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Thread: CloseCombat for Charlemagne (Update 16.04.2016)

  1. #101
    Luntik's Avatar Biarchus
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    Default Re: CloseCombat ATTILA v09 +submods (Update 02.04.2015)

    AttilA A Units for minor barbarian factions



    from left to right:

    Germanic Swordsman Warband
    ├ Good attack
    ├ Melee Weapon sword
    ├ Shield round
    ├ Armour cloth
    ├ Infantry light

    Germanic Clubmen
    ├ Good defense
    ├ Melee Weapon club
    ├ Shield oval
    ├ Armour mail
    ├ Infantry heavy

    Germanic Warriors
    ├ Good attack
    ├ Melee Weapon sword
    ├ Shield round
    ├ Armour leather
    ├ Infantry medium


    Germanic Axemen
    ├ Good attack
    ├ Melee Weapon dane axe
    ├ Shield no
    ├ Armour leather
    ├ Infantry medium

    Redoubtable Swordsman
    ├ Good defense
    ├ Melee Weapon sword
    ├ Shield oval large
    ├ Armour heavy scale mail
    ├ Infantry very heavy

  2. #102
    Luntik's Avatar Biarchus
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    Default Re: CloseCombat ATTILA v09 +submods (Update 02.04.2015)

    AttilA A Units for minor factions, desert military group.



    from left to right:

    Desert Brigade
    ├ Good attack
    ├ Melee Weapon sword
    ├ Shield tower
    ├ Armour cloth
    ├ Infantry medium

    Desert Warriors

    ├ Good defense
    ├ Melee Weapon sword
    ├ Shield round
    ├ Armour mail
    ├ Infantry medium

    Desert Heavy Swordsman
    ├ Good defense
    ├ Melee Weapon sword
    ├ Shield oval large
    ├ Armour scale
    ├ Infantry heavy

  3. #103
    Luntik's Avatar Biarchus
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    Default Re: CloseCombat ATTILA v09 +submods (Update 02.04.2015)

    Strange that some are experiencing problems with AI won't attack,
    there

  4. #104

    Default Re: CloseCombat ATTILA v09 +submods (Update 02.04.2015)

    Hey man just wanna say that you've done some great work, I've tested most of the battle mods available right now pretty extensively and I've found myself always returning to yours. Looking forward to the next update.

  5. #105
    Luntik's Avatar Biarchus
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    Default Re: CloseCombat ATTILA v09 +submods (Update 02.04.2015)

    johnmck, thank you

    AttilA A Units for minor factions, arabic military group.



    from left to right:

    Arabic Swordsman
    ├ Good attack
    ├ Melee Weapon sword
    ├ Shield tower flat
    ├ Armour mail
    ├ Infantry medium

    Arabic Mace Warriors
    ├ Good defense
    ├ Melee Weapon mace
    ├ Shield tower
    ├ Armour heavy mail
    ├ Infantry very heavy

    Arabic Heavy Spears
    ├ Good defense
    ├ Melee Weapon spear
    ├ Shield oval
    ├ Armour mail
    ├ Infantry heavy
    Last edited by Luntik; April 13, 2015 at 11:30 AM.

  6. #106

    Default Re: CloseCombat ATTILA v09 +submods (Update 02.04.2015)

    Are these new units included in the primary mod? Or one of the submods

  7. #107
    Luntik's Avatar Biarchus
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    Default Re: CloseCombat ATTILA v09 +submods (Update 02.04.2015)

    johnmck, these units included in new mod Attila A (A - alternative)



    Beginning of the story here

  8. #108

    Default Re: CloseCombat ATTILA v09 +submods (Update 02.04.2015)

    Ooooo very exciting got a rough ETA on when you would be releasing it? Are you waiting for the modding tools?

  9. #109
    Luntik's Avatar Biarchus
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    Default Re: CloseCombat ATTILA v09 +submods (Update 02.04.2015)

    Mod is ready approximately on 3/4
    Modding tools? No, i do not expect.

  10. #110

    Default Re: CloseCombat ATTILA v09 +submods (Update 02.04.2015)

    Sweet, looking forward to the finished product! If you need any beta testers I'm more than happy to volunteer.

  11. #111
    Luntik's Avatar Biarchus
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    Default Re: CloseCombat ATTILA v09 +submods (Update 21.04.2015)

    Update
    Deep Red CC Submod v01

  12. #112

    Default Re: CloseCombat ATTILA v09 +submods (Update 21.04.2015)

    Can you explain more what does it do ?

  13. #113
    Luntik's Avatar Biarchus
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    Default Re: CloseCombat ATTILA v09 +submods (Update 21.04.2015)

    Quote Originally Posted by Marcus Iska View Post
    Can you explain more what does it do ?
    Nothing new in comparison with the previous version, only added changes from Blood & Burning Hotfix.

  14. #114
    Luntik's Avatar Biarchus
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    Default Re: CloseCombat ATTILA v09 +submods (Update 21.04.2015)

    AttilA A
    New unit - City Guard for Germanic and Nordic military group, requires III level major/minor city.
    Adding per 2 unit of City Guard to garrison III level major/minor city.



    Nordic City Guard
    ├ Good defense
    ├ Good morale
    ├ Melee Weapon sword
    ├ Shield round large
    ├ Armour mail heavy
    ├ Infantry very heavy

    Germanic City Guard
    ├ Good defense
    ├ Good morale
    ├ Melee Weapon axe
    ├ Shield round large
    ├ Armour mail
    ├ Infantry heavy
    ----------------------------------------------------------------------------------

    ----------------------------------------------------------------------------------
    New unit for Germanic military group
    Germanic Veteran Axe Band upgrade from Germanic Band
    ├ Good attack
    ├ Melee Weapon axe
    ├ Shield round
    ├ Armour leather
    ├ Infantry medium
    Required Technology Mastery of Terrain

  15. #115
    Luntik's Avatar Biarchus
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    Default Re: CloseCombat ATTILA v09 +submods (Update 21.04.2015)

    Some buff for Roman:
    Exploratores and Praeventores
    Melee Attack increase to 22 and 40


    Menaulatoi available in Infantry Barracks (Level 3)

  16. #116
    Luntik's Avatar Biarchus
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    Default Re: CloseCombat ATTILA v09 +submods (Update 02.04.2015)

    Quote Originally Posted by johnmck View Post
    Sweet, looking forward to the finished product! If you need any beta testers I'm more than happy to volunteer.
    Johnmck, check PM for the download link.

    Zip archive contains 2 files, first CC_ATTILA_A_v0.pack - is movie format, second mod_CC_ATTILA_A_UNITS_v0.pack - is mod format.

    When mod is working - attila logo will be changed:


    Recommended difficulty - hard/hard.
    Compatibility with other mods - only mod reskin unit/interface and, may be, some highly specialized mod.

    Have fun
    Last edited by Luntik; April 24, 2015 at 12:13 PM.

  17. #117

    Default Re: CloseCombat ATTILA v09 +submods (Update 21.04.2015)

    This looks very promising, will give it a try when its released!

  18. #118

    Default Re: CloseCombat ATTILA v09 +submods (Update 21.04.2015)

    Luntik, with how great your retexture of the helmets are I was hoping to get your permission to use your retextures in a jury-rigging attempt of mine. I'm going to combine the lower edge of the light or medium spangenhelm with the domed part of the elite or heavy spangenhelm. After adjusting the golden T shaped raised and riveted sections of the dome it'll resemble http://i632.photobucket.com/albums/u...as/klein17.png

    This will allow access to a nice variant of a spangenhelm - not as elite as the current one with the golden edging.

    I'll pass along the model and textures to you to throw into your close combat pack (though one will have to edit the variant mesh definitions to add it in themselves. I could also do that too for you) if I'll get permission to do this edit with your retexture as a baseline.

  19. #119
    Luntik's Avatar Biarchus
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    Default Re: CloseCombat ATTILA v09 +submods (Update 21.04.2015)

    Ahiga, ok, I give permission to use as baseline generic_spangenhelm (diffuse/gloss_map/specular) and generic_spangenhelm_heavy (diffuse/gloss_map/specular) from "CloseCombat Attila reskin v05.pack"

  20. #120

    Default Re: CloseCombat ATTILA v09 +submods (Update 21.04.2015)

    Awesome, thanks! When I get the juryrigged one done I'll throw it over here too.

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