I'm proud to present the Ancient Empires overhaul for Attila. This campaign will be set in the 202BC just prior to the climax of the Second Punic War at Zama. Carthage has been severely weakened, and the now united Numidians have their eyes set on their territory. Rome itself now finds itself as the dominant power in the Western Mediterranean, but it still has not tested itself against the Successors of Alexander. It intends to settle its score with Macedon for its recent transgressions and the support provided to Hannibal, but still has to deal with a threat closer to home in the form of the Cisalpine Gauls who have been in revolt since 218. With new territory in Hispania, more wealth is filling its coffers than ever, but the Celtiberians are getting restless.
Antiochus III has returned from subduing the East, and for at least the time being he has unified the Seleucid Empire. Baktria and Parthia have been put back in their place and are now compliant client states while Armenia has been divided in two. The time has come for revenge against the Seleucids for their victory at Raphia, and after that? Greece is ripe for the taking. Up in the North, the Scythian hordes are having their territory encroached upon by the Sarmatians. The building pressure has to come to a conclusion, and the loser will need to find a new home.
Featuring over 148 factions on the campaign map to start along with 187 emergent factions, the Ancient Empires Attila campaign will offer the most in-depth experience possible on the TW engine. It will feature a host of new peoples never before seen in any TW or conversion mod to date. The goal is to create the most immersive and dynamic campaign experience ever seen in a TW game while also placing an emphasis on historical accuracy and strategic choice.
Faction List
As for the campaign itself, the goal was to emphasize the new barbarian regions which CA's map tends to improve. We also hope to bring in the new horde feature to create a truly chaotic and dynamic political situation North of the Alps that will demand the player's attention. In Hispania, we are glad to be able to represent more tribes than any other campaign to date. For whatever reason, CA emphasized the Iberian peninsula in its map, and we intend to take full advantage of that fact.
The 2nd century was the peak of the Republic, but also saw Rome hit its darkest days since the sack of the eternal city in the early 4th century. It was a time of expansion and social unrest that pushed the Republic to its breaking point. It is a unique starting point for a campaign that will hopefully bring new experiences even for seasoned TW players.
The Attila campaign will attempt to bring over what we had from Rome 2, and then some. This includes the already mentioned emergent factions, new battle mechanics, a complete 100% building overhaul with the return of roads (among numerous other options), dynamic and strategic resources, and much more.
Thanks
ABH and the Ancient Empires Mod Team