Originally Posted by
Humble Warrior
WHY?
So this is a Creative Assembly executive design decision then? It boils down to who is in charge of the final way sieges work?
I know it does not have to be this way because it isn`t in Medieavel 2 or Rome 1 and those games are all the better for it. So it is obviously a directive of sorts, an order if you will.
I turn to you sincerely (or whoever made that final decision), and ask that you change it. In fact I propose a compromise, allow the AI AND Player a choice of trying to hack through the gates or retreating. If the siege attacking BAI feels it has too few men, it retreats. However, a fulll retreat from the gates once all siege units gone would be best.
People will cope. They will handle it, they WILL buy it and your game will become even better.