CloseCombat ATTILA mod
- main BAI related data tables were edited
- unit speed decrease
- fatigue penalty from fresh to exhausted takes about 5 min
- fatigue recovering from exhausted to fresh about 1-2 min
- morale system tuning (when unit losing of 20-50% - unit retreats, then it can come back in battle)
- for shield defens/armour value +3
- for armour armour value +5
- globally charge bonus reduced by 20%
- charge duration reduced to 10 sec
- parameters of shape of horse changed
- artillery marksmanship bonus decreased
- arrow and sling damage edited (more info in change log)
- for weak weapon damage increased (generally used by ranged infantry)
- duration of the battle 20X20 is 10-15min
current version CloseCombat ATTILA v11 (Update 26.09.2015)
change log
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ATTILA A mod improved campaign AI behavior and makes many visual changes.
More detailed information about visual changes can be found on pages 4 to 7
ATTILA A v2 (Update 26.09.2015) -corrects errors of the previous version.
some screenshots
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ATTILA A garrisons and cities examples
412 a.d. - Scandza/Hrefnesholt - Scandza/Hafn - Scandza/Alabu
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More garrisons and cities examples
Added units
ATTILA A v3 (Update 05.10.2015)
- Increased melee defence for Scholae Gentiles
- Approached generals units upgrade.
- Added unit 'Noble Horsemen' (new general) for 'Barbarian' factions.
img Scholae Gentiles and Noble Horsemen
some example generals units upgrade
ATTILA A v4 (Update 19.10.2015) new
- Experience is growing bit faster (or bit more then 'bit') for AI General, AI Governor and AI army.
- During the siege, escalation lvl 2 comes later and brings less destruction.
- Complication for difficulty 'very hard 'and 'legendary'
- building construction cost +20% and +50%
- building upkeep +50% and +70%
- force upkeep +20% and +40%
I still recommend difficulty - hard/hard
ATTILA A installation
ATTILA A compatible with
ATTILA A recommendations
CC_ATTILA_A_v5.pack from last update is missing. Long time absence of comments. So, project CC ATTILA A is closed now /07.03.2016/.
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CloseCombat for Charlemagne
mov3C_BAI.pack (Update 16.04.2016) new
- slightly increases the duration of the battle, very few changes
- movie format
mov3C_CAI_part1.pack
mod3C_CAI_part2.pack (Update 16.04.2016) new
- most changes is a AI related
- very few changes on the player side
- sensitive to third party mods
- movie and mod format
recommended difficulty - hard/hard
AI suppress relaxed style player in 40-50 turns
submods ----------------------------------------------------------------
CloseCombat Attila reskin v06 (Update 29.04.2015)
- movie format
- at the moment 8 helmets, 7 armour, 2 melee weapon
- corrected glow of various shields
example
Deep Red CC Submod v01.pack (Update 21.04.2015)
- movie format
- not disappears
- blood map and decal redone
example
































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