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Thread: [Request] Roman Religious Techs Not Disabling Starting Techs.

  1. #1
    LeonardoPalhano's Avatar Laetus
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    Default [Request] Roman Religious Techs Not Disabling Starting Techs.

    Title says it all, I wanna be able to build everything, anytime I want! Is this doable? Thank you kindly for the help (:

  2. #2
    LeonardoPalhano's Avatar Laetus
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    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    Bump

  3. #3
    LeonardoPalhano's Avatar Laetus
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    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    No one at all? :/

  4. #4
    Vanders's Avatar Civis
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    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    Seconded, sounds like a decent idea.

  5. #5

    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    Here you go, only took me a few minutes to make. https://onedrive.live.com/redir?resi...int=file%2czip

    Not completely satisfied with how it worked out, as there's very little compatibility with future patches and other mods that changes the technology_effects_junction table.

  6. #6

    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    Double post, but I just wanted you guys to know that I'm going to disable the original link to my quick little mod, and instead attach the mod to this post.
    Attached Files Attached Files

  7. #7

    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    Any changes? Also wondering what effect this will have with future patches, will we still be able to use the save game after a patch or two?

  8. #8

    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    Quote Originally Posted by the herald View Post
    Any changes? Also wondering what effect this will have with future patches, will we still be able to use the save game after a patch or two?
    No changes, just a different hosting of the mod. I don't foresee any great issues arising from future patches beyond any changes to the technology_effects_junction table (which you then just have to disable the mod until it's updated). Of course any major changes in the game mechanics and code of the technology aspect of the game might affect the mod, though I don't think it will be too difficult to alter the mod according to those changes.

    Currently the mod is seemingly completely retroactive (as far as I can tell at least due to the nature of technology effects in the game). You can activate or deactivate the mod at any moment during your game which should in turn enable or disable the legacy techs.

    If you discover any issues with it though, feel free to report it so I can at least give it a look.

  9. #9
    LeonardoPalhano's Avatar Laetus
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    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    Thanks a lot Kurthakon, gonna try it out!

  10. #10

    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    Ah yes.

    Somehow those religious techs disable Romans from building, Aqueducts and Libraries.

    Sanitation and Knowledge is the work of the devil, I see.

  11. #11

    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    into technology_effects_junction table put "disable..." etc to 0 and thatīs all

  12. #12

    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    Quote Originally Posted by yavanna07 View Post
    into technology_effects_junction table put "disable..." etc to 0 and thatīs all
    Thanks, yavanna07. I should have realized that, but that what you get rushing something out at night...


    Attached to this post is a new version with improved compatibility with future patches and mods. Unlike the previous version though the tooltip on the religion techs will say that it will disable the legacy techs, but it won't actually do that.
    Attached Files Attached Files

  13. #13
    LeonardoPalhano's Avatar Laetus
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    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    Quote Originally Posted by Mercsenary View Post
    Ah yes.

    Somehow those religious techs disable Romans from building, Aqueducts and Libraries.

    Sanitation and Knowledge is the work of the devil, I see.
    Rofl man, that made my morning.

  14. #14
    LeonardoPalhano's Avatar Laetus
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    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    Not working anymore with the newest patch. Care to upload a new one, Kurthakon? Pretty please?

  15. #15

    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    Dictator has a mod that does this but it lumps the old techs in with the new, so you research them like normal:

    http://www.twcenter.net/forums/showt...-Mods-(7-mods)

    It's survived the patch so it might be more future proof.

  16. #16

    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    Quote Originally Posted by LeonardoPalhano View Post
    Not working anymore with the newest patch. Care to upload a new one, Kurthakon? Pretty please?
    Sorry, I've been offline for a few days due to hardware issues so I've not been able to reply. Legacy Eternal seems to working completely fine with the new patch on my computer, are you sure that you're using the modified compatibility version of my mod?
    Spoiler Alert, click show to read: 




  17. #17
    LeonardoPalhano's Avatar Laetus
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    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    I was using Radious' mod and it seems to be a compatibility issue, it does indeed work, Kurk. Thanks a ton for your patience.

  18. #18

    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    Guys, could you please tell how to install it?

  19. #19
    Civis
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    Default Re: [Request] Roman Religious Techs Not Disabling Starting Techs.

    just need to put that file into Your game "data folder".

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