Updated for New DLC.
Just to let you know Dresden, your All Occupation and Diplomatic Options Pack & Occupations Without Nomads seem to not work for me.
TWA: v1.2.1 Build5816.674576, Mod Manager & TW:A - Mod Manager tool(s)
I am not using Radious Mod(s).
It does not seem to work in either DLC campaign for me. I tried going into the pack files and looking to do it manually, except I oddly can't find the AoC cultures at all, and it only looks like there's one TLR culture. Do they really share so much with vanilla?
"Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."
Thanks for the mod, because I find these limitations in vanilla to be basically bugs. Having discovered this mod, I would not by choice play without it.
However, it worries me that factions seem far too ready to "Join Empire". In autumn 397 as the Burgundians, three factions joined me (Franks, Thuringi, Suebi), along with Alamans and possibly another the turn before. Playing as the Suebi I had the Alamans join me - also pre-400AD, and as the Alans I had the Ostrogoths and Sclavenians join me (this was slightly later but still pre-405 and probably the first turn after I subscribed to the mod), despite the fact I was settled in 1 town east of the Black Sea (and am surely not the 'same blood' as them anyhoo).
In a couple of cases it was because they were about to die (Ostrogs, Suebi), but they mostly seemed totally viable on their own two feet.
I don't know what can be done, since that option can not really be done without altogether. If "Join Empire" is known to be buggy/an exploit/cheat in certain conditions, can people suggest what those are, and I can just stop using the option in those situations.
Thanks again, and in advance to everyone for your replies...
Updated
- Reverted raze options to vanilla settings for faction allowances.
- Activated confederations in Age of Charlemagne.
Could cause some issues, let me know if anything weird happens.
Hi Dresden, a quick question: if I use FotE5.2 with EuropaPerdita 0.3, and EP makes a lot of changes to diplomacy, then I should not use this mod of yours? I do like your AI lower propensity to raze, and also confederations, it's why I would like to use it. But I fear lack of compatibility with EP...
JoC
Last edited by Jurand of Cracow; March 30, 2016 at 07:32 AM.
FotE's (or this mod's) changes should overwrite EP's in that case. Just make sure you load them before EP and you should be okay.
Hi. Thanks for the good mod. I used if for some time, but since recently (probably december 2017) it doesn't work correctly. After settling, nomad can't attack cities, even if you make them hord again by abandoning your city.
I tried different solution by changing "campaign_group_members" from
att_occupation_decisions_nomadic att_occupation_decisions_nomadic_hunnic 0
att_occupation_decisions_nomadic att_occupation_decisions_nomadic_sarmatian 0
to
att_occupation_decisions_barbarian att_occupation_decisions_nomadic_hunnic 0
att_occupation_decisions_barbarian att_occupation_decisions_nomadic_sarmatian 0
but this also doesn`t work.
Can settling nomad be fixed by any way (expect changing their subculture)?
Hi Dresden, could you please make this mod for Ancient Empires as well?
Thx