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Thread: Turn Per Year Mods

  1. #61

    Default Re: Turn Per Year Mods (Updated Longbeards Patch Mar 4)

    Game refuses to start with the 24 turn per year mod. I have the dlc and latest patch.

  2. #62

    Default Re: Turn Per Year Mods (Updated Longbeards Patch Mar 4)

    Quote Originally Posted by kemorand View Post
    If you're talking about the various Attila/climate videos not showing up at the proper year (ie: 400, etc) then what you want is in "campaign_climate_change_phases_tables".
    Scheme is like : Campaign, unknown, unknown, seal #, turn to occur (this is actual turn -1 since this is happens as the turn ends)
    Personally, since I use 12 turns per year changes, I changed that last column to 0/59/299/449/499 and works perfect afaik

    "Seals" are the name they use for the various Attila stuff and more info can be found in the campaigns lua scripts. Goes like this basically:
    1: Attila spawned
    2: Coming of Age
    3: Attila king
    4: Player battles Attila
    5+: Attila dies (or tries to or something)
    Thanks! I never would have thought to look at that table

    Quote Originally Posted by Patricius View Post
    Game refuses to start with the 24 turn per year mod. I have the dlc and latest patch.
    I will check it out.

    Edit: Game runs fine for me. Are you using any other mods?
    Last edited by Dresden; March 05, 2015 at 02:01 PM.

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  3. #63

    Default Re: Turn Per Year Mods (Updated Longbeards Patch Mar 4)

    This mod is so helpful. Thanks Dresden!

    PS - Seals is a reference to the biblical apocalypse stuff - the angel of death or whomever opens a (several?) book(s) with their own seals. Well, scrolls, probably.

  4. #64

    Default Re: Turn Per Year Mods (Updated Longbeards Patch Mar 4)

    Updated
    - Each TPY mod now includes edited Attila story times so that they match the proper year. Big thanks to kemorand for pointing the way!

    Edit: Also updated Double build time mod with new buildings from DLC.
    Last edited by Dresden; March 05, 2015 at 11:20 PM.

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  5. #65

    Default Re: Turn Per Year Mods (Updated Longbeards Patch Mar 4)

    Quote Originally Posted by Dresden View Post
    Updated
    - Each TPY mod now includes edited Attila story times so that they match the proper year. Big thanks to kemorand for point the way!

    Edit: Also updated Double build time mod with new buildings from DLC.
    Big thanks to you man; you (and the guys you work with) are the reason I actually play any Total War game (DEI for Rome, bought the game just for that after seeing a let's play with it!), why I bought Attila (because I knew modding could make it great for me) and why I finally started modding couple days ago

    So there!

  6. #66

    Default Re: Turn Per Year Mods (Updated Longbeards Patch Mar 4)

    Quote Originally Posted by kemorand View Post
    Big thanks to you man; you (and the guys you work with) are the reason I actually play any Total War game (DEI for Rome, bought the game just for that after seeing a let's play with it!), why I bought Attila (because I knew modding could make it great for me) and why I finally started modding couple days ago

    So there!
    That is why I mod. I really appreciate that feedback. Inspiring others to work on these games is what makes most of us continue.

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  7. #67
    Julio-Claudian's Avatar Senator
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    Default Re: Turn Per Year Mods (Updated Mar 5)

    The 12TPY mod is taking an age to download for me. I keeps getting stuck at 4.0 mb.

  8. #68

    Default Re: Turn Per Year Mods (Updated Mar 5)

    Hi, if it possilble to make all the seasons in 2TPY mod?
    Now it: 400 winter-400summer-401 winter-401 summer, if it possible to make 400 winter-400 spring-401 summer-401 autumn...?

  9. #69

    Default Re: Turn Per Year Mods (Updated Mar 5)

    Just a quick question, do i need to keep the main mod in my mod list after i started a campaign with it? Or if i start a campaign in 12 tpy it will stay that way no matter what? I guess it should, start.pos should not change after initiating the campaign, and this mod chages that if im not mistaken.

  10. #70

    Default Re: Turn Per Year Mods (Updated Mar 5)

    Quote Originally Posted by gregnaar View Post
    Just a quick question, do i need to keep the main mod in my mod list after i started a campaign with it? Or if i start a campaign in 12 tpy it will stay that way no matter what? I guess it should, start.pos should not change after initiating the campaign, and this mod chages that if im not mistaken.
    Iit will stay that way no matter what

  11. #71
    Julio-Claudian's Avatar Senator
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    Default Re: Turn Per Year Mods (Updated Mar 5)

    I still can't download this 12tpy mod. Am I the only one?

  12. #72

    Default Re: Turn Per Year Mods (Updated Mar 5)

    I can download it from mediafire. Maybe its a location issue? I am not sure.

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  13. #73
    Julio-Claudian's Avatar Senator
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    Default Re: Turn Per Year Mods (Updated Mar 5)

    Ended up working, don't know why lol

  14. #74

    Default Re: Turn Per Year Mods (Updated Mar 5)

    Sorry if this has been adressed already, but i want to ask if it's possible to make 8tpy, as i see only mods for 3x or 6x the vanilla turns and not a single one for 2x which i find the "golden middle" ?

  15. #75

    Default Re: Turn Per Year Mods (Updated Mar 5)

    Looooove this mod especially since triggers have been synced with it!

  16. #76

    Default Re: Turn Per Year Mods (Updated Mar 5)

    Would it be possible to make a 6tpy mod?

  17. #77

    Default Re: Turn Per Year Mods (Updated Mar 5)

    8TPY - the seasons don't work at all, I am not sure why.

    6TPY - I haven't tested this one, but its probably the same problem.

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  18. #78

    Default Re: Turn Per Year Mods (Updated Mar 5)

    Some events, like christian meeting in Carthage about holy scripture, something with Toledo and probably some others start way earlier, at least using 12tpy

  19. #79

    Default Re: Turn Per Year Mods (Updated Mar 5)

    Okay thanks for reporting, I will check it out.

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  20. #80

    Default Re: Turn Per Year Mods (Updated Mar 5)

    Thank you Dresden for all your mods.

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