PM the next player that it is their turn. You have 24 hours to play each turn before skip/sub.
ONE TURN PEACE. You can not enter lands of anyoneon turn 1 and may not attack any players until the second turn.
No destroying buildings in an under siege settlement or if the enemy is in range to besiege with an remotely equal or superior army.
Destruction of buildings is allowed apart from when the circumstances breach those of the rule above. (Barracks however may not be destroyed, destroy usless buildings.)
Fort limit of 4 per region per player and all forts must have a garrison of at least 4 units, to limit fort spamming a bit.
No bug abuse! When you think someone has used a bug report it here and the admin will look into it.
No sailing from a blockaded port without first defeating the blockading ships.
The recruitment of siege equipment and their use is prohibited.
No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'.
Settlements gifted should disband all units save one and cannot be repeatedly given.
Princesses needs 30% odds to steal a character.
No assassinations.