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Thread: Ammo Replenishment Mod

  1. #41
    Magnar's Avatar Artifex
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    Default Re: Ammo Replenishment Mod

    Quote Originally Posted by SarkyCol View Post
    If you're a bit of a cheater like me and want instant ammo replenishment I made an adjustment that makes it one second.

    https://www.dropbox.com/s/tg2ja756m3...ammo.pack?dl=0

    I don't mean to offend you magnar and will remove if it is unwanted
    Its not a problem for me, always good to see more modders

  2. #42
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    Default Re: Ammo Replenishment Mod

    I'd like to incorporate this ability into a personal mod I'm working on, basically adding this ability to all horse archers, but only to horse archers, adjust the horse archer firing rate to extremely high, but ammunition count extremely low. Basically, all horse archers would charge in, dump 5 arrow volleys into the target, and be out of ammo and have to withdraw to safety to restock. Even though, with the unit's ammo set at 5, and the ability replenishing 10, it doesn't replenish more than 5. It's convenient to do it this way, but it feels makeshift, rather than intentional. Do you know of a way to mod the ability to reduce the number of arrows replenished? I can't seem to figure it out...

    Thanks!

    I've attached a copy of the .pack so you can take a look at it. It's based on the Hunnic Devil Cavalry, so it's higher tier than normal horse archers. I've also buffed the damage and AP damage, but it can only shoot normal and heavy shot. It's range has been debuffed to barely more than javelins, though, to compensate.
    Attached Files Attached Files

  3. #43
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    Default Re: Ammo Replenishment Mod

    Uploaded an older, non-working file. Sorry about that. Can't edit post, so sorry for double-posting. Here's the working file.
    Attached Files Attached Files

  4. #44
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    Default Re: Ammo Replenishment Mod

    Quote Originally Posted by the emerald ingot View Post
    I'd like to incorporate this ability into a personal mod I'm working on, basically adding this ability to all horse archers, but only to horse archers, adjust the horse archer firing rate to extremely high, but ammunition count extremely low. Basically, all horse archers would charge in, dump 5 arrow volleys into the target, and be out of ammo and have to withdraw to safety to restock. Even though, with the unit's ammo set at 5, and the ability replenishing 10, it doesn't replenish more than 5. It's convenient to do it this way, but it feels makeshift, rather than intentional. Do you know of a way to mod the ability to reduce the number of arrows replenished? I can't seem to figure it out...

    Thanks!

    I've attached a copy of the .pack so you can take a look at it. It's based on the Hunnic Devil Cavalry, so it's higher tier than normal horse archers. I've also buffed the damage and AP damage, but it can only shoot normal and heavy shot. It's range has been debuffed to barely more than javelins, though, to compensate.
    special ability phases to effects

  5. #45
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    Default Re: Ammo Replenishment Mod

    ok, I think I got it. Thanks for the help, and for the inspiration for this idea. You rock!

  6. #46

    Default Re: Ammo Replenishment Mod

    the custom archer units in radious unit mod doesnt have this ability. Would it be possible for those custom archer units to also get this ability??

  7. #47
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    Default Re: Ammo Replenishment Mod

    Quote Originally Posted by lu_qh View Post
    the custom archer units in radious unit mod doesnt have this ability. Would it be possible for those custom archer units to also get this ability??
    Thats not possible for this mod sorry.

    You'd need that to be done in a submod for radious mod.

  8. #48

    Default Re: Ammo Replenishment Mod

    no new update for 1.2?

  9. #49
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    Default Re: Ammo Replenishment Mod

    Quote Originally Posted by zaftboy View Post
    no new update for 1.2?
    im still updating all the mods will announce when they have all been updated.

  10. #50

    Default Re: Ammo Replenishment Mod

    First of all, congratulations Magnar. Forgot to say on last post and could not edit so...

    It's really satisfaying have people like you helping community to grow and expand.

    Tryed an historical battle and the refill skill crashed game when replinished (After 1.2, did not try it before ;D)

  11. #51

    Default Re: Ammo Replenishment Mod

    Quote Originally Posted by zaftboy View Post
    no new update for 1.2?
    Well i just started a new campaign today using the old version and it works fine

    magnar if its not too much can you also provide one that has half the replenishment time? 2 min seems a tad bit long

  12. #52

    Default Re: Ammo Replenishment Mod

    Quote Originally Posted by madcow12 View Post
    Well i just started a new campaign today using the old version and it works fine

    magnar if its not too much can you also provide one that has half the replenishment time? 2 min seems a tad bit long
    It just won't work for the new celtic archers and skirmishers, your old factions will be fine with the old version.
    "I'm playing the damn bongos and the world can go to hell."
    - James Dean

  13. #53

    Default Re: Ammo Replenishment Mod

    Crash to desktop after replinishment on skirmishers playing as ostrogoths.

    Tell me if i can be more usefull.

    Good luck.

  14. #54
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    Default Re: Ammo Replenishment Mod

    Quote Originally Posted by Solarak View Post
    Crash to desktop after replinishment on skirmishers playing as ostrogoths.

    Tell me if i can be more usefull.

    Good luck.
    cheers for the bug report. will see if i can replicate it and may have to remove it from them.

  15. #55

    Default Re: Ammo Replenishment Mod

    Hi, ctd again after replinishment... Visigoths siegeing Constantinopolis, 3rd time I made skill on onagers.

    I think the mod goes balanced with 20 min battles, it will cost you a 10% of it to take some ammu but takes longer enought to deny the abuse of it.

    Thank you for help, mods and will, Magnar. Expect you find bug report usefull.

  16. #56

    Default Re: Ammo Replenishment Mod

    Hi magnar,
    can i have permission to edit the mod to cut replenishment time by half? should i only use it for myself or may i post it in this thread so others can use it too?

  17. #57
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    Default Re: Ammo Replenishment Mod

    Quote Originally Posted by madcow12 View Post
    Hi magnar,
    can i have permission to edit the mod to cut replenishment time by half? should i only use it for myself or may i post it in this thread so others can use it too?
    Yeah np mate, as you like.

  18. #58
    Mazdek's Avatar Libertus
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    Default Re: Ammo Replenishment Mod

    This mod just got mentioned on the Total War facebook page.

  19. #59

    Default Re: Ammo Replenishment Mod

    so is it safe to update the game on steam?

  20. #60

    Default Re: Ammo Replenishment Mod

    Don't know why, but when I try to launch the game with this mod checked in the mod manager, the game stops responding and I am stuck at the loading screen (yes, I have the English version of the game).
    Last edited by yupper; July 19, 2015 at 02:05 AM.

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