-
November 11, 2006, 02:19 AM
#1
Libertus
2 Questions about "modding"
I saw that some people already tweaked the "descr_strat" file to suit their desiers.
I was wondering if it is possible to make the following tweaks by myself:
4 turns = 1 year and to make 3 summer turns and 1 winter turn (like in s.p.q.r mod for rtw)?
and is it possible to make 0 turns recruitment for units (also like in s.p.q.r)?
-
November 11, 2006, 02:30 AM
#2
Primicerius
Re: 2 Questions about "modding"
It's no problem adding 4tpy script with 3/1 seasons into the campaign script of MTW II, but 2000 turns up to 1570 ?
0 recruitement not possible up to now
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
-
November 11, 2006, 03:20 AM
#3
Libertus
Re: 2 Questions about "modding"
Well you are right, I'll just set the time scale to 1.00 so 1 turn = 1 year (about 450 turns).
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules