is it normal all mod Factions are same bonus ? when i check their bonuses all the same lol
thanks man for great works
is it normal all mod Factions are same bonus ? when i check their bonuses all the same lol
thanks man for great works
Dictator's reduced campaign effects
Best mod yet! Thanks. I've been hoping someone would do this. Any chance of getting rid of those annoying seaguls and stopping map rotation around battles. ? That'd be epic.
Classical World - overhaul mod for Hegemony 3 , Clash of The Ancients. The Real Time Grand Strategy equivalent of Total War
https://www.moddb.com/mods/classical-world-5
I'll see what I can do,
I'll go and revisit the icons,
Not all of the factions added has the same effects, for example the barbarian factions have been given the barbarian traits, simply due to the amount of work needed to create an entirely new culture with new traits just for each individual faction. The same reason that the suebi have similar traits to some of the migrator factions.
Yeah I've noticed improvements in the FPS on the campaign map, not sure if anyone has?
I'm not sure what you mean by the rotation around battles?, there might be something in the sound files to remove the seagulls Im not sure...
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Dictator's reduced campaign effects
Any chance of making a version of this that only alters the campaign map? I like the fire arrows in battles !
Classical World - overhaul mod for Hegemony 3 , Clash of The Ancients. The Real Time Grand Strategy equivalent of Total War
https://www.moddb.com/mods/classical-world-5
I cannot see the unlocked factions. Another mod must be preventing it from working.
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did the file location change or something i'm trying to get the 200 civilian add? help anyone?
My Specs derrty!!!
Monitor: ASUSV236H 23inch 120hz 3D Monitor
CPU: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
Ram: 12GB
Hard Drive: 2TB
Mother Board: EVGA X58 FTW3
GPU's : 3 NVIDIA EVGA GeForce GTX 570 graphic cards in SLI mode PhysX,Direct 11,3D Vision Enabled.
my system is a beast...
Plz add arrows effects to Dictator's AI mod........ now we cant see any effect of arrows, or burning or even now in campaign the genral raiding he is just moving his hands here and there...... co coins coming out...... kindly fix it ....
Regards RSG........ great work Dictator...keep it up
I removed those cloud texture files from the Reduced Campaign Effects modification and now I got fire arrows back. Will I have any bugs/glitches with the clouds?
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Updated the "ReducedCampaignEffects" mod, for some reason having any of the cloud textures will affect the flame effect for arrows. I will look more into it but for now you will have to make do with campaign clouds.
Link is in the appropriate section on the OP.
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Have you updated the No already researched technology because it dos not work for me.
On the faction mod which normal factions icons are the placeholders? I see 4 on Eastern Empire, 1 on the horde faction then you have 4 on the Starting faction (forgot what they are called) Now I know that the Longidens is Suebi so where are the other2?
I never lie to any man because I don't fear anyone. The only time you lie is when you are afraid -John Gotti
Cool mods, with the extra civilians one could you release some version's that scale in accordance to the original so small medium large amounts not just always 200 no matter size of city if you see what I mean.
So like 50 / 100 / 200 - I'd download that
Add the following factions to the playable factions please: Rugians, Greuthungians, Magyars, Caledones, Thuringians and Marcomans.
The game crashes when I go to the family tree and I'm using any other mods
As I said in the mod section, opening the family tree in any of the added in factions will cause a CTD. It will happen to any mod that adds new factions.
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