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Thread: [Preview] Script events - (Updated 26.04.2016)

  1. #101

    Default Re: [Preview] Script events - (Updated 26.04.2016)

    If I know anything about people, it is that you can never assume that they will always do something the same way. I would refuse the request to give Anna - just to challenge myself and see how it plays out differently.

  2. #102
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [Preview] Script events - (Updated 26.04.2016)

    Quote Originally Posted by perris0707 View Post
    If I know anything about people, it is that you can never assume that they will always do something the same way. I would refuse the request to give Anna - just to challenge myself and see how it plays out differently.
    That would be interesting...but Playing SS 6.1 Basileia ton Romeaon submod years ago I realised why Basill made that desision.
    Basill was in war against Lombard Dutchies in Italy, against the Bulgarians and against Abbasids in his eastern borders. The army was extremly streched and faught continiusly for decades!
    Cherson was crusial for political and finansial issues and the loss of it would triger more revolts. That is why Basill gave his Sister (a crime actually) to a Barbarian. The State and its people was above any feelings Basil had and Basill served his state above all!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  3. #103
    BarnicleBill1's Avatar Centenarius
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    Default Re: [Preview] Script events - (Updated 26.04.2016)

    Its probably to early to ask this, but gow will the arrival of the turkic tibes in anatolia go? Will it be a gradual series of raids leading up to Seljuq lrssure or will it be stacks at a time?

    Sent from my LG-D851 using Tapatalk

  4. #104
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [Preview] Script events - (Updated 26.04.2016)

    What we had in mind was a number of reconaisance minor raids. Those raids will affect both Romans and Abbasids . Then massive invasions will emerge.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #105
    BarnicleBill1's Avatar Centenarius
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    Default Re: [Preview] Script events - (Updated 26.04.2016)

    Ok, sounds good! Once the raids begin will their be an increase in available Turkic mercenaries for the Romans?

    Sent from my LG-D851 using Tapatalk

  6. #106
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [Preview] Script events - (Updated 26.04.2016)

    And for Abbasids despite the fact that Abbasids and Tulunids will already have Turkic origin military "nobles" under the Amir Ghulams units.
    Those mercenaries will "justify" the future birth of Scithicon in Roman army. We still have not desided if Scithicon must need both Magyars invasion and Turcomanic Leaque's one.
    The problem is that the Turcomanic invasion will be close to TGC timeframe end (arround 1000 like Normans).
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  7. #107
    Aneirin's Avatar of flowing verse
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    Default Re: [Preview] Script events - (Updated 26.04.2016)

    Awesome stuff Miguel!

    Just out of curiosity, how did you code the faction switch?
    Proud son of Aikanár and brother of Iskar

  8. #108

    Default Re: [Preview] Script events - (Updated 26.04.2016)

    Quote Originally Posted by Neadal View Post
    Awesome stuff Miguel!

    Just out of curiosity, how did you code the faction switch?
    Wondering the same thing.
    Really great job. These scripts just made me happy

  9. #109

    Default Re: [Preview] Script events - (Updated 26.04.2016)

    Quote Originally Posted by Neadal View Post
    Awesome stuff Miguel!

    Just out of curiosity, how did you code the faction switch?
    Quote Originally Posted by mehmetozan View Post
    Wondering the same thing.
    Really great job. These scripts just made me happy
    Many thanks guys! Do you mean exactly? For changes of faction? The selection of more than one faction is hardcoded, but I've put a script that can only be played with one compulsorily.

  10. #110
    Aneirin's Avatar of flowing verse
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    Default Re: [Preview] Script events - (Updated 26.04.2016)

    And that would be?
    Proud son of Aikanár and brother of Iskar

  11. #111

    Default Re: [Preview] Script events - (Updated 26.04.2016)

    I was referring to the trick for the total conversion or change the faction ingame. That was your question?

  12. #112
    Aneirin's Avatar of flowing verse
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    Default Re: [Preview] Script events - (Updated 26.04.2016)

    Yes, that still is my question
    Proud son of Aikanár and brother of Iskar

  13. #113

    Default Re: [Preview] Script events - (Updated 26.04.2016)

    Modifying the configuration of the "grand campaign" as hotseat campaign in the "m2tw.lnt" file.

    http://www.twcenter.net/forums/showthread.php?679416-Union-with-changing-faction-in-game

  14. #114
    Aneirin's Avatar of flowing verse
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    Default Re: [Preview] Script events - (Updated 26.04.2016)

    Ahh!
    Many thank's and keep up your good work!
    Proud son of Aikanár and brother of Iskar

  15. #115
    Hetman Khmelnytsky's Avatar Senator
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    Default Re: [Preview] Script events - (Updated 26.04.2016)

    The new scripts look amazing, especially the ones regarding Kievan Rus, which would be the first faction I'll try when it gets released soon.

  16. #116

    Default Re: [Preview] Script events - (Updated 26.04.2016)

    Quote Originally Posted by Hetman Khmelnytsky View Post
    The new scripts look amazing, especially the ones regarding Kievan Rus, which would be the first faction I'll try when it gets released soon.
    Many thanks Hetman! I hope to be of your liking the mod, when released it.

  17. #117
    Darios's Avatar Ex Oriente Lux
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    Default Re: [Preview] Script events - (Updated 26.04.2016)

    Quote Originally Posted by Hetman Khmelnytsky View Post
    The new scripts look amazing, especially the ones regarding Kievan Rus, which would be the first faction I'll try when it gets released soon.
    Same here! Really looking forward to Kievan Rus!
    Under the Patronage of PikeStance


  18. #118

    Default Re: [Preview] Script events - (Updated 26.04.2016)

    You can download the alpha version?

  19. #119

    Default Re: [Preview] Script events - (Updated 26.04.2016)

    Quote Originally Posted by Begeta View Post
    You can download the alpha version?
    It's not necessary make the same question three times. When the first version is released, you already will see it clearly in a new thread.
    Last edited by Miguel_80; June 11, 2016 at 12:56 PM.

  20. #120

    Default Re: [Preview] Script events - (Updated 26.04.2016)

    Migel, may I ask you if more scripts are planed? Is there possibility that we can get faction change script for pechenegs and normans?

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