Page 1 of 94 12345678910112651 ... LastLast
Results 1 to 20 of 1868

Thread: Download Better Aggresive CAI for Attila V 4.2 Official Release

  1. #1
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
    Join Date
    Feb 2011
    Location
    Indonesia
    Posts
    2,616

    Default Download Better Aggresive CAI for Attila V 4.2 Official Release




    Better Aggresive CAI for Attila V 4.2 Official Release promotional video



    "Dude i got my ass kicked hard by AI, what terrible news indeed"


    This mod is continue mod work from Better Aggresive CAI for Rome 2 V 2.1. While many CAI code from Rome 2 is gone i need to adapt with the change,but the concept is still same and its work flawesly. You can even try the vanilla game without any mods and feel the effect .The mod itself constanly updated with every update come new improvement, little by little its truly transfrom CAI into force to be reckoned with.

    Campaign AI




    Now actually CAI part on Attila get very huge attention from AI designer, and its good news, since i only need to transfer all current data from Better Aggeresive for Rome 2 into Attila. The sad news, is there is actualy some important code from rome 2 that actualy dont used again, gone the old data from Empire era. If you think Vanilla Attila CAI is good, then you will be suprised how its can achieve even better by optimize it properly,CAI will forced to use up to the maximum of his ability to expand and destroy player and other faction like usual

    The Goal of this mod is :

    - Create a mini mod so it can fit with any mods as much as possible, without alter them to much, so if you play any mod that been created by any modder in Attila modding scene, each of this mod, have many different table either units speed, different morale,different stats, you can still taste the mod flavour that has been hardly created by respective modder itself.
    - If someone just want to play pure vanilla Attila ,this mod can satisfied them, because its offer more difficult CAI player can handle, some essential fix like food,and some important element. Plus it work for every Campaign.
    - Its denied possibility to abuse CAI via diplomacy system where your can manipulate CAI like holding fake Alliance while your real power travel into far away land, sacking, razing and doing god forbidden act,It will not happening here, since your dear neighbour will betray you 100 % and take golden chance to attack where player are vulnerable, the only question is WHEN ?

    Change log V.4.2 Official Release

    - Added Radious Compatible Version ( For Radious user, enjoy the game now )

    Old Changelog from 4.2 Beta Version
    Old Previous : V.4.2 A
    1.Finally manage to port BACAI v 4.1 feature to work with latest patch
    2.CAI will retain most of its original trait, however mind you since this is BACAI, things will always be twisted evil like usual
    3.Fix CTD for AOC (usually happen on Mercia during first end turn)
    4.Fix double Garrison feature to match with latest patch
    5.Adjust AI budget, specially to balance funding between land vs sea army
    6.Adjust fame level, its will be more faster to reach mid imperium, less army stack to boost waiting time during end turn and more navy , the ratio stack betwen land vs sea was 2 : 1

    Old Preview : V.4.2 B
    1.Navy Invasion feature fully implemented , fighting port city battle now very dramatic experience indeed
    2.Land army will require port to landing, so expect massive sea invasion from your enemy if you have port city
    3.All previous difficulty now has been merge into single mod version no more separate stuff
    4.Massive increase for BAI view distance to help BAI better manouver in the game, BAI now in map hack status
    5.Artillery stuff and its ammo got some buff in distance and number
    6.Some soft tweak for CAI core parts

    Old Preview : V.4.2 C
    1.Added New Docked Stanced Mechanic
    2.Added Sea-port feature, so the land army require port to move its army, rather simply landing into anywhere
    3.Buff the Grand Migration Faction, in hope they can stand WRE or ERE onslaught
    4.Hun politic now been changed
    5.Some adjustment to Artillery ammo
    6.Added half finish PDF BACAI Guide (its not complete yet, but is already documented many BACAI feature you maybe never know its ever exist, its also help new player to understand BACAI as well)

    Old Preview : V.4.2 D
    1.Added New Buff for Celt and Great Migration Faction, finally for the first time, they capable to fight back and not ended dead under 10 turn
    2.Make a touch finishing for Naval stuff, enjoy all the epic and glory you can get

    What new : V.4.2 E
    1.Removing ability that can be abused by player, good bye old cheating method on your game during settlement defense or other battle. Welcome in real world baby !!!
    2.Finishing Vanilla version, including artillery,non artillery and economic version
    3.Finishing Fote version, including artillery,non artillery and economic version
    4.Finishing Better Aggresive CAI Complete Guide PDF

    Face to Face Comparison Campaign Play

    Faction : WRE
    Difficulty : Very hard
    Action : Just end turn, and watch how AI perform

    Vanilla latest version V.15.0.8856, no other mod used , pure vanilla play from turn 1 to 8.



    Notice the AI do fail to capture Eboracum, you can count how many turn gone , also notice the AI is still trapped between need to sack, raze, and even they managed to occupied, its already poor and broken land due to much sack happen on there.

    Better Aggresive CAI V 4.0 ,Vanilla Hard version with special effect submod enabled



    See Eboracum fall just turn 2, notice how many action happens during turn 1 , and all of them happen with AI actually own the city with ease, and this WITH SACK AND NUKE OPTION OPEN.What more the AI now has been balance between expand and defending its current territorry, by trying expand in short and close territorry,easy to attack , easy to guard. They can create proper large kingdom eventually, notice how AI perform well with lots of proper siege equipment during siege battle, rather rush to death like usual by try dig their way just from one broken gate :XD

    Special Effect Submod


    This is special effect mod created by me, for fun only, its enable both human and AI to access special heavy tower early on, each tower have different ability .Remember you can only use one type of tower at time.Its will show the effect on Heavy tower, not medium or light tower, and relax you already can use heavy tower from turn 1, including the AI also

    Try some custom siege battle just use heavy tower on eguipment to see which one you gonna love for your campaign game play
    My personal recommendation is combined it with BACAI using Artillery version, since you need some raw fire power from Garrison Onager to stop this monster tower,terrorize your city wall.Buts is up to as player anyways :XD

    Stone Helepolis




    Your oriental recipe of flaming rock tower, quite balanced againt human or building

    Heavy Arrow Helepolis



    Ah good old Romance of Three Kingdom heavy arrow tower specificly created for killing purpouse,superbly good again human,no effect on building,usefull to capture enemy city with less damaged

    Fire Arrow Helepolis



    Allowing you to unleash volley of fire arrow, burn enemy city while killing few enemy in the process, very good at decreasing enemy morale

    Bomb Helepolis



    Allowing you to bombard enemy with bomb and destroy building, very high tech tower, suitable to terrorize enemy.

    Fire Bolt Helepolis



    Good all around tower, strong againt building as well human. Destroyed enemy life and morale in very efficient way

    Special Effect Submod Credit list
    Full Credit to my friend and fellow Indonesia Modder :

    - The_Yogi: author and creator the original Helioplois tower,the only modder so far managed combined balista on top of tower, not mention part member of Sekigahara mod also created the first katana sheat ever exist in Shogun 2 ,and many of several unique mod mostly dealing with gunpowder and explosive mods (This guys have artillery fetish :XD)

    Total War Center id : http://www.twcenter.net/forums/membe...weirdoascensor
    Steam profile : https://steamcommunity.com/profiles/76561198068360317
    Original steam link : https://steamcommunity.com/sharedfil.../?id=551184261

    Please subscribe to his steam work if you feel like with special Heliopolis i made, what i realy do just put little creativity to his original Helepolis ^^

    Copy right : This work fully belong to the Yogi my friends, you do not put it, copy it, or duplicate it, and upload it as your own creation
    Ask his permission first if you realy hell bent want to use this cool Helepolis on your mod.
    Steam User Installation Guide
    Well,I just tried using the CAI mod but TW mod manager just gave me a big fat yellow ! and doesn't allow me to use the AI.Any idea what could be the reason?
    Its okay, just check the "Enable out-of-date Mods" on your ModManager.
    CA ModManager compares the date the mod uploaded on Steam Workshop with the date of latest game patch.
    This mod is not on Steamworkshop, so of course there is no upload date in there, hence it thinks this mod is "outdated"
    Read Me First Before Posting and Download
    Complain,Bug,feedback
    Please remember, if you found bug, try to see did my mod cause it or not, by save game prior the bug and try again with vanilla and see did my mod is the culprit.I am modder not wikipedia,also normal human that have limit in patience. I try to polite as i can to answer your question, complain and respond when the bug occurs,but please remember i am not guy that hired by Creative Assembly to please and satisfied you all, try to be polite and i be polite with you as well.Thank you for reading this
    For Empiretw.ru


    First for Sir U633, i want say спасибо to keep Better Aggresive CAI mod stay updated in Empiretw.ru, and i quite sorry for all the update problem, yep i read the complains, and the post and the thread in empiretw.ru as well. This is just my habit of work, sorry for that

    And for all user from Russia, enjoy the mod, спасибо
    Download Fog Of War Removal
    Attila fog of war removal, just recruit any general or agent to open the FOW and all information regarding city or army in campaign.Remember use fog of war removal may cause weird CAI behaviour like he suddenly declare war with you, use it for test purpouse only to see how AI react during campaign, not recommend to use for actual campaign play
    Download Better Aggresive CAI V .4.2 Official Release


    BACAI 4.2 Official Release Moddb mirror Download
    Moddb

    For the first time,you will wonder how AI capable to trick you into false movement and leading to tragic loss

    Last edited by Junaidi83 de Bodemloze; April 13, 2016 at 06:19 AM.
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  2. #2
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
    Join Date
    Feb 2011
    Location
    Indonesia
    Posts
    2,616

    Default Re: Better Aggresive CAI for Attila V 2.2

    Better Aggresive CAI for Attila now released !!!!!!!!!!!!
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  3. #3
    Crappy's Avatar Civis
    Join Date
    Sep 2013
    Location
    Minnesnowta
    Posts
    197

    Default Re: Better Aggresive CAI for Attila V 2.2

    Am I right from reading the description that the mod will also affect the morale and kill ratio in battles? If so, does that mean this will be incompatible with other mods that affect morale, and would you consider releasing a version of the mod that only affects CAI and not BAI?

    Additionally, how difficult is the "very easy and human edition" relative to the vanilla CAI?

    Thanks!

  4. #4
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
    Join Date
    Feb 2011
    Location
    Indonesia
    Posts
    2,616

    Default Re: Better Aggresive CAI for Attila V 2.2

    Quote Originally Posted by Tom wingman View Post
    Nice work the game is even more harder
    Thanks

    Quote Originally Posted by Crappy View Post
    Am I right from reading the description that the mod will also affect the morale and kill ratio in battles? If so, does that mean this will be incompatible with other mods that affect morale, and would you consider releasing a version of the mod that only affects CAI and not BAI?
    Additionally, how difficult is the "very easy and human edition" relative to the vanilla CAI?

    Thanks!
    You should download first before start asking question, since what you ask already done, each version download have 2 version inside, the full version and CAI only .If you asking me about very easy and human edition,its only unlock CAI potential to unleash his maximum capability toward player and other AI faction , while default army cap use standart Vanilla setting and they can recruit and maintain army as much as human can do.

    You can compare itself using vanilla version and Better aggresive mod enabled, just play like 15 turn and you will notice the huge difference on campaign, if you need more info you can visit the original thread since its contain more picture to see, plus you can see what other people said after using it
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  5. #5

    Default Re: Better Aggresive CAI for Attila V 2.2

    Fantastic, I just wanna try the Atila vanila CAI and then start trying your wonderful mod.
    +rep bro.

  6. #6
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
    Join Date
    Feb 2011
    Location
    Indonesia
    Posts
    2,616

    Default Re: Better Aggresive CAI for Attila V 2.2

    Quote Originally Posted by Tenerife_Boy View Post
    Fantastic, I just wanna try the Atila vanila CAI and then start trying your wonderful mod.
    +rep bro.
    Thank you mate, its still left many room for improvement on Attila CAI, the version you play right now is only dirty port. Will polish it every update like usual
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  7. #7
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
    Join Date
    Feb 2011
    Location
    Indonesia
    Posts
    2,616

    Default Re: Better Aggresive CAI for Attila V 2.2

    Better Aggresive CAI for Attila V 2.3 now released, enjoy the massive Updates and Baby Groot dance
    Last edited by Junaidi83 de Bodemloze; February 22, 2015 at 02:31 PM.
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  8. #8

    Default Re: Better Aggresive CAI for Attila V 2.2

    Sorry, but i get freezes between the AI Turns very often. No problems without your mod. I had a repeatable freeze at the end of the AI turns, i quicksaved befor a battle in that turn. After the freeze i delete your mod and where able to bypass the freeze, so it is something with your mod i thing, but i have no idea.

    greetings from germany
    Nico

  9. #9
    Yuko's Avatar Campidoctor
    Join Date
    Jun 2008
    Location
    São paulo, Brazil
    Posts
    1,934

    Default Re: Better Aggresive CAI for Attila V 2.2

    I have the same freezes in the AI turns, also it seems this mod deactivates the faction traits, geats suffer from snow, danes get seasickness, etc.

    Is that intended?

  10. #10
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
    Join Date
    Feb 2011
    Location
    Indonesia
    Posts
    2,616

    Default Re: Better Aggresive CAI for Attila V 2.2

    Quote Originally Posted by Speedy2511 View Post
    Sorry, but i get freezes between the AI Turns very often. No problems without your mod. I had a repeatable freeze at the end of the AI turns, i quicksaved befor a battle in that turn. After the freeze i delete your mod and where able to bypass the freeze, so it is something with your mod i thing, but i have no idea.

    greetings from germany
    Nico
    Try the latest version, maybe the old one got issue, honestly if the mod is fault then you probably got crash in the beggining, but i will try look on this problem, if i found something i will upload the fix a.s.a.p. Thanks for report Niko
    Last edited by Junaidi83 de Bodemloze; February 22, 2015 at 03:05 PM.
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  11. #11
    Yuko's Avatar Campidoctor
    Join Date
    Jun 2008
    Location
    São paulo, Brazil
    Posts
    1,934

    Default Re: Better Aggresive CAI for Attila V 2.2

    Quote Originally Posted by Junaidi83 de Bodemloze View Post
    Try the latest version, maybe the old one got issue, honestly if the mod is fault then you probably got crash in the beggining, but i will try look on this problem, if i found something i will upload the fix a.s.a.p. Thanks for report Niko
    I got the same freezes in 2.3 both normal and easy editions.

  12. #12

    Default Re: Better Aggresive CAI for Attila V 2.2

    Hi, i tested it with both versions, started new games. But it is the same problem. With the newest version of your mod the freezes occour right befor the new turn starts (at the end of the AI Turn). Maybe that helps.

    I use the Easy human edition and have the german version of the game.

    greetings from germany
    nico

  13. #13
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
    Join Date
    Feb 2011
    Location
    Indonesia
    Posts
    2,616

    Default Re: Better Aggresive CAI for Attila V 2.2

    Quote Originally Posted by Speedy2511 View Post
    Hi, i tested it with both versions, started new games. But it is the same problem. With the newest version of your mod the freezes occour right befor the new turn starts (at the end of the AI Turn). Maybe that helps.

    I use the Easy human edition and have the german version of the game.

    greetings from germany
    nico
    Thanks for the info, i will disable the download link for the moment until i figure out what its wrong, since normaly if we mod something and there are wrong , then the mod will cause the game crash in the begginning, but for something like permanent ctd after end turn is something new experience even for me.

    Will work as fast as i can
    Last edited by Junaidi83 de Bodemloze; February 22, 2015 at 03:16 PM.
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  14. #14
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
    Join Date
    Feb 2011
    Location
    Indonesia
    Posts
    2,616

    Default Re: Better Aggresive CAI for Attila V 2.2

    Okay i think i found the culprit, its seem i make small mistake by forget to rename one table name effect_bundles_to_effects_junctions, into effect_bundles_to_effects_junctions_RGM , because of that the game became crash after end turn because there edict that required by CAI but cant be used, now i already fix the problem,its seem the problem already on version 2.2 also, but since no one report it, then its stay hidden,but now its already fixed

    Enjoy the mod now , Download link already enabled and mod already reuploaded, please redownload again , sorry for the inconvenience
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  15. #15
    Yuko's Avatar Campidoctor
    Join Date
    Jun 2008
    Location
    São paulo, Brazil
    Posts
    1,934

    Default Re: Better Aggresive CAI for Attila V 2.2

    Faction traits are working now too!

    Great mod for a masochist, thanks a lot.

  16. #16

    Default Re: Better Aggresive CAI for Attila V 2.2

    SO does this mod lump in the BAI changes with the CAI changes or can I just download the campaign part? I'm interested in the AI becoming a little more aggressive but I'd prefer to leave the battle stats alone so I can develop my multiplayer skills.

  17. #17

    Default Re: Better Aggresive CAI for Attila V 2.2

    Still can't edit posts even though I made the account 9 years ago Was also thinking maybe increasing the research rate that high might end up with very unbalanced fights in the mid to late game, because of the new upgrade system. By turn 100 the AI is going to be done with all the military tech and its armies will automatically be comprised completely of elite troops which you won't really be able to stand against with your low tech troops. Fighting large numbers of armies is tough but fighting troops with with double the stats kinda sucks. The Huns late troops for instance are incredibly good, and because they spam horse archers its hard even when they are similarly teched. Fighting top teched horse archers and elite swords with tier one or two infantry is going to be a slaughter, regardless of tactics.
    Last edited by the herald; February 23, 2015 at 02:45 AM.

  18. #18

    Default Re: Better Aggresive CAI for Attila V 2.2

    is the v.2.3 save compatible.. i use the v.2.2 on my saxon campaign

    btw... great job mate.. mantap gan !!

  19. #19
    Yuko's Avatar Campidoctor
    Join Date
    Jun 2008
    Location
    São paulo, Brazil
    Posts
    1,934

    Default Re: Better Aggresive CAI for Attila V 2.2

    Quote Originally Posted by the herald View Post
    SO does this mod lump in the BAI changes with the CAI changes or can I just download the campaign part? I'm interested in the AI becoming a little more aggressive but I'd prefer to leave the battle stats alone so I can develop my multiplayer skills.
    it has a CAI only version too, just download the mod and you'll see.

  20. #20

    Default Re: Better Aggresive CAI for Attila V 2.2

    Ah thanks I did not know that

Page 1 of 94 12345678910112651 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •