Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
I think that might make the ai WRE a bit more solid. It falls apart a bit too soon. Thanks.
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
The new units appear on the campaign map but not on the battlefield or auto-resolve.
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
OK, thank you
1 turn after installing the mod and for all settelements?
If a new campaign will be started all these guards will be in position?
My friend can you make a list of guarisson forces in each level of settlements?
Exept of doubling the number of units inside the cities could you add in this mechanism of yours a quality upgrade of the defenders in each of the cities level as well?
Here is an example of mine"
Thank you for your mods that promise to make another unfinished TW game playable!
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
When I use this mod add a lot more then what it say a level 2 town has like 24 units???
It was the same for the R2tw version of this mod; With the right buildings in a settlement, one can reach above 10 units in vanilla, and so if you double that....
I remember watching your Rome2 Mod tutorial video about garrison tables. It helped a lot and I was even able to make my own mod for EE based on that.
Thanks a lot for this one as well.
This causes turn crashes on WRE/ERE, disabling it stops the crashes, has happened several times :/
I should hope so. Really all I had to do was put a level 2 or even 3 garrison building in a minor settlement. I was beating back full barbarian stacks. But my major? Folded like a wet paper bag.
Kind of a WTF that I can build the garrison in minor but not in majors...
Hey there's a mod idea...
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Great mod. +rep
Made my game a lot more fun.
Doubled garrisons does seem a little much though.
this doesnt need to be updated for latest patch right? since the patch don't touch garrisons?
I updated it anyway just in case DLC units were added to garrisons
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
hey quick question. the mod seems not to work in some cities. in some it does in some it doesn't. is that normal? do I have to start a new campaign for it to really work?
yup new campaign did it. nevermind.