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Thread: Ancient Empires 202BC-DeI Partnership, Carthage Preview 6/25/15

  1. #1

    Default Ancient Empires 202BC-DeI Partnership, Carthage Preview 6/25/15



    *All credit for the logo above goes to Inarus who graciously offered us his help.
    Ancient Empires Steam Group | Steam Collection


    Big thanks to the Total War Zone channel for making this great overview of our combat mod Warriors of Faith.



    I'm proud to present the Ancient Empires overhaul for Attila. This campaign will be set in the 202BC just prior to the climax of the Second Punic War at Zama. Carthage has been severely weakened, and the now united Numidians have their eyes set on their territory. Rome itself now finds itself as the dominant power in the Western Mediterranean, but it still has not tested itself against the Successors of Alexander. It intends to settle its score with Macedon for its recent transgressions and the support provided to Hannibal, but still has to deal with a threat closer to home in the form of the Cisalpine Gauls who have been in revolt since 218. With new territory in Hispania, more wealth is filling its coffers than ever, but the Celtiberians are getting restless.

    Antiochus III has returned from subduing the East, and for at least the time being he has unified the Seleucid Empire. Baktria and Parthia have been put back in their place and are now compliant client states while Armenia has been divided in two. The time has come for revenge against the Seleucids for their victory at Raphia, and after that? Greece is ripe for the taking. Up in the North, the Scythian hordes are having their territory encroached upon by the Sarmatians. The building pressure has to come to a conclusion, and the loser will need to find a new home.

    Featuring over 148 factions on the campaign map to start along with 187 emergent factions, the Ancient Empires Attila campaign will offer the most in-depth experience possible on the TW engine. It will feature a host of new peoples never before seen in any TW or conversion mod to date. The goal is to create the most immersive and dynamic campaign experience ever seen in a TW game while also placing an emphasis on historical accuracy and strategic choice.

    Faction List
    1. Rome
    2. Carthage

    British Isles (9)

    • Iceni
    • Dumonii
    • Demetae
    • Catuvellauni
    • Parisii
    • Brigantes
    • Votadini
    • Caledones
    • Ebdani


    Iberia (17)

    • Turdetani
    • Carpetani
    • Illercavones
    • Edetani
    • Lusitani
    • Celtici
    • Vettones
    • Astures
    • Galleaci
    • Bracari
    • Brigantes
    • Cantabri
    • Arevaci
    • Vaccaei (horde)
    • Illergetae (horde)
    • Cessetani (horde)
    • Baleares


    Balkans (16)

    • Breuci
    • Scordisci
    • Dalmatae
    • Daesitiates
    • Galabri
    • Thunaki
    • Triballi
    • Epirus
    • Macedon
    • Achaean League
    • Aetolian League (horde)
    • Byzantium
    • Odrysian Kingdom
    • Bessi
    • Ardiaei (horde)
    • Daorsi (horde)


    Narbo and Cisalpine Gaul (13):

    • Massilia
    • Salluvii (Entremont, horde)
    • Segusini (Segusio)
    • Allobroges (Vienna)
    • Volcae Tectosages (Narbo)
    • Volcae Arecomici
    • Sotiates (Elusa)
    • Bituriges
    • Liguri
    • Veneti
    • Insubres
    • Cenomani
    • Boii (horde)


    Gaul, Belgica (15)

    • Aedui
    • Arverni
    • Carnutes
    • Unelli
    • Namnetes (horde)
    • Veneti (horde)
    • Pictones (horde)
    • Sequani
    • Mediomatrici
    • Treveri
    • Atrebates
    • Nervii
    • Raeti
    • Nori
    • Vindelici


    Germania (27)

    • Frisii
    • Chauci
    • Ubii
    • Chatti (horde)
    • Cherusci
    • Cimbri
    • Teutones
    • Ambrones (island)
    • Suiones
    • Semnones
    • Rugii
    • Gutones
    • Nahanarvali
    • Marcomanni
    • Quadi (horde)
    • Suebi (horde)
    • Harii
    • Triboci (horde, across from Mediomatrici)
    • Vangiones (horde)
    • Boii
    • Eravisci (east)
    • Azali
    • Getae
    • Apuli
    • Carpi
    • Bastarnae
    • Osi (horde)


    Northeast (21)

    • Helveconae (Silesia)
    • Helisii
    • Aestii (Germansarmatia)
    • Venedi
    • Tauci
    • Iazyges
    • Royal Scythia
    • Roxolani
    • Budini
    • Alans
    • Iastae
    • Thyssagetae
    • Saka
    • Massagetae
    • Dahae
    • Cimmeria
    • Siraces
    • Aorsoi
    • Colchis
    • Kartli
    • Ardhan


    East and North Africa (28)

    • Nabatea
    • Mascat
    • Qidri
    • Gerrhaea
    • Saba
    • Ma'in
    • Himyar
    • Blemmyes
    • Meroe
    • Axum
    • Seleucid
    • Ptolemies
    • Galatians
    • Cappadocians
    • Armenians
    • Sophene
    • Garmantes
    • Numidia
    • Nasamones
    • Pontus
    • Bithynia
    • Atropatene
    • Baktria
    • Parthia
    • Pergamon
    • Knossos
    • Rhodes
    • Mauri


    As for the campaign itself, the goal was to emphasize the new barbarian regions which CA's map tends to improve. We also hope to bring in the new horde feature to create a truly chaotic and dynamic political situation North of the Alps that will demand the player's attention. In Hispania, we are glad to be able to represent more tribes than any other campaign to date. For whatever reason, CA emphasized the Iberian peninsula in its map, and we intend to take full advantage of that fact.

    The 2nd century was the peak of the Republic, but also saw Rome hit its darkest days since the sack of the eternal city in the early 4th century. It was a time of expansion and social unrest that pushed the Republic to its breaking point. It is a unique starting point for a campaign that will hopefully bring new experiences even for seasoned TW players.

    The Attila campaign will attempt to bring over what we had from Rome 2, and then some. This includes the already mentioned emergent factions, new battle mechanics, a complete 100% building overhaul with the return of roads (among numerous other options), dynamic and strategic resources, and much more.

    Signatures
    One of our newer team members, UMCenturion (click here for his Steam profile) has kindly produced some awesome signatures for those who want to support our mod around the forum.

    Just copy and paste one of these into your signature:

    Signature 1:


    Signature 2:


    Signature 3:



    As a newer mod with no major release to date, we definitely could use the support from the community. We appreciate any and all posters who decide to support us. And a big thanks again to UMC for getting this done for us.



    Thanks
    ABH and the Ancient Empires Mod Team
    Last edited by ABH2; June 25, 2015 at 12:26 AM.

  2. #2

    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    We are in good need of volunteers to have the project reach its goal. Whatever your area of expertise is, you're most welcome to join the crew. Even those looking to learn about modding and can see some way in which they can over time contribute are very welcome and we'd happily help you with the modding basics in the area you would prefer to work with. It's a great but small team and we're eager to take in new members; more opinions, viewpoints and know-how are always appreciated.
    Campaign modder for Ancient Empires


  3. #3

    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    As of yesterday, I have already started work on redesigning the Attila battle mechanics and am sure Philip will be joining me soon. We plan to release a small mod for battles for Vanilla Attila, but once all the units created for AI are ported over to Attila then I am sure that the battles will start to take shape. Buildings also need to be ported over as well as creating the original factions of Rome 2. Further porting, such as edicts, army stances and weather effects/attrition effects should be relatively easy to do but we do need more manpower! So any help would be greatly appreciated in finally creating an interesting ancient period Total War game with this new engine.

    Thanks,
    Petellius

  4. #4

    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    This is one of the main reasons I got Attila:TW, for an Classical era mod for the game, too bad settlement location isn't modable, but I would still love to see this mod in action.

    Good luck guys

  5. #5
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    Great will love this, given my interests I would love to see a second Makedonian or fourth Syrian war start date.
    PS I always thought 168 or around to be an interesting start date, thoughts?
    Last edited by Antiokhos Euergetes; February 18, 2015 at 07:24 AM.

  6. #6

    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    Hey guys. Although I'm no modder (in TW area at least) I'm quite a proficient 3D modeler (architectural stuff mostly, less units and clothing etc.) However, I'm willing to go the extra mile and since sooner or later I need to learn about more organic modelling, I'd be happy to help out in this area. Since I am a bit of a perfectionist and often get rid of my past work (stupid, I know) I don't have much to show. Drop me a message to see if I could help.

    BTW. although I do have some time on my hands, I would rather just do the modelling and texturing. It would be awesome if someone could show me engine implementation (or point me to the tutorials on how to put the models in the game), because working it out myself right now is a bit of a no-no

  7. #7
    Linke's Avatar Hazarapatish
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    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    Quote Originally Posted by zkajo View Post
    Hey guys. Although I'm no modder (in TW area at least) I'm quite a proficient 3D modeler (architectural stuff mostly, less units and clothing etc.) However, I'm willing to go the extra mile and since sooner or later I need to learn about more organic modelling, I'd be happy to help out in this area. Since I am a bit of a perfectionist and often get rid of my past work (stupid, I know) I don't have much to show. Drop me a message to see if I could help.

    BTW. although I do have some time on my hands, I would rather just do the modelling and texturing. It would be awesome if someone could show me engine implementation (or point me to the tutorials on how to put the models in the game), because working it out myself right now is a bit of a no-no
    That's extremely useful seeing as CA won't allow as many Rome II modells most likely.

  8. #8

    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    Yes, I've already PM'ed zkajo. With Attila, there's even more need for modellers as we will now have an easier time of working on buildings and implementing those in games/settlements instead of just being unit focused.

  9. #9
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    Shame you cant have an athens on the map or any other greek cities. The map would be lacking in certain areas.

  10. #10

    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    Yes, and part of me thinks CA intentionally left Greek barren. Sicily I can live with. I'd prefer more than one, but Greece? But that is the reason I picked a later start date. I have some early plans to TRY and bring in the two leagues Achaean and Aetolian. We'll see, though.

    It's also possible to do just a Greek league as the old Rome 1 mods used to, though I'd rather avoid that. By 200, Athens and Sparta were mostly done as major players even within Greece. No major campaigns they took part in on their own. But I prioritize the Aetolian League followed by the Achaeans for the Greeks.
    Last edited by ABH2; February 18, 2015 at 11:20 AM.

  11. #11

    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    Awesome, unfortunately i have no skills in this department.. i'm a good tester tho! I've tested a few mods in my day, but i bet theres a long line.

  12. #12
    UMCenturion's Avatar Ducenarius
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    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    I'm in! 110% committed! That is, of course if you will allow....

    My expertise is in 2D art and videos. Pretty well groomed with Photoshop, and other picture editing software. Do a bit of video editing as well.

    I recently created unit cards for Caesar's Legions Submod by Franky and XIIICaesar. You can check out the work here.
    http://www.twcenter.net/forums/showt...Legions-submod

    Also, on my Youtube channel you can see a few videos I have done (not total war related at all, but wanted to show this in case you thought of doing custom faction intros or event videos).
    https://www.youtube.com/channel/UC6c...L8VbQbu1oLb7pQ

    Very much interested to be a part of a modding team, and love the vision you have here. Hope to hear from ya!

    Mod Lead - UI/2D Art - Custom Map Editing

  13. #13

    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    Glad to see some support for the project. UMCenturion - we definitely need help in the area of 2D art. Our team is a bit graphically challenged. Feel free to add me on Steam so we can talk some more. http://steamcommunity.com//id/abh2

    Same to anyone else looking to work on the project. Thanks.

  14. #14

    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    Best of luck guys and I'm looking forward to seeing the fruits of your hard work!



  15. #15

    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    You can also use the tools that will be released to add fake "minor cities" to the map. They would not be something you could occupy but they could be in the location of cities in your time frame and would be battle maps at least.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  16. #16

    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    That would be worthwhile if just to fill in the dead spots on the map if nothing else. Thanks for the info, Dresden. One more thing to consider for trying to give life to Greece. I'm pretty interested in working with the new tools.

  17. #17

    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    From what we saw at the summit they are really great. Short of the campaign map logic limitations, there will be a lot that can be done with them. It will be exciting when they are released to see what everyone comes up with

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  18. #18
    helmersen's Avatar Praepositus
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    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    What a wonderful project, I wish you all luck! Sadly I have no skills, but I am here for moral support and would love to see a classical Rome on the Attila engine
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  19. #19

    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    IMO the Roman Era began with the fall of Carthage and if the campaign starts with Carthage and Rome at full power going at each other is a wonderful start date.
    The AI is much improved and it seems this time around, at least from my experience, Carthage and Rome will actually fight it out.

    I really do think R2 should be abandoned though, everything R2 has Attila does better, all we need is R2 factions and units to make a comeback and we will have the R2 we all wanted to see in 2013.

  20. #20

    Default Re: [PROPOSAL] Antiqua Imperium for Attila - 200BC Start Date

    Quote Originally Posted by Toho View Post
    IMO the Roman Era began with the fall of Carthage and if the campaign starts with Carthage and Rome at full power going at each other is a wonderful start date.
    The AI is much improved and it seems this time around, at least from my experience, Carthage and Rome will actually fight it out.

    I really do think R2 should be abandoned though, everything R2 has Attila does better, all we need is R2 factions and units to make a comeback and we will have the R2 we all wanted to see in 2013.
    Quite, but we have done too much work now to abandon it. Also I believe in giving the same opportunity where possible to those people who haven't/won't be buying Attila. I used to do this with the culture packs as well by supplying similar factions for free so that everyone can use different cultures without having to pay for it.

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