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Thread: Additional Units Mod - Attila (AUM-ATT) 2.7 - Vanilla version - (updated 2.3.2018) and Romani Units Pack (updated 22.3.2018)

  1. #21
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.1 - (updated 27.2.2015)

    Is there a possibility of a realistic Roman rosta coming out of your artists studio?
    I am repeating myself(sorry) but I just cannot bear to look at the ahistorical, ugly, strangely coloured 'vanilla' Romans ...I have been forced to cancel play

  2. #22
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.1 - (updated 27.2.2015)

    I have the same need Swiss

    it's time to think about this too

  3. #23

    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.1 - (updated 27.2.2015)

    How about Prisoners ?

    -low cost, low upkeep

    -long recruit time (probably 3+ turn atleast)

    -minus prestige

    -high morale

    -medium attack, medium defend, low armor

    -available for every FACTION !

  4. #24

    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.1 - (updated 27.2.2015)

    Quote Originally Posted by djangooo View Post
    great mod! can you recrute the roman archers in the campagne?
    Yes of course all my units can be played in custom battle and campaign. Please read the detailed first post about the recruitment requirements.

    Quote Originally Posted by Gaius Antiochus Philopappos View Post
    Is there a possibility of a realistic Roman rosta coming out of your artists studio?
    I am repeating myself(sorry) but I just cannot bear to look at the ahistorical, ugly, strangely coloured 'vanilla' Romans ...I have been forced to cancel play
    Quote Originally Posted by DramaBelli View Post
    I have the same need Swiss
    it's time to think about this too
    Yes DramaBelli and I will create new Roman units.

    Quote Originally Posted by lamenam View Post
    How about Prisoners ?
    -low cost, low upkeep
    -long recruit time (probably 3+ turn atleast)
    -minus prestige
    -high morale
    -medium attack, medium defend, low armor
    -available for every FACTION !
    Sorry I will not create this unit. Please ask another modder.

    I will release my AUM-ATT 1.2 with two new units after the patch/DLC has been released.

  5. #25
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.1 - (updated 27.2.2015)

    Thank the gods, need any information/ images of Roman 4th C units do not hesitate to ask

  6. #26

    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.1 - (updated 27.2.2015)

    Hello AUM-ATT players,

    I released my AUM-ATT 1.2.

    Changelog:
    Spoiler Alert, click show to read: 

    - fully compatible with the latest patch and all DLCs
    - small balancing changes (vanilla and Radious)
    - optimized the "unit heights" visible in battle

    > Danish Long Axe Warriors

    You need the DLC "Viking Forefathers" that you can play this Danish unit in the custom battle and campaign.

    Unit creation and icon by SWISS HALBERDIER

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Upgrade available from this unit:
    none

    Custom battle:
    Danes

    Abilities:
    killing spree / rapid advance / disciplined / encourage / hide in forest / immune to sea-sickness

    > Saxon Long Axe Warriors

    Unit creation and icon by SWISS HALBERDIER

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Upgrade available from this unit:
    none

    Custom battle:
    Saxons

    Abilities:
    frenzy / frenzied charge infantry / disciplined / encourage / hide in forest

    Thanks a lot to DRAMABELLI for his screenshots and testing. Thanks a lot to PLISSKEN3 for testing.

    All download links are on my first post.

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  7. #27

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.2 - (updated 5.3.2015)

    Hi there, Swiss Halberdier. I've been loving your work so far, both on Attila and Rome II.
    Quick question though : do you plan on making any capable heavy infantry units for the Eastern Roman Empire ? I must say i've been very disappointed in their roster, which looks much more middle-byzantine than late roman to me. You know, Hetairea infantry, tagmata cavalry and all. For a gameplay perspective, it may be understandable that the ERE should be cavalry-based, and the WRE should be infantry-based, but that difference is so important that it makes no sense.

    TL.DR : ERE infantry sucks. Have mercy, please do something. Thanks

  8. #28

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.2 - (updated 5.3.2015)

    Aenar: Thanks a lot for your nice words. Yes I will create more units for both Roman Empires. I'm planning them in the near future.

  9. #29

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.3 - (updated 13.3.2015)

    Hello AUM-ATT players,

    I released my AUM-ATT 1.3.

    Changelog:
    Spoiler Alert, click show to read: 

    - small balancing changes (vanilla and Radious)

    > Hunnic Mounted Skirmishers

    Unit creation and icon by SWISS HALBERDIER

    Tier: 1

    Recruitment:
    att_bld_nomad_city_1
    att_bld_nomad_city_2
    att_bld_nomad_city_3
    att_bld_nomad_warriors_1
    att_bld_nomad_warriors_2
    att_bld_nomad_warriors_cavalry_3
    att_bld_nomad_warriors_cavalry_4

    Upgrade available from this unit:
    none

    Custom battle:
    Huns

    Abilities:
    precision shot / can shoot while moving / immune to fatigue / hide in forest

    Thanks a lot to DRAMABELLI for his screenshots and testing. Thanks a lot to PLISSKEN3 and YOYO80 for testing.

    All download links are on my first post.

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  10. #30

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.3 - (updated 13.3.2015)

    Hello AUM-ATT players,

    I will release the next version after the new patch/DLC has been released. There will be new Crossbow units for the Nordic factions and new Hunnic units with custom textures by DramaBelli.

    Cheers
    Swiss Halberdier

  11. #31

  12. #32
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.3 - (updated 13.3.2015)

    Great stuff! Patches are good news, but a pain!

  13. #33

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.3 - (updated 13.3.2015)

    Quote Originally Posted by Gaius Antiochus Philopappos View Post
    Great stuff! Patches are good news, but a pain!
    Thanks a lot Gaius!


    Hello AUM-ATT players,

    I released my AUM-ATT 1.4.

    Changelog:
    Spoiler Alert, click show to read: 

    - fully compatible with the latest patch and all DLCs
    - small balancing changes (vanilla and Radious)
    - changed the used javelin of the Hunnic Mounted Skirmishers
    - added the ability "quick reload" to the Armoured Sagitarii and Hunnic Mounted Skirmishers
    - optimized the visual variations of the appearances of the Armoured Sagitarii, Hunnic Mounted Skirmishers, Danish Long Axe Warriors, Frankish Long Axe Warriors, Saxon Long Axe Warriors

    - optional "aum_att_mod_optional_vanilla_units_unlock.pack" available

    You can use this mod with both versions of my AUM-ATT (vanilla and Radious) to unlock vanilla units and ships in the custom battle and campaign.

    It is fully optional and works with AUM-ATT or without AUM-ATT.

    You need the DLCs for the units of the DLC factions.

    Saxons:
    Germanic Crossbowmen
    Germanic Hunters
    Germanic Elite Archers

    Danes:
    Huscarls
    Royal Huscarls
    Viking Chosen Dragonship
    Viking Elite Dragonship

    Geats:
    Huscarls
    Royal Huscarls
    Viking Chosen Dragonship
    Viking Elite Dragonship

    Picts:
    Celtic Archers

    > Hephthalites "Sveta Huna" Lancers (Sveta Huna = White Huns)

    Unit creation and icon by SWISS HALBERDIER
    Custom armours, helmets, bracers and greaves textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_nomad_warriors_cavalry_4

    Upgrade available from this unit:
    none

    Custom battle:
    Huns

    Abilities:
    rapid advance / form wedge / frenzy / can shoot while moving / signal shot / heavy shot / flaming arrows (only in the vanilla version) / scare enemies / hide in forest

    > Hephthalites "Sveta Huna" Horse Archers (Sveta Huna = White Huns)

    Unit creation and icon by SWISS HALBERDIER
    Custom armours, helmets, bracers and greaves textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_nomad_warriors_cavalry_4

    Upgrade available from this unit:
    none

    Custom battle:
    Huns

    Abilities:
    rapid advance / precision shot / quick reload / can shoot while moving / parthian shot / signal shot / heavy shot / flaming arrows (only in the vanilla version) / scare enemies / hide in forest

    > Danish Crossbowmen

    Unit creation and icon by SWISS HALBERDIER
    Custom animation by FREREANE
    Custom shields textures by AGUIRRE and WEEAG

    You need the DLC "Viking Forefathers" that you can play this unit in the custom battle and campaign.

    Tier: 2

    Recruitment:
    att_bld_barbarian_city_major_3
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Danes

    Abilities:
    precision shot / quick reload / signal shot / heavy shot / flaming arrows (only in the vanilla version) / hide in forest / immune to sea-sickness

    > Jutish Crossbowmen

    Unit creation and icon by SWISS HALBERDIER
    Custom animation by FREREANE
    Custom shields textures by AGUIRRE and WEEAG

    You need the DLC "Viking Forefathers" that you can play this unit in the custom battle and campaign.

    Tier: 2

    Recruitment:
    att_bld_barbarian_city_major_3
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Jutes

    Abilities:
    precision shot / quick reload / signal shot / heavy shot / flaming arrows (only in the vanilla version) / hide in forest

    > Geatic Crossbowmen

    Unit creation and icon by SWISS HALBERDIER
    Custom animation by FREREANE
    Custom shields textures by AGUIRRE and WEEAG

    You need the DLC "Viking Forefathers" that you can play this unit in the custom battle and campaign.

    Tier: 2

    Recruitment:
    att_bld_barbarian_city_major_3
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Geats

    Abilities:
    precision shot / quick reload / signal shot / heavy shot / flaming arrows (only in the vanilla version) / hide in forest

    Thanks a lot to DRAMABELLI for his custom textures, screenshots and testing.
    Thanks a lot to AGUIRRE and WEEAG for their custom shields textures.
    Thanks a lot to FREREANE for his custom animation.
    Thanks a lot to PLISSKEN3 for testing and research.
    Thanks a lot to YOYO80 for testing.

    All download links are on my first post.

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  14. #34
    Foederatus
    Join Date
    Feb 2010
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    Franken
    Posts
    34

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.3 - (updated 13.3.2015)

    One minor issue: i no longer can research the archer upgrade for the sagittarii as ERE. As WRE im able to upgrade these

  15. #35

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.3 - (updated 13.3.2015)

    Quote Originally Posted by Ridcully View Post
    One minor issue: i no longer can research the archer upgrade for the sagittarii as ERE. As WRE im able to upgrade these
    Thanks for reporting this bug and I will fix it in my next release.

  16. #36
    plissken3's Avatar Decanus
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    In Scotland & In My Bedroom
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    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.4 - (updated 26.3.2015)

    AUM 1.4 way to go mate yay and a lot more to come
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  17. #37

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.4 - (updated 26.3.2015)

    Quote Originally Posted by plissken3 View Post
    AUM 1.4 way to go mate yay and a lot more to come
    Your forefathers have been released my Scottish mate.


    Hello AUM-ATT players,

    I released my AUM-ATT 1.5.

    Changelog:
    Spoiler Alert, click show to read: 

    - small balancing changes (vanilla and Radious)
    - changed the in-game English name of the Geatic Crossbowmen
    - fixed the upgrade-option of the Armoured Sagitarii (only available in the AUM-ATT vanilla version)
    - added the optimized textures of the Hephthalites "Sveta Huna" Lancers and Hephthalites "Sveta Huna" Horse Archers by DramaBelli
    - added this unit to the optional "aum_att_mod_optional_vanilla_units_unlock.pack"

    Picts:
    Elite Highland Archers

    You need the DLCs for the units of the DLC factions.

    > Alemannic-Helvetii Mercenary Pikemen

    Unit creation and icon by SWISS HALBERDIER
    Custom shields textures by AGUIRRE and WEEAG

    Tier: 2

    Recruitment:
    att_bld_barbarian_civic_tavern_3
    att_bld_barbarian_civic_tavern_4
    att_bld_barbmigs_military_warriors_3
    att_bld_barbmigs_military_warriors_4

    Upgrade available from this unit:
    none

    Custom battle:
    Alamans

    Abilities:
    pike wall / charge reflect / immune to fatigue / cold resistant / hide in forest

    > Alemannic-Helvetii Mercenary Axemen

    Unit creation and icon by SWISS HALBERDIER
    Custom shields textures by AGUIRRE and WEEAG

    Tier: 2

    Recruitment:
    att_bld_barbarian_civic_tavern_3
    att_bld_barbarian_civic_tavern_4
    att_bld_barbmigs_military_warriors_3
    att_bld_barbmigs_military_warriors_4

    Upgrade available from this unit:
    none

    Custom battle:
    Alamans

    Abilities:
    frenzy / rapid advance / shield wall / throwing axes before charging / cold resistant / hide in forest

    > Pictish Pikemen

    Unit creation and icon by SWISS HALBERDIER

    Tier: 2

    Recruitment:
    att_bld_barbarian_city_major_3
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbmigs_city_3
    att_bld_barbmigs_city_4
    att_bld_barbmigs_military_warriors_3
    att_bld_barbmigs_military_warriors_4

    Upgrade available from this unit:
    none

    Custom battle:
    Picts

    Abilities:
    pike wall / charge reflect / immune to fatigue / guerilla deployment / hide in forest

    > Sassanid Pikemen

    Unit creation and icon by SWISS HALBERDIER

    Tier: 2

    Recruitment:
    att_bld_eastern_sassanid_city_major_3
    att_bld_eastern_sassanid_city_major_4
    att_bld_eastern_sassanid_military_infantry_3
    att_bld_eastern_sassanid_military_infantry_4

    Upgrade available from this unit:
    none

    Custom battle:
    Sassanids

    Abilities:
    pike wall / charge reflect / immune to fatigue / hide in forest

    Thanks a lot to DRAMABELLI for his textures, screenshots and testing.
    Thanks a lot to AGUIRRE and WEEAG for their custom shields textures.
    Thanks a lot to PLISSKEN3 for testing and research.

    All download links are on my first post.

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  18. #38

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.4 - (updated 26.3.2015)

    Hello! Thank you for all this great work.

    I'm stuck on the loading screen when I try to activate the mod. Any recommendations?

  19. #39

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.5 - (updated 3.4.2015)

    Expertly made, as always Swiss. I believe I speak for all of us when I say we eagerly await your progress.

  20. #40

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.5 - (updated 3.4.2015)

    Quote Originally Posted by jeege View Post
    Hello! Thank you for all this great work.
    I'm stuck on the loading screen when I try to activate the mod. Any recommendations?
    Thanks a lot!

    If you use my AUM-ATT-RADIOUS version, it is absolutely mandatory that you use the FULL mod "Radious_Total_War_Mod.pack" too, as otherwise my mod crashes.

    If you use my AUM-ATT-VANILLA version, then you shouldn't use any RADIOUS mods with my mod and play pure vanilla (or use other mods too).

    Quote Originally Posted by Anieu View Post
    Expertly made, as always Swiss. I believe I speak for all of us when I say we eagerly await your progress.
    I see this was your first post here on the TWC forum. Thanks a lot and I appreciate it! My progress will be slowly but constantly. Because I'm highly involved in the Radious modding team.

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