Corruption is a nightmare in Attila. We could do with a mod that reduces the corruption by half.
What you guys think?
Corruption is a nightmare in Attila. We could do with a mod that reduces the corruption by half.
What you guys think?
Here is a quick and dirty one I did just for you
Corruption can be tricky to balance... it can come from many different things, everything adding up to one massive blob. this mod cuts that blob in half, lovers corruption 50% factionwide. I think its a bit much, but test it and see if you like it for yourself thou.
!_THE_less_Corruption50.zip
Any reason you tied that to political power and not imperium level? But I suppose it doesn't actually matter which of those effects it's tied to, as long as it's always active. Also, where does corruption come from in Attila? In Rome 2, it was tied to your imperium level, but it seems a little more nebulous in Attila. I can't quite figure it out, or even find it in the files.
I think corruption is tied to how many settlements u have, i played WRE and left all my outer provinces and i had much less corruption. However, I'm not sure if thats right.
yes, you are right! Actually I woke up in the middle of the night just now and thought of the same thing, and remember I've seen some values to change it in campaign_variables_table, its not called corruption but instead tax_efficiency!
Here, this will pretty much do the same thing as before but its a more "correct" way of doing it, capping the tax efficiency reduction at 47% at 120 provinces.
!_THE_less_Corruption.zip
just try itshould be no problem. I also made a less extreme version for my own mini-mod, you can find that here.
Is there a way to simply place a 'cap' on corruption - say 60%, without actually changing the amount of +corruption gained per settlement below that 60% value?
In other words, it would be the same as the vanilla corruption values, but no settlement can have higher than 60%.
Sure yeah! but ohh god, i had to do some maths on this one!think I got it right. vanilla increases to 50% the first 40 regions (1,25%per region). then by 0,5625% per region, to a max value of 95% at 120 provinces. Because we want to keep the increase ratio we need to find out how many regions we can have above 40 until it reaches 60% and ad that to the total regions.
so... 40regions+(60-50)/0,5625=57,777777777777777777777777777777777777777778regions
I lowered max value to 60% at 58 regions... think that should be about right, had to round it off a bit^^. Please don't blame me to much if I got it wrong
!_THE_Corruption_cap60_.7z
Last edited by Theora; March 02, 2015 at 03:49 AM.
So I replaced the file in the Attila data folder>db>campaign_variables-table with the downloaded one and it's not changing the corruption values. Do I just extract the file and replace the old one or do I have to do something else?
How do you use these mods? Sorry I'm a modding noob
Fixed my problem. I couldn't figure out how to switch the values in the files so I just used Pack File Manager to go into the data.pack in Attila and found the campaign_values_table, disabled read-only and changed the values manually to what Theora did for the corruption mod.
Hello, im new to this, and my lowest corruption is 81% with both governer and spies. THIS IS STUPID what is wrong with them why didnt they make a cap. but can you please explain to me where i'm supposed to put this
This mod is OP!!!!!! WRE starts out making 16k a turn?.... I'm not really sure if thats a good or a bad thing....
I just wanted to thank you for this, Theora - I very much enjoyed the initial difficulty curve of WRE, but now that I've expanded significantly I can't do much except click next turn and I feel like I'm wasting my time. It's a shame they couldn't think of a better way to increase the difficulty than with this very odd corruption setting. I'd recommend to anybody new to play WRE as it was intended until you get to around 75% corruption and to mod it... otherwise it's just painfully dull.