Hello again! This mod is something that even the likes of Rome....2 has never seen.
As a part of what will eventually become a larger project (or in other words, a main thread with these mini mods listed), I have decreed that the Empire's arrow towers are far too effective!
Arrows are arrows! Regardless of how you swing it. Left, right, straight, or bi-sensually curious, Arrows are simply arrows. Just because they are being shot from a stone window does not mean they become the all mighty jab of God himself! Did you know arrows from a tower do as much damage as a flaming hot pile of rock flying down on you? I didn't either until now.
I have reduced the damage of fort towers by roughly half which should allow them to still kill a few on the way to the walls, but not to the gold standard of a Gatling gun.
Changes in gameplay:
- This is mostly meant for my other modification "Walls are Walls!" which is linked towards the bottom. This is since gates now take forever to burn or knock down and I feel like the AI deserves a shot (puns keep popping up in these threads).
- It should take around two tier 3 units to burn down the gate, but they won't be very fit for battle when those doors fly open.
- Towers are more for burning siege equipment now. More to the specs of Rome 1.
Link to "Walls are Walls!" for all of your real wall needs: http://www.twcenter.net/forums/showt...ancing-project
Note to visitors: I will begin a visual marketing campaign when the workshop opens up.
Weaker_Towers.7z


Reply With Quote








