OBSOLETE mod. Was hard work and there were better ways in other mods
Hi,
I present you Jin-'s reduced campaign movement mod.
This is my first mod ever. Keep it calm.
Quick info
- Reduces movement points in Campaign map, all units.
- Makes the game lot longer
- Makes movement tedious without forced march (familiar for DeI players, except forced march here is similar to DeI's normal)
- Roman Empires should stand longer, but not guaranteed. I don't know anything about AI handling. But this gives them more time to react.
- Attila atm is in around child age when when Huns start roaming on Roman lands, not like in Vanilla when Romans are destroyed before Attila is even born.
- No super duper fast naval invasions
- No settlement jumping
- Movement varies depending how the current weather is
- Prepare your whole army to push artillery on bad weather
NOTE! No Prologue support!
NOTE! People with AI issues, like it does not be aggressive or won't attack at all. Try to use this mod Better Aggressive CAI by Junaidi83 de Bodemloze with my mod.
Description
Intended to make campaign movement more stratetic. No more jumps from town to town capture style.
Forced march is must if you wan't to get quickly from place to place, this is intended. You have to hurry if you are attacked from other side of the Empire.
Ship movement reduction is there mainly because of Celts and Nordmen. Their AI is overpowered compared to other AIs.
They have bases at corners of the map which makes it painful to get rid of them while it is easy for them to attack fast because of large amount of movement points.
Literally they can always leave their homes undefended and focus 100 % on attacks, this is now changed.
Another reason for this mod was because of Goths and Huns. Eastern Roman Empire AI cannot handle them, because of their jump to raze tactic. Raze one town, jump to another and raze it.
Now there is some turns time before they can get to another town.
Same goes for Western Roman Empire, in Barbarian Invasion it was very hard because of economy and instant bankrupty. There is no real bankrupt in Warscape games, CA added just debuffs if you don't have any money.
WRE is hard because of fast moving mini tribe barbarians. They should be the minor reason for fall of Rome.
I don't try to make WRE any easier, but it did not fall because of only barbarians like in TW Attila, it fell down because of politics, economy, corruption and barbarians.
Installation
- Drop it into Attila data folder
Change log 1.2
- Longbeard patch update
Change log 1.1
Change log 1.0
Change log 0.9 Beta
To do
- Increase movement in raid stance by 20 % from original 50 %
- Increase movement in force march stance from 50 % to 60 %
- Retreating army movement points reduced (Not sure)
Troubleshooting
How can you help me?
- Post link to this mod in official Total War forums for more people to see who don't know about TWcenter. I am IP banned on that site.
- AI might be very passive in some cases because dat fool thinks it can't attack without attack being single turn only
- I don't know how to edit stances Raid/Forced March
- Sometimes fleets bug out and can't leave port
- Army retreat movement points reduced
- Armies have vanilla move points during summer without special weather
Downloads
Please use only one!
DOWNLOAD 1.2 Latest release for Longbeard patch
DOWNLOAD 1.2 Latest release for Fall of the Eagles
Screenshot turn 30
Special thanks
- Theora