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Thread: [Preview] Script events - (Updated 26.04.2016)

  1. #1

    Icon4 [Preview] Script events - (Updated 26.04.2016)

    Hello everyone. This is the preview of events that includes the Mod. Numerous scripts are being adding to the campaign, providing new challenges for the player and historical immersion in the era of The Great Conflicts. In this thread, you can follow the evolution of the scripts that are being including. For now, in this post you can see a small sample.


    First preview of script events


    Rebellions of the frank Dukes in 10th century

    In the Northwest of map, the dukes Eberhard of Franconia and Gilbert of Lothraine will lead a rebellion against the King of the East Franks (Regnum Francorum Orientalium). They will pass through the area prompting your people to revolt. You must kill them before they sow chaos in your kingdom. But be careful not to leave defenseless cities, because they will exploit the situation to conquer them.

    Images:
    Spoiler Alert, click show to read: 










    Conversion of East Frankia to Holy Roman Empire

    The faction of East Frankia will aim to become the Holy Roman Empire. To achieve this you must expand to Bohemia region, protect the Papal States and conquer Northern Italy crushing the rebellion of the King Berengar. If you get to be crowned by the Pope, you will have a total conversion in the faction, including a new roster of units. It will also mean a change in the conditions of victory and new challenges in the campaign.

    Images:
    Spoiler Alert, click show to read: 








    Union of the Lombard Duchies

    To ensure the survival from their powerful enemies that surround them, Lombards should be unified in to a confederation.They will do so if they will find someone powerfull enough to inspire or force them to do so. If you want to get a union, you have to demonstrate your military supremacy against your neighbour cities. The objetive is to get a win against one of the cities, Capua, Naples or Salerno. If your armies are imposed forcefully, they will accept your superiority to spearhead the Lombard Alliance. You will also receive tributes.

    Images:
    Spoiler Alert, click show to read: 








    Second preview of script events


    Invasion of the Magyars

    At the end of the 9th century, the Magyars leave their territory of the steppes with the aim of settling in the European part of the Pannonian and its surroundings. If you have settlements in that territory, you must arm themselves well to cope with the military power of the Magyar armies and their new tactics of war.

    Images:
    Spoiler Alert, click show to read: 




    The migration of the Magyars

    To evolve as faction, the Magyars must wager to conquer new territories and settle in Europe. When the time comes, you will have the option to become a nomad faction (without cities), leaving behind the steppes and marching towards a more prosperous place.

    Images:
    Spoiler Alert, click show to read: 






    Invasion of the Pechenegs

    Moments of great tension will live in the steppes of the Black Sea with the arrival of the Pechenegs from Central Asia. You must deploy your armies and demonstrate your skills in combat. These fearsome hordes are experts at attacking by surprise in unexpected places. The future of your faction will be at stake.

    Images:
    Spoiler Alert, click show to read: 










    The conversion of the Magyars and the coronation as King

    If the Magyars get settle successfully in the area of Eastern Europe and have good relations with the Pope of Rome, they can convert to Christianity. The Magyar leader may also consolidate his power by marrying with the Princess of the Holy Roman Empire and crowned as King. Getting to be an important faction to Christianity in Europe.

    Images:
    Spoiler Alert, click show to read: 






    The appearance of the Normans

    At the beginning of the 11th century, the Normans enjoy the hospitality of the Lombard Dukes in the South of Italy. You will have the opportunity to maintain alliances with them for that help you expel your enemies and to support revolts against them. But beware, the Normans may feel too attracted by these lands...

    Images:
    Spoiler Alert, click show to read: 










    Third preview of script events


    Possible insurrections or rebellions in Bulgaria

    It has built a system of "traits" that determines the attitude of family members with respect to the Byzantine Empire. That also affects their loyalty to the Tsar, and depending on who becomes the new Tsar, may worsen diplomatic relations with Byzantium. Or in the case of too much friendship with the Byzantines, exists the risk of rebellions of the "anti-byzantine".

    Images:
    Spoiler Alert, click show to read: 

    Spoiler for Traits of Tsar and family members







    Very poor relationships in the case of have an "anti-byzantine" Tsar

    Spoiler for Rebellions in Bulgaria








    Kievan Rus incursion in Constantinople

    The army of Kievan Rus led by Oleg is presented at the gates of Constantinople and preparing a siege to invade the city. The Byzantine Emperor must negotiate with Oleg, if he want that withdraw the Rus troops, or on the contrary, fight with him and expel it from the Byzantine domains.

    Images:
    Spoiler Alert, click show to read: 
    Landing of Oleg (Rus Kiev)


    Siege to Constantinople


    ACCEPT the treaty




    Oleg returns to Kiev


    DECLINE the treaty


    Rus'–Byzantine Treaty of Chersonesos

    Vladimir of Kiev has besieged the city of Chersonesus, but the byzantine emperor Basil is willing to negotiate the wedding of his sister Anna in exchange for lifting the site. A marriage alliance could mean the conversion to Christianity of Kievan Rus and the creation of the Varangian Guard in the Byzantine Empire.

    Images:
    Spoiler Alert, click show to read: 
    Siege of Vladimir


    Accept the negotiation


    Kiev converted to christianity


    Varangian Guards arrived to Constantinople



    Playing with Kiev


    Accept the offer of Basil


    The autonomy of Venice

    The Venetians are unhappy about their lack of autonomy in their city. The Doge has demanded more autonomy if they want to continue under the sovereignty of Byzantium. The Emperor must negotiate with the Doge the construction of a government building (still to be determined)

    Images:
    Spoiler Alert, click show to read: 



    Accept the offer:
    Spoiler Alert, click show to read: 





    Declined the offer:
    Spoiler Alert, click show to read: 








    Aparition of the Fatimid Caliphate

    Ubayd Allah it auto-proclaims Caliph and creates the Fatimid dynasty by the success of his preaching in the area of Maghreb. The Fatimids will fight to impose the Ismaili branch of Shi'ism. ADVICE: This script includes the possibility of controlling the Fatimids faction or continue with the Aghlabids and fight against the invasion.

    Images:
    Spoiler Alert, click show to read: 



    Accept the offer:
    Spoiler Alert, click show to read: 









    Declined the offer:
    Spoiler Alert, click show to read: 












    Soon you will see more advances.
    Last edited by Miguel_80; April 25, 2016 at 09:52 PM. Reason: Updated

  2. #2
    mishkin's Avatar Dux Limitis
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    Default Re: First Preview of script events

    its going to be great

  3. #3
    BarnicleBill1's Avatar Centenarius
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    Default Re: First Preview of script events

    Well this is awesome! Good work!

  4. #4
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: First Preview of script events

    That is what we had in mind from the start of the mod's creation.
    Miquel_80 +rep!!
    Now ladies and gentlemen you can understand what this mod will be about and how we see the matter of historical accuracy.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #5

    Default Re: [Preview] First Preview of script events

    Thank you very much guys!

    There is still much to be done, more and better.

  6. #6

    Default Re: [Preview] First Preview of script events

    I don't know what other things you want to do, Miguel,but this is already super awesome!





    <p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/23.jpg></a></p>

  7. #7

    Default Re: [Preview] First Preview of script events

    Wohoo, epic work +rep

  8. #8

    Default Re: [Preview] First Preview of script events

    Many thanks guys!

    @torzsoktamas: The mod will include many events. Emerging factions as Turkmens, Pechenegs, Normans (in Italy), attacks of the Magyars, alliances, religious conversions, multiple rebellions in Islamic territory, etc...

  9. #9

    Default Re: [Preview] First Preview of script events

    this is excellent progress!
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  10. #10

    Default Re: [Preview] First Preview of script events

    Quote Originally Posted by absinthia View Post
    this is excellent progress!
    Thank you very much absinthia!

  11. #11
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [Preview] First Preview of script events

    Quote Originally Posted by absinthia View Post
    this is excellent progress!
    Abs your hard work finds the road to be shown!!
    Players will play the wonderfull East Frankia and HRE rosters of yours and finally learn.
    Credits to you and FliegerAD for your exelent work!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  12. #12

    Default Re: [Preview] First Preview of script events

    Dear God! This is great! I will play this over Atilla for sure ( if it comes out any 'soon') .

  13. #13
    demagogos nicator's Avatar Domesticus
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    Default Re: [Preview] First Preview of script events

    Looks amazing I hope you will find some skillful 2d artist to make an appealing images for the new events. Btw. HRE faction colour on the minimap seems to me bit too bright and shining.

  14. #14
    Marvzilla's Avatar Senator
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    Default Re: [Preview] First Preview of script events

    Nice !

    Though the Ottonian armies differed already from the later Carolingian ones before Otto was crowned Emperor. But this is some dabbling at high level and I must say good work.

  15. #15
    tomySVK's Avatar Campidoctor
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    Default Re: [Preview] First Preview of script events

    Amazing preview! Good luck with the next script events

  16. #16

    Default Re: [Preview] First Preview of script events

    Thanks to all!

    There are very complex events to do, but that certainly contribute to good gameplay and historical immersion.

  17. #17

    Default Re: [Preview] First Preview of script events

    Quote Originally Posted by Miguel_80 View Post
    Thank you very much absinthia!
    no, thank you.
    interactive events such as these will set the mod apart from vanilla M2TW. it make all the time spent tinkering with models and textures all worth it.
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  18. #18
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [Preview] First Preview of script events

    Quote Originally Posted by absinthia View Post
    no, thank you.
    interactive events such as these will set the mod apart from vanilla M2TW. it make all the time spent tinkering with models and textures all worth it.
    That is true...The entire TGC/CBUR fellowship spend thousands of hours prepairing something great that needed just this stage to become something realy unique we all dreamt for!
    From my side...I am the one that I have to thank ALL those that participated and still participate in this mod...
    I salut you ALL!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  19. #19
    +Marius+'s Avatar Domesticus
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    Default Re: [Preview] First Preview of script events

    Noice
    Rep.


    Will the conversion to the HRE also affect the banners of those units that remain from the former roster?

  20. #20
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [Preview] First Preview of script events

    Quote Originally Posted by Marius Marich View Post
    Noice
    Rep.


    Will the conversion to the HRE also affect the banners of those units that remain from the former roster?
    Do you mean the strat_map banners or the unit ones!
    Because units have their own banners with their banner carriers!
    Thanks to Absinthia , each German regional unit (please watch HRE preview) has its own regional banner.
    Exept German knights that use all of them because they are suposed that gathered from all German provinces:


    As for the Strat_map banners I can see that Miquel_80 made a realy good work that is shown in his preview pictures.
    Watch the settelements and strat_map characters banners on his 2nd and 3rd pictures of his preview of the Transformation script of EF to HRE.
    Last edited by AnthoniusII; February 19, 2015 at 10:34 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


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