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Thread: Turn Per Year Mods

  1. #1

    Default Turn Per Year Mods

    Turn Per Year Mods - Main Campaign
    - These mods set the turn per year number to something different from vanilla (which is set to 4 TPY). They also extend the governship time and the Attila story triggers to match the new turn numbers.
    2TPY - 2 turns per year
    12TPY
    - 12 turns per year
    24TPY - 24 turns per year

    Turn Per Year Mods - Age of Charlemagne
    2TPY - 2 turns per year
    12TPY
    - 12 turns per year
    24TPY - 24 turns per year

    Other Mods
    Double Build time - x2 build times
    Double Tech time - x2 tech times
    Last edited by Dresden; January 18, 2016 at 06:07 PM.

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  2. #2

    Default Re: Turn Per Year Mods

    AH this was fast, thanks Dresden

  3. #3

    Default Re: Turn Per Year Mods

    what about the research???

  4. #4

    Default Re: Turn Per Year Mods

    2 turns per year please

  5. #5
    Verzione's Avatar Miles
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    Default Re: Turn Per Year Mods

    Now I can finally raid for more turns during the winter with The Geats! Thanks mate!

  6. #6
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Turn Per Year Mods

    Research choices would be nice as well...

  7. #7

    Default Re: Turn Per Year Mods

    Either the technologies table isn't properly decoded or that is no longer where they set the research points (or there are no longer research points in Attila)

    Edit: Added 2TPY option, not sure how seasons will function with it.
    Last edited by Dresden; February 18, 2015 at 09:50 AM.

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  8. #8
    Radious's Avatar I came, I saw, I modded
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    Default Re: Turn Per Year Mods

    Quote Originally Posted by Dresden View Post
    Either the technologies table isn't properly decoded or that is no longer where they set the research points (or there are no longer research points in Attila)

    Edit: Added 2TPY option, not sure how seasons will function with it.
    It should be now in technology nodes tables.

    Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
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  9. #9

    Default Re: Turn Per Year Mods

    Thanks Radious, uploading a tech times one now (hopefully).

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  10. #10

    Default Re: Turn Per Year Mods

    Thanks a bunch
    Dresden :3

  11. #11

  12. #12

    Default Re: Turn Per Year Mods

    Thanks a lot!!!
    I dont care about seasons, i want to grow my family faster))))

  13. #13

    Default Re: Turn Per Year Mods

    dres i guess u have to edit 1 more thing in this 12 tpy mod....... if we promote someone to office he just be there for 8 months i guess he have to be there 24 months (2 game years) and seen one more thing attila was born in just 1ug 396 AD may be u have to look on that.....and does the AI also age 12 as 1 yr????? plz give a look on that by the way thnx a lot

  14. #14
    Methoz's Avatar Senator
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    Default Re: Turn Per Year Mods

    And what about "1 turn" mod? (research, build) :-D
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  15. #15

    Default Re: Turn Per Year Mods

    what folder do these mods go in..or how do i install them..thanks

  16. #16

    Default Re: Turn Per Year Mods

    How about an 8 turns per year mod ?

  17. #17

    Default Re: Turn Per Year Mods

    8 turns simply don't work with the seasons, I have no idea why. It was the same in Rome 2.

    To install the mods, put them in your data folder and run Mod Manager. Click enable out of date mods and then check the mod. Run the game.

    I will look into expanding governorships.

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  18. #18

    Default Re: Turn Per Year Mods

    Can someone tell me just what is affected by these kinds of mods? I have only used one in Rome 2 but can't think of any other effects it had. If I get the 12x does that mean that all seasons are doubled in length? Research is at the same speed so something that would normally take 6 turns to research would still take only 6 turns to research?

    Is unit travel distance changed?

    If the only thing it changes is longer seasons and the turns per year, then that would be awesome. Leaving all the other stuff alone. Rather unbalanced because of unit travel distance, but.... I'm sure I can compromise lol.

  19. #19

    Default Re: Turn Per Year Mods

    Quote Originally Posted by mrigankasinha85 View Post
    dres i guess u have to edit 1 more thing in this 12 tpy mod....... if we promote someone to office he just be there for 8 months i guess he have to be there 24 months (2 game years) and seen one more thing attila was born in just 1ug 396 AD may be u have to look on that.....and does the AI also age 12 as 1 yr????? plz give a look on that by the way thnx a lot
    Yea I got the video playing for Attila's birth in 396 as well but he was born in 400 AD almost as if the video is based on the turn number, but I got to chapter two of the campaign (Attila's birth) when I hit 400AD which was weird. Plz look into it.

  20. #20

    Default Re: Turn Per Year Mods

    Quote Originally Posted by internalmemory View Post
    Can someone tell me just what is affected by these kinds of mods? I have only used one in Rome 2 but can't think of any other effects it had. If I get the 12x does that mean that all seasons are doubled in length? Research is at the same speed so something that would normally take 6 turns to research would still take only 6 turns to research?

    Is unit travel distance changed?

    If the only thing it changes is longer seasons and the turns per year, then that would be awesome. Leaving all the other stuff alone. Rather unbalanced because of unit travel distance, but.... I'm sure I can compromise lol.
    The turn per year mods just change the turns per year. So, generals will age slower and there will be multiple turns per season. The rest is unchanged.

    Quote Originally Posted by Sandman93 View Post
    Yea I got the video playing for Attila's birth in 396 as well but he was born in 400 AD almost as if the video is based on the turn number, but I got to chapter two of the campaign (Attila's birth) when I hit 400AD which was weird. Plz look into it.
    Okay, it may be based on turn number. I will investigate.

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