Page 1 of 4 1234 LastLast
Results 1 to 20 of 80

Thread: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

  1. #1

    Default RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    Hi Guys these are my same overhauls fully updated, just i removed the ability to RAZE from every other faction except the HUNS........

    Reason..... After so many long hours of gameplay i just seen to much of desolated land nearby and apart from this there is a glitch with the razing ability.
    So in order to minimise the rupture of the campaign Map i just removed the ability to raze from everybody except the huns.... and in my overhaul you can always settle down as Huns to forge a great Hunic empire.
    I personaly play 12TPY No More Razing version of my overhaul now its upto ypu to chose which one you like....... u can always both Mods and try and see the difference in your gameplay...

    AS we knw Total war never ends....... thers always a new story.....
    Happy gaming and hope you guys are liking my work....

    Thank s to everyone......


    Download Links


    12 TPY RSG Attila mini overhaul (No More Razing Version)


    http://www.mediafire.com/download/0y...PY_RSG(2).pack


    --------------------------------------------------------------------------

    4 TPY RSG Attila Mini Overhaul (No More Razing Version)

    http://www.mediafire.com/download/js...azing_RSG.pack






    *** VVI ***

    1) Fixed the CRASH issue with Visigoths and Western roman Empire.


    2)rebalanced RSG Proper Marriage Mods (the diplomatic values lasts more game years than before)





    Thanks a lot to
    Florian de Saltes

    For finding the problem......

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    ***** Hi guys I have started a new lets play with Longobards Faction using

    RSG Mini Overhaul (No Razing Version 12 TPY)

    and Radious Total war Mod.......

    If you guys want to see the mod effects and the lets play series
    Kindly visit the link bellow.......


    Youtube Link:


    https://www.youtube.com/channel/UCPW...6Ei0MHwnrXoBqg


    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    Steam Workshop Links:


    12TPY

    http://steamcommunity.com/sharedfile.../?id=398180822

    --------------------------------------------------------

    4TPY

    http://steamcommunity.com/sharedfile.../?id=398180984
    Last edited by *** RoYaL sPaRtAn GuArD ***; March 19, 2015 at 10:25 AM.

  2. #2

    Default Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    Thank you! I dont want to play Fallout: Total War, so your mod is very appreciated.

  3. #3

    Default Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    Quote Originally Posted by azkhee View Post
    Thank you! I dont want to play Fallout: Total War, so your mod is very appreciated.
    Thanks a lot frnd......... there will be lots more updates coming..... keep enjoying...

  4. #4

    Default Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    -:ATTENTION :-

    In both my 12 TPY overhaul mods Building construction time will be increased..... im making it 3X as we increased our yearly turns from 4 to 12 so for getting balanced output ill be making all this changes.....


    Technologies research will be 2X only....... its better to get advanced soon........


    enjoy guys will shortly update both 12 TPY Mods.......

  5. #5

    Default

    Mod Updated:


    3X building construction time included in 12 TPY Version of Attila mini Overhaul......
    (For both Normal & No More Razing Versions)
    ....



    Enjoy.....


    guys plz let me knw should i make and add 3X Tech time research mod for 12TPY mods or just 2X is fine.........
    Last edited by Maximinus Thrax; February 25, 2015 at 02:35 PM. Reason: dp/merged

  6. #6

    Default Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    Mod Updated

    Added Dictator's Reduced campaign effects Mod

    Effects:
    This Mod removes campaign clouds, godrays, selection effects and reduces trade ship spawn times in the campaign map.
    recomended for better improvement.

    Credits:

    I thank a lot to Dictator for his amazing work and to give me permission to use his work in my overhaul.

    Same download links are updated.....

    Enjoy guys.....

  7. #7
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    Quote Originally Posted by *** RoYaL sPaRtAn GuArD *** View Post
    guys plz let me knw should i make and add 3X Tech time research mod for 12TPY mods or just 2X is fine.........
    You could make different versions so anyone will chose what he prefers...

    Thank you mate...
    Last edited by Maximinus Thrax; February 25, 2015 at 02:35 PM. Reason: continuity

  8. #8

    Default Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    Quote Originally Posted by Greek strategos View Post
    You could make different versions so anyone will chose what he prefers...

    Thank you mate...
    ya but finally decided we have to increase the tech time also or else its bit unbalanced....... as we have multiplied 4 turns with 3 so the construction time is also multiplied now if i multiply the tech than it is complete......... no furthur issues..... all will be balanced........ 2X tech with 3X Time and buildings doesnt suite actually.... thnx...... and furthur if somebody wants an different version they can always ask ....

  9. #9

    Default Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    Added 3X Tech Research and 3X construction Time to the 12TOY (No More razing Version).
    this addition is made to ballance the game.... so now 12 Turns per Year, 3X Construction time and 3X Technolody Mods are added to ballance the mod
    Enjoy.......

  10. #10

    Default Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    Does this mod contain all of mods used In RSG Attila Mini 12 TPY Overhaul?
    And thanks for the mod!

  11. #11

    Default Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    yup all of them only the razing ability is not there and tech and building times are worked according to the turns......

  12. #12
    Kambe's Avatar Biarchus
    Join Date
    Aug 2007
    Location
    Zagreb, Croatia
    Posts
    613

    Default Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    I'm using "4 TPY RSG Attila Mini Overhaul (No More Razing Version)" and still have raze ability as Ostrogoths.

    screen of mods I'm using

    my user.script
    mod "_aa_minioverhaul_nomorerazing_RSG.pack";
    mod "_dok_blue_franks.pack";
    mod "_Goth_Upgrade_Fix.pack";
    mod "_Jin-_reducedmovement_1.0.pack";
    mod "_noif_attila_WRE_flag.pack";
    mod "_remove_missile_impact_effect.pack";
    mod "_Roman_Testudo.pack";
    mod "_Seb_better_baricades.pack";
    mod "_Seb_unlimited_governors.pack";

    Last edited by Kambe; February 25, 2015 at 04:46 AM.


    Don't preorder games!

  13. #13

    Default Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    is my overhaul is loading first..... plz check it and if ur other mods are loading before me i am afraid my mod will not work..... just check and tell me is my mod is loading first.....

    Thanks waiting for ur reply...

  14. #14
    Kambe's Avatar Biarchus
    Join Date
    Aug 2007
    Location
    Zagreb, Croatia
    Posts
    613

    Default Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    As you can see in user.script I provided your mod loads first. I tested with only your mod active and still nothing as Ostrogoths.

    mod "_aa_minioverhaul_nomorerazing_RSG.pack";
    mod "_dok_blue_franks.pack";
    mod "_Goth_Upgrade_Fix.pack";
    mod "_Jin-_reducedmovement_1.0.pack";
    mod "_noif_attila_WRE_flag.pack";
    mod "_remove_missile_impact_effect.pack";
    mod "_Roman_Testudo.pack";
    mod "_Seb_better_baricades.pack";
    mod "_Seb_unlimited_governors.pack";
    Last edited by Kambe; February 25, 2015 at 05:22 AM.


    Don't preorder games!

  15. #15

    Default

    Quote Originally Posted by Kambe View Post
    As you can see in user.script I provided your mod loads first. I will test it by only loading your mod.

    mod "_aa_minioverhaul_nomorerazing_RSG.pack";
    mod "_dok_blue_franks.pack";
    mod "_Goth_Upgrade_Fix.pack";
    mod "_Jin-_reducedmovement_1.0.pack";
    mod "_noif_attila_WRE_flag.pack";
    mod "_remove_missile_impact_effect.pack";
    mod "_Roman_Testudo.pack";
    mod "_Seb_better_baricades.pack";
    mod "_Seb_unlimited_governors.pack";
    ok thanks..... as i just checked i cant raze as ostrogoth ....... thanks

    Mod Updated.....

    Both 4TPY and 12 TPY (No Razing Versions)


    Added:
    RSG Less Diplomatic Imperium penalty & Puppets love Overlords.

    Enjoy......
    Last edited by Maximinus Thrax; February 25, 2015 at 02:36 PM. Reason: dp/merged

  16. #16

    Default

    Don't understand, lands are still gettin razed around me and it's not in conflict with any other mods that i have.

    I may have found out the reason, it was named Drs1 infront of culture_settlement. Removed that and gonna try now.

    Blah, sorry for spamming your thread. Can't delete my posts -_-. Anyway...that did the trick, renaming the culture_settlement to its vanilla name. But do you know how to remove the "abandon settlement" option? Can't seem to find it.
    Last edited by Maximinus Thrax; February 25, 2015 at 02:37 PM. Reason: multiple posts merged

  17. #17

    Default Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    sorry bro....so is my mod ok...or its problem from my end and remember huns can always Raze...... their birth right

  18. #18

    Default Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    It's a small problem from your end thats easy to fix. In the DB -> culture_settlement_occupation_options you have written Dres1_culture_settlement_option. Just remove Dres1 from the name and and the none-raze works. Yeah i like it that the huns can raze, but i experience factions abandoning their settlements and therefor it gets razed (not by other factions). Just wondered if you know how to remove the "abandond_settlement" option for CAI?

  19. #19

    Default Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    Quote Originally Posted by ithrian View Post
    It's a small problem from your end thats easy to fix. In the DB -> culture_settlement_occupation_options you have written Dres1_culture_settlement_option. Just remove Dres1 from the name and and the none-raze works. Yeah i like it that the huns can raze, but i experience factions abandoning their settlements and therefor it gets razed (not by other factions). Just wondered if you know how to remove the "abandond_settlement" option for CAI?

    I dont Know thats possible or not...... i will check it out......

  20. #20

    Default Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    Ironically, I'd be down for Fallout: Total War. I just don't want it leaking into my Attila experience.
    And the Huns can settle with this version?... PERFECT~!

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •