Game refuses to start with the 24 turn per year mod. I have the dlc and latest patch.
Game refuses to start with the 24 turn per year mod. I have the dlc and latest patch.
This mod is so helpful. Thanks Dresden!
PS - Seals is a reference to the biblical apocalypse stuff - the angel of death or whomever opens a (several?) book(s) with their own seals. Well, scrolls, probably.
Updated
- Each TPY mod now includes edited Attila story times so that they match the proper year. Big thanks to kemorand for pointing the way!
Edit: Also updated Double build time mod with new buildings from DLC.
Big thanks to you man; you (and the guys you work with) are the reason I actually play any Total War game (DEI for Rome, bought the game just for that after seeing a let's play with it!), why I bought Attila (because I knew modding could make it great for me) and why I finally started modding couple days ago
So there!
The 12TPY mod is taking an age to download for me. I keeps getting stuck at 4.0 mb.
Hi, if it possilble to make all the seasons in 2TPY mod?
Now it: 400 winter-400summer-401 winter-401 summer, if it possible to make 400 winter-400 spring-401 summer-401 autumn...?
Just a quick question, do i need to keep the main mod in my mod list after i started a campaign with it? Or if i start a campaign in 12 tpy it will stay that way no matter what? I guess it should, start.pos should not change after initiating the campaign, and this mod chages that if im not mistaken.
I still can't download this 12tpy mod. Am I the only one?
Ended up working, don't know why lol
Looooove this mod especially since triggers have been synced with it!
Would it be possible to make a 6tpy mod?
Some events, like christian meeting in Carthage about holy scripture, something with Toledo and probably some others start way earlier, at least using 12tpy
Thank you Dresden for all your mods.