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Thread: Chef's Map Pack

  1. #1
    Chef_Jimmy's Avatar Libertus
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    Default Chef's Map Pack

    25 new maps for vanilla MP, that only the host needs & anyone in the lobby may join.

    download: http://www.yourfilelink.com/get.php?fid=1037297

    enjoy

  2. #2

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    pretty sure these maps are crap

    I am testing them right now.
    THe first map starts up-hill, lmao

    These maps are not playable. Either you fight up hill, or it's a full forest.
    Last edited by TheDarkKnight; March 10, 2015 at 08:03 PM.

  3. #3
    Chef_Jimmy's Avatar Libertus
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    Default Re: Chef's Map Pack

    ever hear of constructive criticism? if all maps needed to be perfectly balanced & even, then what need is their really of anything beyond grassy plains? My attention was drawn to this comment & topic, after running into this person in the MP lobby. Where he immediately was heckling & taking pokes at & saying I should be kicked from the game. That was followed by responses from other players in the lobby saying "yeah & we should listen to this master level player who likes his elephant armies." Anyway all maps were tested, & some are imbalanced for sure & put forth a wide variation of tactics & scenarios to give different options when playing the game. Please ignore the above posters opinion & see for yourself. He has only proven himself to be a forum & lobby troll to me.

  4. #4
    Chef_Jimmy's Avatar Libertus
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    Default Re: Chef's Map Pack

    Trepizond Bridge in particular is different to me. Team 2 starts deployed on the same side as team 1 who has a slight elevation advantage. Behind team 2's deployment their is a river, with a crossable bridge, & a nice wooded hill behind it after it is crossed. The map is taken from the Trepizond region of the campaign map & when I host it, I set team 2 as defenders. If the bridge is crossed in time & is properly defended, team 2 could easily defeat superior numbers. I was playing another of these maps I hosted in which a player claimed the map as being unbalanced & left the game after his army was quickly defeated while attacking 1 of my allies uphill & through the woods. At the same time on my side of the map, if I would have foolishly rushed my opponent, it would have also been an uphill, through some woods, probably failed attack. My point is, they are like some of the vanilla maps, & just as balanced, where you need to think, then pick & choose where you want to attack or make a defense. Yes there are maps with lots of trees. There are some with lots of open flat terrain. There's a few rivers (the Nile & Rhine to name two). I tr.ied to get a variety in the pack. Even some coastal battles, or maps with lakes dominating the layout. Variety is the spice of life. I could have been more descriptive in naming some of them, but all have pictures to go with them on the selection screen, which gives a good idea of what the field will look like. I mean there screen shots from the maps.

  5. #5
    Chef_Jimmy's Avatar Libertus
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    Default Re: Chef's Map Pack

    updated map pack with some more maps & edited deployment on 1... get version 2 of my map pack here:

    http://www.megafileupload.com/2qXC/Chefs__Maps.zip

  6. #6
    Chef_Jimmy's Avatar Libertus
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    Default Re: Chef's Map Pack

    here is my latest map pack version: 70 vanilla MP maps

    http://www.filehosting.org/file/deta.../ChefsMaps.zip

    additional links:

    http://www.filedropper.com/chefsmaps

    also some more maps for the Crusades Expansion:

    http://www.filedropper.com/crusades
    Last edited by Chef_Jimmy; September 05, 2015 at 03:20 PM.

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