious Total War Mod AND Radious Total Units Mod
    You still need to run the original Radious Mod and Radious Total Units with it!

    DMBOSS' Army Buff for Radious Total War Mod AND AUM-ATT (for Radious)
    Youstill need to run the original Radious Mod and AUM-ATT with it!

    DMBOSS' Army Buff for Radious Total War Mod AND Radious Total Units Mod AND AUM-ATT (for Radious)
    You still need to run the original Radious, Radious Total Units and AUM-ATT with it!

    DMBOSS' Army Buff for
    AUM-ATT (Vanilla)
    You still need to run the original AUM-ATT with it!

    DMBOSS' Army Buff for Fall of the Eagles
    You still need to run the original Fall of the Eagles with it!

    DMBOSS' Army Buff for DEI Combat Overhaul
    You still need to run the original DEI Combat Overhaul with it!


    INSTALLATION:
    DMBOSS' Army Buff is required to be checked in mod manager as first (above other mods)!!!!
    VERY IMPORTANT: Playon Medium unit size setting, otherwise garrison and starting units get wrong numbers!!! (Medium = 200 Men per unit)
    Also important: You want to always check the "Enable large battle" before the battle starts.

    STEPS of installation:
    1. Download and put the mod in your AttilaTotal War/data folder (if you're downloading a special version for other mod, make sure you have that mod as well)
    2. Download and extract EditESF 1.1.1 http://www.twcenter.net/forums/showt...-Array-Editing Don't run it yet.
    3. Run Attila and make sure the mod is checked in your mod manager and if using the Mitch's Mod manager make sure you move it to the top of the list
    4. Now you have two options:
    a) You have an existing save game
    b) Or you don't, so start a new campaign and make sure before you start to setup MEDIUM unit size in the Graphics Settings, it's very important (I recommend tostart and save a new game anyway, so it's a fresh new start)
    5. Now close the game and run the downloaded EditESF 1.1.1
    6. Go to File> Open> {Navigate to C:\Users\USERNAME\AppData\Roaming\TheCreative Assembly\Attila\save_games} and open your save game
    7. Follow the instuctions in the image below:



    By changing the two 20 numbers to 44 you're enabling armies of 44 units.
    8. Now it's done! Run Attila and load the save game you modified.

    INFO:
    You need to modify the save game only once per campaign, that means only at a start of a new campaign.





    That's it! Leave a comment and enjoy.


    Also Czech out my other mod, maybe you'll like it. It's called Imperiales Œconomiæ.


    Changes:
    v.1.2b
    + Reuploaded compatible versions for updated mods

    v.1.2
    + Reworked recruitment and upkeep costs via a special formula
    + Ranged units now have 150 men

    v.1.1c(reupload)
    +
    Changed pack file name to make sure this mod loads last (overwrites othermods)
    + Added compatible versions for:

    Radious Total War

    Radious Total Units
    AUM-ATT for Radious
    AUM-ATT for vanilla
    Fall of the Eagles
    DEI Combat Overhaul

    v1.1b (reupload)

    v1.1b
    +
    Changed garrison numbers from 4x to 3x for balance

    v1.1
    +
    Fixed garrisons, so they contain four times bigger amount of units than vanilla
    Last edited by dmboss; March 24, 2015 at 09:05 AM.


    Quick Description Sheet
    Quick Description Graph
    Quick Description Video

    Last update: Tweaked hordes' upkeep and stances - March 28th 8:20 AM (GMT -6)

  2. #2

    Default Re: [RELEASED] 1 Army = 44 Units ; 1 Foot Unit = 200 Men -{DMBOSS' Army Buff Mod}-

    Hi interested by your mod but i think you forgot to post the mod link

  3. #3
    dmboss's Avatar Tiro
    Join Date
    Feb 2013
    Location
    Czech republic
    Posts
    259

    Default Re: [RELEASED] 1 Army = 44 Units ; 1 Foot Unit = 200 Men -{DMBOSS' Army Buff Mod}-

    Quote Originally Posted by deathrow13 View Post
    Hi interested by your mod but i think you forgot to post the mod link
    Yup, done.
    Last edited by dmboss; March 13, 2015 at 05:00 PM.


    Quick Description Sheet
    Quick Description Graph
    Quick Description Video

    Last update: Tweaked hordes' upkeep and stances - March 28th 8:20 AM (GMT -6)

  4. #4

    Default Re: [RELEASED] 1 Army = 44 Units ; 1 Foot Unit = 200 Men -{DMBOSS' Army Buff Mod}-

    thanks a lot

  5. #5
    dmboss's Avatar Tiro
    Join Date
    Feb 2013
    Location
    Czech republic
    Posts
    259

    Default Re: [RELEASED] 1 Army = 44 Units ; 1 Foot Unit = 200 Men -{DMBOSS' Army Buff Mod}- V. 1.1

    v1.1

    +
    Fixed garrisons, so they really contain four times bigger amount of units than vanilla
    Last edited by dmboss; March 13, 2015 at 05:01 PM.


    Quick Description Sheet
    Quick Description Graph
    Quick Description Video

    Last update: Tweaked hordes' upkeep and stances - March 28th 8:20 AM (GMT -6)

  6. #6
    dmboss's Avatar Tiro
    Join Date
    Feb 2013
    Location
    Czech republic
    Posts
    259

    Default Re: [RELEASED] 1 Army = 44 Units ; 1 Foot Unit = 200 Men -{DMBOSS' Army Buff Mod}- V. 1.1

    v1.1b

    +
    Changed garrison numbers from 4x to 3x for balance
    Last edited by dmboss; March 13, 2015 at 05:05 PM.


    Quick Description Sheet
    Quick Description Graph
    Quick Description Video

    Last update: Tweaked hordes' upkeep and stances - March 28th 8:20 AM (GMT -6)

  7. #7

    Default Re: [RELEASED] 1 Army = 44 Units ; 1 Foot Unit = 200 Men ; Tripple Garrison ; Costs x0.2 -{DMBOSS' Army Buff Mod}- v. 1.1b

    Love to try this but i afraid my PC will burn...

  8. #8

    Default Re: [RELEASED] 1 Army = 44 Units ; 1 Foot Unit = 200 Men -{DMBOSS' Army Buff Mod}- V. 1.1

    Put some youtube video please...

  9. #9

    Default Re: [RELEASED] 1 Army = 44 Units ; 1 Foot Unit = 200 Men ; Tripple Garrison ; Costs x0.2 -{DMBOSS' Army Buff Mod}- v. 1.1b

    It seems to work with.
    I'm having a problem and without the cavalry horses I may have done something wrong in the installation or your mod has nothing to do.

  10. #10

    Default Re: [RELEASED] 1 Army = 44 Units ; 1 Foot Unit = 200 Men ; Tripple Garrison ; Costs x0.2 -{DMBOSS' Army Buff Mod}- v. 1.1b

    Can you make sometthing like 1 star general can only have 8 unit 2 star general have 9 and 3star can have 10 vise versa ?

  11. #11

    Default Re: [RELEASED] 1 Army = 44 Units ; 1 Foot Unit = 200 Men ; Tripple Garrison ; Costs x0.2 -{DMBOSS' Army Buff Mod}- v. 1.1b

    I mean army! 1 star general can have 8 stack of armies/unit

  12. #12

    Default Re: [RELEASED] 1 Army = 44 Units ; 1 Foot Unit = 200 Men ; Tripple Garrison ; Costs x0.2 -{DMBOSS' Army Buff Mod}- v. 1.1b

    44 units per army? Wow! Never tried going above 40, what are your observations so far?

  13. #13
    dmboss's Avatar Tiro
    Join Date
    Feb 2013
    Location
    Czech republic
    Posts
    259

    Default Re: [RELEASED] 1 Army = 44 Units ; 1 Foot Unit = 200 Men ; Tripple Garrison ; Costs x0.2 -{DMBOSS' Army Buff Mod}- v. 1.1b

    v1.1b (reupload)

    +
    Changed pack file name to make sure this mod loads last (overwrites other mods)
    Last edited by dmboss; March 13, 2015 at 05:01 PM.


    Quick Description Sheet
    Quick Description Graph
    Quick Description Video

    Last update: Tweaked hordes' upkeep and stances - March 28th 8:20 AM (GMT -6)

  14. #14
    dmboss's Avatar Tiro
    Join Date
    Feb 2013
    Location
    Czech republic
    Posts
    259

    Default Re: [RELEASED] 1 Army = 44 Units ; 1 Foot Unit = 200 Men ; Tripple Garrison ; Costs x0.2 -{DMBOSS' Army Buff Mod}- v. 1.1b

    Quote Originally Posted by barry12 View Post
    44 units per army? Wow! Never tried going above 40, what are your observations so far?
    Actually, 44 is the upper limit for the AI, thus 44. Everything is working wery well, I've gone into a campaign and now I'm on the 86th turn (ERE) and the campaign map is flowing with houndreds of thousands of men, it's just epic. Also I'm using the DEI for Attila Combat mod, everything's working fine.
    Last edited by dmboss; March 13, 2015 at 05:02 PM.


    Quick Description Sheet
    Quick Description Graph
    Quick Description Video

    Last update: Tweaked hordes' upkeep and stances - March 28th 8:20 AM (GMT -6)

  15. #15
    dmboss's Avatar Tiro
    Join Date
    Feb 2013
    Location
    Czech republic
    Posts
    259

    Default Re: [RELEASED] 1 Army = 44 Units ; 1 Foot Unit = 200 Men ; Tripple Garrison ; Costs x0.2 -{DMBOSS' Army Buff Mod}- v. 1.1b

    Recommended PC configuration for this mod is:

    -Quad Core CPU 3.5 Ghz

    -GTX 760 or higher (or AMD)



    The game with the mod runs well if you're not using the max quality settings (which is not reccomended for anyone yet).
    Last edited by dmboss; March 13, 2015 at 05:03 PM.


    Quick Description Sheet
    Quick Description Graph
    Quick Description Video

    Last update: Tweaked hordes' upkeep and stances - March 28th 8:20 AM (GMT -6)

  16. #16
    Civis
    Join Date
    Mar 2013
    Location
    Oostende,Belgium
    Posts
    190

    Default Re: -{DMBOSS' Army Buff Mod}- v. 1.1b [1 Army = 44 Units ; 1 Foot Unit = 200 Men ; Tripple Garrison ; Costs x0.2] (Latest changes: 03.03.15)

    a few questions though ; do the units still remain selectable via the unit cards ?
    I thought the upper limit to have the units shown in the unit cards list was 40 in Rome2 ,
    both in campaign and battle...
    Also , do the 4 extra units come up as reinforcements once a few of the first 40 had been kiled?
    Or do they actually start the battle?
    Also what about reinforcing stacks?
    Also regarding the OP , you might want to say multiply instead of increases , in order to make it more clear..
    Increases gets people thinking you simply add said number...

  17. #17
    dmboss's Avatar Tiro
    Join Date
    Feb 2013
    Location
    Czech republic
    Posts
    259

    Default Re: -{DMBOSS' Army Buff Mod}- v. 1.1b [1 Army = 44 Units ; 1 Foot Unit = 200 Men ; Tripple Garrison ; Costs x0.2] (Latest changes: 03.03.15)

    Quote Originally Posted by revan.be View Post
    a few questions though ; do the units still remain selectable via the unit cards ?
    I thought the upper limit to have the units shown in the unit cards list was 40 in Rome2 ,
    both in campaign and battle...
    Also , do the 4 extra units come up as reinforcements once a few of the first 40 had been kiled?
    Or do they actually start the battle?
    Also what about reinforcing stacks?
    Also regarding the OP , you might want to say multiply instead of increases , in order to make it more clear..
    Increases gets people thinking you simply add said number...

    Hi, thanks for the attention, here are the answers:

    First, yes, the units remain selectable as usual.
    Second, no they don't come as reinforcement, instead the whole 44-units army spawns at the battlefield at once!
    Reinforcements come when you have less than 40 at the battlefield (Large units enable), so nothing's changed there.
    I'll try top make it more clear in the description.
    Cheers.
    Last edited by dmboss; March 13, 2015 at 05:05 PM.


    Quick Description Sheet
    Quick Description Graph
    Quick Description Video

    Last update: Tweaked hordes' upkeep and stances - March 28th 8:20 AM (GMT -6)

  18. #18
    dmboss's Avatar Tiro
    Join Date
    Feb 2013
    Location
    Czech republic
    Posts
    259

    Default Re: -{DMBOSS' Army Buff Mod}- v. 1.1b [1 Army = 44 Units ; 1 Foot Unit = 200 Men ; Tripple Garrison ; Costs x0.2] (Latest changes: 03.03.15)

    Brace yourself, the pictures are coming!
    Last edited by dmboss; March 13, 2015 at 05:04 PM.


    Quick Description Sheet
    Quick Description Graph
    Quick Description Video

    Last update: Tweaked hordes' upkeep and stances - March 28th 8:20 AM (GMT -6)

  19. #19
    dmboss's Avatar Tiro
    Join Date
    Feb 2013
    Location
    Czech republic
    Posts
    259

    Default Re: -{DMBOSS' Army Buff Mod}- v. 1.1b [1 Army = 44 Units ; 1 Foot Unit = 200 Men ; Tripple Garrison ; Costs x0.2] (Latest changes: 03.03.15)

    Pictures uploaded! "A single image is worth thousand words."
    Last edited by dmboss; March 13, 2015 at 05:04 PM.


    Quick Description Sheet
    Quick Description Graph
    Quick Description Video

    Last update: Tweaked hordes' upkeep and stances - March 28th 8:20 AM (GMT -6)

  20. #20
    dmboss's Avatar Tiro
    Join Date
    Feb 2013
    Location
    Czech republic
    Posts
    259

    Default Re: [RELEASED] 1 Army = 44 Units ; 1 Foot Unit = 200 Men -{DMBOSS' Army Buff Mod}- V. 1.1

    Quote Originally Posted by lamenam View Post
    Can you make sometthing like 1 star general can only have 8 unit 2 star general have 9 and 3star can have 10 vise versa ?
    Actually no, it may be possible through some of the scripting, but I'm not too skilled in that. maybe in the future.
    Last edited by dmboss; March 13, 2015 at 05:04 PM.


    Quick Description Sheet
    Quick Description Graph
    Quick Description Video

    Last update: Tweaked hordes' upkeep and stances - March 28th 8:20 AM (GMT -6)

Page 1 of 6 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •