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Thread: Changelogs (Updated 3.6.2017)

  1. #1
    Radious's Avatar I came, I saw, I modded
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    Icon4 Changelogs (Updated 3.6.2017)






    Changelogs

    All what is this mod about and future updates will be listed here.


    Campaign Changes:

    - Complete Economy system rebalance - this includes all building effects, costs, sanitation, squalor, food and public order mechanics.
    - Religion, cultural coversion and population growth rebalanced to play more important role.

    New army, navy and agents limits:


    Army: 2,4,10,16,22,28,34,40 (fame 0-7)
    Navy: 1,3,5,7,9,12,15,18 (fame 0-7)
    Agents: 1,1,2,2,3,4,5,5 (fame 0-7)
    Edicts: 0,2,4,6,8,10,11,12 (fame 0-7)

    - Zone control of armies reduced.
    - Unit minimum stregth increased from 0,05 to 0,15.
    - Small rebalance of army action points.
    - Edited civil wars so they can be avoided even on highest fame levels.
    - Generals and Armies getting 3 skill points from level 3.
    - Rebalanced amount of experience needed for units to level up.
    - Rebalanced diplomacy status numbers: Friendly (35), Hostile (-90), Unfriendly (-55), Very friendly (70)
    - Rebalanced conquest decisions - more options and potential gold income from various decisions.
    - Only Nomads now can raze settlements.
    - Improved Garrisons for all factions in main and minor city buildings. Progressive system - higher tier buildings provide more and better soldiers
    - Ambush chance increased on almost all terrain types.
    - Kids are adult and can be used since age of 18 (instead vanilla 20), increased chance to have a child by 5% and increased maximum number of family kids by 1.
    - Several politics and family tree tweaks to be even more interesting to play with.
    - Loyalty factors rebalanced.
    - Several technologies slightly rebalanced.
    - Colonise settlement cost reduced to 12000.
    - Many changes to building recruitment system - additions which helps Ai to be able to handle many building types.
    - Reworked unit replacements - about 65% of them were removed and units got their own recruitment requirements - more unit variety in campaigns for all factions.
    - Rebalanced general and army skills - several got their effects and values changed.


    Battle Changes:


    - Complete battle and units rebalance - every single unit got its stats, costs, upkeeps, abilities, weapons and equipment rebalanced. Battles are longer, more enjoyable and more tactical.
    - New morale system - progressive, changes during battle rapidly, various effects changed. Overall longer and more interesting battles.
    - Introducing new Weapon and Shield Tier system - Attilas one of many new features are unit tiers, this was enhanced to create for these tiers unique tier weapons and shields which enhancing unit variety and offer ultimate gamming experience. Higher tier units having simply higher tier equipment which makes battles way more interesting. Levy farmers has no longer same quality spears/shields as Elite Immortals. Every single weapon and shiled has now 3 tier variations which were assigned to all units as their tier is set.
    - Every single weapon has its stats rebalanced, same as bonuses vs infantry, AP damage or cavalry/elephants. Every single armor and shiled has also been rebalanced.
    - Reworked unit formations and spacing.
    - Complete rebalance of all projectiles - every single bow, javelin, sling and crosbow has been edited to offer larger differences between types including reworked ranges, standard and AP damages, reload times - all stats and changes reflects directly in the game and also various munition types plays very important role when you choose your targets.
    - Removed fire arrows from horses - simply fire scares the out of them!
    - Doubled the health of walls and small city baricades.
    - Increased ammo for all ranged units and arty to fit with new balance changes.
    - Rebalanced all unit abilities - every ability got its stats, effects and duration changes. Also time when they can be used again is longer. Many abilities are unique for various cultures - Romans having different then barbarians etc.
    - Rebalanced level up bonuses for units - more experienced units will play higher role.
    - Unit masses and health system rebalanced - shock cavalry charges are really deadly if you not prepared.
    - Fatigue system rebalanced - soldiers get tired quikcly in battles but once they are out for the moment they can get fresh faster.
    - Increased reload time of Stone and Wooden Towers (50%) and slightly reduced their damage (20%) - they do hurt but no longer machine gun style.


    AI Changes:

    - Reworked AI recruitment system - AI will produce more balanced armies of various types of units when they are available.
    - Ensured AI will use all units classes for future unit packs and wont ignore any unit types.
    - Rebalanced AI campaign difficulty bonuses - on higher difficulties it will be really challenge for players.
    - AI budget slightly reworked, added higher funds limits to operate with every turn.
    - Rebalanced most diplomacy effects and offers which results in more logical aproach when deal is accepted or refused and the outcome of it.


    Graphics Changes:

    - Added new logo to the main menu and campaign loading screens, representing the mod and you know its activated.
    - Removed dust effects when arrows hit the ground.
    - Removed various dust effects when army marches on places where no dust would ever appear.
    - Improved user interface tab for unit stats - now it shows bonus vs cavalry, bonus vs infantry, range and reload aswell.



    Last edited by Swiss Halberdier; January 26, 2016 at 06:45 AM.

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  2. #2
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    Default Re: Changelogs (Released 21.2.2015)

    Updated - 21.2.2015:

    Rebalanced Fame Levels, new limits:

    Army: 2,4,10,16,22,28,34,40 (fame 0-7)
    Navy: 1,3,5,7,9,12,15,18 (fame 0-7)
    Agents: 1,1,2,2,3,4,5,5 (fame 0-7)
    Edicts: 0,2,4,6,8,10,11,12 (fame 0-7)

    - Slightly increased upkeep of all units (5-10%).
    - Significantly increased upkeep of mercenaries.
    - Several technology requirements for low tier buildings removed.
    - Many unit balance changes.
    - Several bug fixes (thanks for reports).
    - Minor politics and family changes.
    - Faction traits rebalanced and reworked for several factions.
    - Changes to Ai behavior, overall activity and agressivity increased.
    Last edited by Radious; February 22, 2015 at 08:17 AM.

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  3. #3
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    Default Re: Changelogs (Updated 22.2.2015)

    Updated - 22.2.2015:

    - Additional unit balancing.
    - Several weapons rebalanced.
    - Improved and increased AI budget, will be able to operate now with more funds.
    - Reduced diplomacy penalty from higher Imperial levels (around 25-35%).
    - Roman Religious Technologies no longer disable other buildings.
    - Technologies from Tier 7 have longer research time ( around 15%), (11 tiers totaly, so first 6 tiers are untouched).
    - Technologies which cost money - price increased.
    - Research speed bonuses from buildings and character traits/skills increased so its more usefull to select/build those.
    - Reduced building conversion penalty for Barbarians.

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  4. #4
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    Default Re: Changelogs (Updated 23.2.2015)

    Updated - 23.2.2015:

    - Additional minor fatigue balancing.
    - Baricades got addtional health increase.
    - Testudo formations added to most mid and late Roman infantry.
    - Siege Escalation negative effects on moral, melee and defence skills reduced.
    - Faction Traits for cultures and factions reworked - most of the traits got rebalanced, plenty new for cultures and specific factions to offer more variety and unique gameplay.
    - Reduced cost of influence of many political actions - you can play more with these epic things now.
    - Local province food shortage reworked, adds more negative public order but less hit to income.
    - Several balance changes to character skills and technology effects.
    - More variety to Religion - each type of religion got some additional effect which offers more options and interesting choices.
    - Additional balance changes to food and sanitation numbers. Higher tier buildings (level 3-4) require more food.

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  5. #5
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    Default Re: Changelogs (Updated 24.2.2015)

    Updated - 24.2.2015:

    - Several diplomatic values rebalanced.
    - Minor faction traits changes.
    - Additional unit and weapon balancing.
    - Global food surplus now adds +1 global public order (which negates -1 public order in local food shortage provinces).
    - Minor bug fixes.
    - Reworked several mod tables for easier adaptations to CA patches and DLCs.
    Last edited by Radious; February 23, 2015 at 05:15 PM.

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  6. #6
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    Default Re: Changelogs (Updated 25.2.2015)

    Updated - 25.2.2015:

    - Additional unit balancing.
    - Additional morale changes.
    - Several Ai tweaks and changes.
    - Reworked Garrisons - Tier 3 and 4 city buildings (minor aswell) will provide bit more men and mainly higher quality soldiers. So while attacking cities on level 1-2 seems easy, from level 3 they will be much bigger challenge to conquer.

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  7. #7
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    Default Re: Changelogs (Updated 25.2.2015)

    Updated - 25.2.2015:

    Radious Total Units Mod Released!

    So here it is and this is how it begins. Our team presents you first 25 brand new and unique units for all playable factions. Units were created with very special care, same as translations, unit cards and all is perfectly balanced to Radious Total War Mod. Our plans are big, way more to come. We hope you enjoy these first units and let us know your feedback!

    Have fun everyone.

    Alans:

    Alani Axemen

    Spoiler Alert, click show to read: 


    Alani Light Swordmen

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    Sarmantian Spear Warriors


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    Alani Slingers


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    Alani Heavy Skirmishers

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    Franks:

    Frankish Spearmen


    Spoiler Alert, click show to read: 


    Danes:

    Danish Archers

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    Danish Spearmen

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    Danish Warriors

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    Danish Noble Cavalry

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    Danish Scout Cavalry

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    Geats:

    Gauti Warriors

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    Huns:

    Hunnic Axemen


    Spoiler Alert, click show to read: 


    Jutes:

    Spears of Jutes

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    Ostrogoths:

    Ostrogothi Swordsmen

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    Eastern Roman Empire:

    Eastern Roman Elite Guards

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    Western Roman Empire:


    Western Roman Spearmen

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    Sassanid Empire:


    Sassanid Heavy Macemen

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    Saxons:

    Saxons Axes

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    Vandals:

    Vandal Swordsmen

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    Visigoths:


    Visigothi Heavy Axemen

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    Units for all Viking factions (made by our friend Zaskar70):

    Viking Despoilers

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    Viking Ravagers

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    Viking Hunters

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    Mounted Viking Ravagers

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  8. #8
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    Default Re: Changelogs (Updated 26.2.2015)

    Updated - 26.2.2015:

    Radious Total Units Mod:

    - Minor balancing changes.
    - Added improved visuals and more variations for 4 Viking units. Also 2 new officers.
    - Prepared pack for additional 3 new factions from Longbeard DLC.

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  9. #9
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    Default Re: Changelogs (Updated 4.3.2015)

    Updated - 4.3.2015:

    - Full and Complete adaptations for Longbeards DLC and latest game patch.

    Radious Total War Mod:

    Campaign:

    - Small increase to naval replenishment.
    - Food consumtion increased on various buildings from level 3-5.
    - Income from various late level structures slightly reduced.
    - Buidings Upkeep slightly increased.
    - AI changes: Recruitment improvements, occupation decisions rebalanced for various AI personalities, activity increased, several diplomacy tweaks.
    - Slightly more income from various occupation decisions.
    - Several faction traits rebalanced.
    - Many character traits rebalanced.
    - Army morale changes: Various actions which effects increase/decrease results has been rebalanced.
    - Corruption reworked: Higher Political Power level = slightly smaller corruption, higher Imperium level = slightly more corruption.
    - Forced March and Double time distance bonus slightly reduced.
    - Mercenaries changes: Chance to replenish 1 mercenary unit per turn was increased by 5% (except onagers which were reduced in numbers and chance), max amount of several mercenary types was increased by 1. Merc Unit costs increased.
    - Climate and fertility changes: Number of turns needed for another infertile level has been increased (75, 150, 225, 300).

    Battles:

    - Projectiles changes: Javelins and Slings are tier weapons now, depending on the unit tier they will use different javelin, which differs from each other by base damage, AP damage, range, reload and amount of ammo.
    - Arrow and Bow types rebalanced - differs from each other by damage, AP damage, range, reload and amount of ammo.
    - Additional unit balancing.
    - Fatigue system rebalanced - Unlike previous system where units got tired super fast and recovered super fast, it takes longer between each stage of fatigue, unit dont tire extremly fast, but also recovery takes longer, overall way more variety and options how to use this system to your advantage. Also each fatigue level has now different debuffs for unit speed, attack and defence skills.
    - Battle abilities reworked - added several new abilities, changed effects of plenty others - their buffs, debuffs, fatigue penalties, active and recharge times.
    - Additional melee weapons balancing + few more weapon tiers.
    - Horses will refuse to charge into Charge reflectors more often (spear infantry, from 30% to 40%).
    - Slightly increased mass of medium, heavy and very heavy infantry to be slightly harder to "run over them" with horses. Boosted mass bonus for shield wall and spear wall so its now essential defence vs strong cavalry charges.
    - Rebalanced Battle Climate possibilities - smaller chance for FoG or Rain (chances before were too high).
    - Adjusted unit heights - no longer tiny Romans vs gigantic Barbarians.

    Graphics:

    - Improved Main menu Logo by Silent Resident
    - Improved visuals of campaign water with the inclusion of "Legionaire' Better Water Mod" (thanks to Little Legionaire)


    Radious Total Units Mod

    - Additional 20 brand new units.
    - Many balance changes and other unit improvements.

    Huns

    Hunnic Elite Axemen

    Spoiler Alert, click show to read: 


    Hunnic Noble Hunters

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    Hunnic Veteran Swords

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    Iranic Spearmen

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    Jutes

    Jutes Chosen Axemen

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    Jutes Sword Regulars

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    Jutes Veteran Slingers

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    Jutes Cavalry Hunters

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    Gauti

    Gauti Chosen Spearmen

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    Gauti Elite Archers

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    Gauti Heavy Axemen

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    Gauti Noble Swordmen

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    Ostrogoths

    Ostrogoths Chargers

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    Ostrogoths Elite Warriors

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    Ostrogoths Noble Skirmishers

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    Ostrogoths Sharp Spears

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    Sassanid Empire:

    Sassanid Light Brigade

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    Sassanid Noble Spearmen

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    Sassanid Swordmen

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    Sassanid Veteran Skirmishers

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    Last edited by DramaBelli; March 04, 2015 at 12:11 PM.

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  10. #10
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    Default Re: Changelogs (Updated 5.3.2015)

    Updated - 5.3.2015:

    Radious Total War Mod:

    - Slightly reduced income from various buildings.
    - Additional unit balancing.
    - Small weapon damage increase vs gates.

    Radious Total Units Mod:

    - Fixed several wrong english names (thanks to Troubleshooter for feedback)
    - Additional unit balancing.

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  11. #11
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    Default Re: Changelogs (Updated 8.3.2015)

    Updated - 8.3.2015:

    Radious Total War Mod:

    - Additional unit balancing - stats, costs, upkeep, tier and many other changes to several units.
    - Additional weapon balancing.
    - New crossbow type - for elite units, slightly better range, damage, ammo and reload speed.
    - Several unit recruitment changes.
    - Increased upkeep of naval units + further land unit adjusments.
    - Rebalanced building costs and upkeep.
    - Several economy changes.
    - Barricades health rebalanced.
    - Additional climate/fertile changes, previous version caused less cutscenes from some reason + their delay.
    - Army stances rebalanced - new effects for ambush, garrison, fortification, raiding.

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  12. #12
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    Default Re: Changelogs (Updated 9.3.2015)

    Updated - 9.3.2015:

    Radious Total War Mod:

    - Naval Balance changes: Reduced speed and acceleration of transports, they are now slowest ships on the battlefield. Health of most ships slightly increased, transports health slightly descreased.
    - Fixed recruitment of several units.
    - Additional building costs and turn time balancing.
    - Slightly increased Artillery capture chance.
    - Minor fatigue changes.
    - Additional projectile balance changes.
    - Additional weapon damage changes.
    - AI recruitment priorities improved.
    - Removed additional unit replacements and offer them as standalone versions with proper recruitment.


    Radious Total Units Mod:

    22 brand new units.

    Saxons:


    Saxons Noble Spearmen

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    Saxons Swordsmen

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    Saxons Men at Arms

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    Saxons Elite Axemen

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    Vandals:

    Vandal Recruits

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    Vandal Spear Warriors

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    Vandal Ambushers

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    Vandal Lunatics

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    Visigoths:

    Visigothic Spearmen

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    Visigothic Fresh Forces

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    Visigothic Loyal Swordsmen

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    Visigothic Fast Axemen

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    Franks:

    Frankish Royal Crossbowmen

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    Frankish Light Spearmen

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    Frankish Heavy Guards

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    Frankish Loyal Swordsmen
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    Frankish Chosen Warriors

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    Frankish Shock Axemen

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    Frankish Armored Warband

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    Frankish Noble Raiders

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    Frankish Mounted Swordsmen
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    Frankish Elite Javelinmen

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  13. #13
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    Default Re: Changelogs (Updated 13.3.2015)

    Updated - 13.3.2015:

    Radious Total War Mod:

    - Fixed broken experience bonuses from character skills and ancillaries.
    - Many character and ancillary skills rebalanced.
    - Additional unit balancing.
    - Small range increase for all land infantry bow types.
    - Additional fatigue tuning.
    - Slightly increased chance for matched combat (from 40% to 50%).
    - Small tweaks to AI occupation decisions.
    - Additional balance changes to Ai personalities, slightly more agressive behavior.


    Radious Total Units Mod:

    - Fixed several wrong unit names.
    - Additional unit balancing.
    - Fixed wrong Bow type on Viking Hunters.

    26 brand new units:

    Geats:

    Svehan Cavalry

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    Gutan Axes

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    Sami Hunters

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    Bronding Skirmishers

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    Vallda ShieldMaidens

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    Ramshult Hirdmen

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    Alamans:

    Alemannic Light Infantry

    Spoiler Alert, click show to read: 


    Alemannic Noble Swordsmen
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    Alemannic Axemen


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    Alemannic Veteran Warriors

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    Alemannic Skirmishers

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    Burgundians:


    Burgundian Spear Warriors

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    Burgundian Heroic Spearmen

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    Burgundian Swordsmen

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    Burgundian Axe Warriors

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    Burgundian Noble Heavy Axemen

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    Langobards:

    Langobardic Spearmen

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    Langobardic Chosen Spearmen

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    Langobardic Swordsmen

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    Langobardic Noble Clubmen

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    Godans Axemen


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    Alans:

    Alani Armoured Axemen

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    Alani Chosen Archers


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    Alani Elite Spearmen

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    Alani Noble Warriors

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    Alani Swordsmen

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  14. #14
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    Default Re: Changelogs (Updated 16.3.2015)

    Updated - 16.3.2015:

    Radious Total War Mod:

    - Additional unit balancing.
    - Additional AI recruitment priorities balancing.
    - Additional AI budget changes - will spend slightly more on armies, construction and diplomacy, will spend less on agents and navies.
    - Several morale changes.
    - Few unit tiers changed, swapped and balanced.
    - Crossbows can no longer use fire arrows.
    - Several changes to push AI to accept several diplomatic actions when its obvious it should do that.
    - Additional tweaks to Great Power effect - further reduced diplomacy penalty.
    - Several immigration effects slightly reduced.

    Radious Total Units Mod:

    - Additional unit balancing.
    - 20 brand new units

    Hunns:

    Hunnic Devil Spearmen

    Spoiler Alert, click show to read: 



    Hunnic Light Infantry

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    Hunnic Elite Swordsmen

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    Bosporan Veterans

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    Hunnic Chosen Cavalry

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    Jutes:



    Jutish Sword Band

    Spoiler Alert, click show to read: 


    Jutish Elite Warriors

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    Jutish Noble Archers

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    Jutish Royal Skirmishers

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    Jutish Horse Guards
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    Sassanid Empire:


    Sassanid Spearmen

    Spoiler Alert, click show to read: 


    Sassanid Armored Warriors

    Spoiler Alert, click show to read: 



    Sassanid Royal Camelry

    Spoiler Alert, click show to read: 



    Sassanid Chosen Guards

    Spoiler Alert, click show to read: 


    Sassanid Noble Raiders
    Spoiler Alert, click show to read: 



    Ostrogoths:



    Ostrogothic Chosen Guards

    Spoiler Alert, click show to read: 


    Ostrogothic Noble Pikemen

    Spoiler Alert, click show to read: 


    Ostrogothic Sword Band

    Spoiler Alert, click show to read: 


    Ostrogothic Veteran Axemen
    Spoiler Alert, click show to read: 



    Ostrogothic Skirmishers
    Spoiler Alert, click show to read: 


    Winner of the 2011, 2012. 2014, 2015 and 2016 Modding Awards in Total War Shogun 2, Rome 2, Attila and Warhammer
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  15. #15
    Radious's Avatar I came, I saw, I modded
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    Default Re: Changelogs (Updated 25.3.2015)

    Updated - 25.3.2015:

    Radious Total War Mod:

    Complete Adaptations for Patch 2 and Celtic Culture Pack DLC

    - Many unit balance stat changes.
    - Several unit tiers and their recruitment reworked.
    - Additional unit replacement changes.
    - Additional changes to weapons, projectilec and shields - changed several stats, anti cav, anti inf bonuses, block chances.
    - Many AI recruitment changes and improvements.
    - Several AI personalities tweaked.
    - Additional economy changes and improvements.
    - Increased Horde Growth rate around 20%. Slightly reduced population requirements for level 2-3 nomad/migrators buildings. Increased building costs and slightly build times.
    - Reduced minimum religion support percentage for state religion change from 35% to 30%.
    - Fixed not working charge bonus from cattle herding for Nomads.
    - Additional faction traits and changes for Celtic culture and Celtic Factions.

    Radious Total Units Mod:

    - Many additional balance changes.
    - Several unit visual changes.
    - Prepared the pack for 3 new Celtic factions.

    5 new Danish Units:

    Danish Slingers

    Spoiler Alert, click show to read: 


    Danish Noble Spearmen

    Spoiler Alert, click show to read: 


    Danish Elite Warriors

    Spoiler Alert, click show to read: 


    Danish Chosen Raiders

    Spoiler Alert, click show to read: 


    Danish Elite Javelinmen
    Spoiler Alert, click show to read: 




    Radious Blood Mod:

    - Released!

    Winner of the 2011, 2012. 2014, 2015 and 2016 Modding Awards in Total War Shogun 2, Rome 2, Attila and Warhammer
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  16. #16
    Radious's Avatar I came, I saw, I modded
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    Default Re: Changelogs (Updated 26.3.2015)

    Updated - 26.3.2015:

    Radious Total War Mod:

    - Minor hotfix which allow Celts to recruit navy.
    - Added navy garrisons for Celtic factions.
    Last edited by Radious; March 26, 2015 at 12:20 AM.

    Winner of the 2011, 2012. 2014, 2015 and 2016 Modding Awards in Total War Shogun 2, Rome 2, Attila and Warhammer
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  17. #17
    Radious's Avatar I came, I saw, I modded
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    Default Re: Changelogs (Updated 31.3.2015)

    Updated - 31.3.2015:

    Radious Total War Mod

    - Several unit recruitment changes.
    - Additional weapons/armors balancing.
    - Small health and moral adjusments.
    - Unit balancing.
    - Small additional bonuses for Ai on higher difficulties.
    - Minor nerf to infantry running speed.
    - Minor unit abilities changes.
    - New main menu logo created by Verzione

    Radious Blood Mod

    - Some time optimisations for effects and splatters.

    Radious Total Units Mod

    - Several fixes for unit visuals.
    - Additional improvements to unit visuals.
    - Additional balance changes.
    - Several unit names reworked to be more fitting.
    - 16 brand new units:

    Vandals:


    Vandal Light Spearmen


    Spoiler Alert, click show to read: 


    Vandal Elite Spearmen

    Spoiler Alert, click show to read: 



    Vandal Trappers


    Spoiler Alert, click show to read: 


    Vandal Warriors

    Spoiler Alert, click show to read: 


    Vandal Noble Swordsmen

    Spoiler Alert, click show to read: 


    Vandal Chosen Axemen

    Spoiler Alert, click show to read: 



    Vandal Axe Berserkers

    Spoiler Alert, click show to read: 


    Vandal Royal Cavalry

    Spoiler Alert, click show to read: 



    Visigoths:


    Visigothic Levy Spearmen


    Spoiler Alert, click show to read: 


    Visigothic Noble Spearmen

    Spoiler Alert, click show to read: 


    Visigothic Swordsmen

    Spoiler Alert, click show to read: 


    Visigothic Heavy Warriors

    Spoiler Alert, click show to read: 


    Visigothic Deserters

    Spoiler Alert, click show to read: 


    Visigothic Elite Heavy Axemen

    Spoiler Alert, click show to read: 


    Visigothic Skirmishers

    Spoiler Alert, click show to read: 


    Visigothic Mounted Raiders

    Spoiler Alert, click show to read: 

    Winner of the 2011, 2012. 2014, 2015 and 2016 Modding Awards in Total War Shogun 2, Rome 2, Attila and Warhammer
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  18. #18
    Radious's Avatar I came, I saw, I modded
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    Default Re: Changelogs (Updated 4.4.2015)

    Updated - 4.4.2015:

    Radious Total War Mod:

    - Minor unit balancing.
    - Several recruitment and unit tiers changes.
    - Fixed few minor bugs and missing things.

    Radious Total Units Mod:

    - Additional unit balancing.
    - Several unit visual fixes.
    - 21 brand new units:

    Alemans:


    Alemannic Elite Band


    Spoiler Alert, click show to read: 


    Alemannic Light Cavalry
    Spoiler Alert, click show to read: 



    Alemannic Noble Cavalry

    Spoiler Alert, click show to read: 


    Alemannic Warriors

    Spoiler Alert, click show to read: 


    Alemannic Young Swordsmen

    Spoiler Alert, click show to read: 



    Burgundians:


    Burgundian Chosen Skirmishers

    Spoiler Alert, click show to read: 


    Burgundian Horses

    Spoiler Alert, click show to read: 


    Burgundian Light Infantry

    Spoiler Alert, click show to read: 


    Burgundian Royal Axemen

    Spoiler Alert, click show to read: 


    Burgundian Royal Horsemen

    Spoiler Alert, click show to read: 



    Langobards:


    Langobardic Noble Crossbowmen

    Spoiler Alert, click show to read: 


    Langobardic Horsemen

    Spoiler Alert, click show to read: 


    Langobardic Mounted Swordsmen

    Spoiler Alert, click show to read: 


    Langobardic Lancers

    Spoiler Alert, click show to read: 



    Langobardic Chosen Axemen

    Spoiler Alert, click show to read: 



    Sassanid Empire:


    Sassanid Royal Swordsmen


    Spoiler Alert, click show to read: 


    Sassanid Desert Warriors

    Spoiler Alert, click show to read: 


    Sassanid Mounted Spearmen

    Spoiler Alert, click show to read: 



    Huns:


    Hunnic Devil Swordsmen

    Spoiler Alert, click show to read: 


    Hunnic Warriors

    Spoiler Alert, click show to read: 


    Hunnic Bonebreakers

    Spoiler Alert, click show to read: 

    Winner of the 2011, 2012. 2014, 2015 and 2016 Modding Awards in Total War Shogun 2, Rome 2, Attila and Warhammer
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  19. #19
    Radious's Avatar I came, I saw, I modded
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    Default Re: Changelogs (Updated 8.4.2015)

    Updated - 8.8.2015:

    Radious Total War Mod:

    - Additional unit balancing.
    - Additional weapons balancing.
    - Small recruitment changes.
    - Wardogs having now 20 more men, 60 more animals and slightly higher health.
    - Many buildings have changed building costs and build time.
    - Slightly reduced Horde Rivalry effects.

    Radious Total Units Mod:

    - Additional unit balancing.
    - Several minor bug fixes.
    - Large Onagers added to the Celtic factions.
    - 24 brand new units

    Jutes


    Jutish Chosen Nobles

    Spoiler Alert, click show to read: 


    Jutish Royal Cavalry

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    Jutish Selected War Dogs

    Spoiler Alert, click show to read: 


    Jutish Veteran Swordsmen

    Spoiler Alert, click show to read: 




    Saxons



    Saxon Bondsmen Slingers


    Spoiler Alert, click show to read: 



    Saxon Chosen Fyrd Archers


    Spoiler Alert, click show to read: 



    Saxon Fyrd Raiders


    Spoiler Alert, click show to read: 



    Saxon Heavy Fyrd Axemen


    Spoiler Alert, click show to read: 


    Saxon Mounted Nobles

    Spoiler Alert, click show to read: 




    Danes


    Danish Light Swordsmen

    Spoiler Alert, click show to read: 


    Danish Royal Guards

    Spoiler Alert, click show to read: 


    Danish Chosen Line Breakers

    Spoiler Alert, click show to read: 


    Danish Elite Hunters

    Spoiler Alert, click show to read: 



    Alemanni


    Alemannic Swordsmen


    Spoiler Alert, click show to read: 


    Alemannic Royal Guards

    Spoiler Alert, click show to read: 


    Alemannic Noble Spearmen

    Spoiler Alert, click show to read: 




    Alemannic Steady Archers


    Spoiler Alert, click show to read: 


    Alemannic Chosen Javelinmen

    Spoiler Alert, click show to read: 




    Burgundians



    Burgundian Nobles


    Spoiler Alert, click show to read: 


    Burgundian Royal Archers

    Spoiler Alert, click show to read: 


    Burgundian Spearmen

    Spoiler Alert, click show to read: 


    Burgundian Trained Infantry

    Spoiler Alert, click show to read: 




    Burgundian Veteran Swordsmen

    Spoiler Alert, click show to read: 



    Burgundian Warriors

    Spoiler Alert, click show to read: 


    Winner of the 2011, 2012. 2014, 2015 and 2016 Modding Awards in Total War Shogun 2, Rome 2, Attila and Warhammer
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  20. #20
    Radious's Avatar I came, I saw, I modded
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    Default Re: Changelogs (Updated 13.4.2015)

    Updated - 13.4.2015:

    Radious Total War:


    - Additional balancing.
    - Recruitment changes.
    - Several bug fixes.
    - Reworked and rebalanced garrisons in major/minor cities level 3-4 for all cultures.
    - Visual and Artistic Overhaul:
    - Complete set of new loading screens, backgrounds, logo and layout for all what is loading.
    - Whole new and unique UI designed for every culture differently:



    Spoiler Alert, click show to read: 
    Barbarian

    Click to view content: 


    Click to view content: 




    Click to view content: 




    Click to view content: 




    Click to view content: 




    Click to view content: 






    Celtic

    Click to view content: 


    Click to view content: 




    Click to view content: 




    Click to view content: 




    Click to view content: 




    Click to view content: 






    Eastern

    Click to view content: 


    Click to view content: 




    Click to view content: 




    Click to view content: 




    Click to view content: 




    Click to view content: 






    Great Migrators

    Click to view content: 


    Click to view content: 




    Click to view content: 




    Click to view content: 




    Click to view content: 




    Click to view content: 






    Nomadic
    Click to view content: 


    Click to view content: 




    Click to view content: 




    Click to view content: 




    Click to view content: 




    Click to view content: 






    Nordic

    Click to view content: 


    Click to view content: 




    Click to view content: 




    Click to view content: 




    Click to view content: 




    Click to view content: 






    Roman

    Click to view content: 


    Click to view content: 




    Click to view content: 




    Click to view content: 




    Click to view content: 




    Click to view content: 







    Radious Total Units:

    - Additional unit balancing.
    - Several visual fixes.
    - 25 brand new units

    First part of our Unit Showcase videos made by excelent video maker - helmersen




    Saxons:


    Saxon Heavy Spearmen

    Spoiler Alert, click show to read: 


    Saxon Noble Swordsmen

    Spoiler Alert, click show to read: 


    Saxon Royal Cavalry

    Spoiler Alert, click show to read: 


    Alans:


    Alani Veteran Swordsmen


    Spoiler Alert, click show to read: 



    Alani Chosen Guards


    Spoiler Alert, click show to read: 


    Alani Heavy Spearmen

    Spoiler Alert, click show to read: 


    Alani Mounted Swordsmen

    Spoiler Alert, click show to read: 



    Alani Elite Cavalry

    Spoiler Alert, click show to read: 


    Alani Noble Raiders

    Spoiler Alert, click show to read: 


    Ostrogoths:


    Ostrogothic Warriors

    Spoiler Alert, click show to read: 


    Ostrogothic Royal Swordsmen

    Spoiler Alert, click show to read: 


    Ostrogothic Spearmen

    Spoiler Alert, click show to read: 


    Ostrogothic Slingers

    Spoiler Alert, click show to read: 


    Ostrogothic Noble Cavalry

    Spoiler Alert, click show to read: 


    Ostrogothic Elite Lancers

    Spoiler Alert, click show to read: 




    Vandals:


    Vandal Looters

    Spoiler Alert, click show to read: 


    Vandal Royal Infantry

    Spoiler Alert, click show to read: 


    Vandal Elite Heavy Axemen

    Spoiler Alert, click show to read: 


    Vandal Noble Hunters

    Spoiler Alert, click show to read: 


    Vandal Skirmishers

    Spoiler Alert, click show to read: 



    Visigoths:



    Visigothic Warriors

    Spoiler Alert, click show to read: 


    Visigothic Noble Pikemen

    Spoiler Alert, click show to read: 


    Visigothic Elite Javelinmen

    Spoiler Alert, click show to read: 


    Visigothic Noble Cavalry

    Spoiler Alert, click show to read: 


    Visigothic Elite Lancers

    Spoiler Alert, click show to read: 

    Winner of the 2011, 2012. 2014, 2015 and 2016 Modding Awards in Total War Shogun 2, Rome 2, Attila and Warhammer
    Follow us here - Team Radious




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