Last edited by Magnar; March 27, 2015 at 08:26 PM.
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Great!
Can u make stronger the street barricades too? bcs enemy destroy under 5 sec. witch is so useless . thx
sure
will make it in a few minutes
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
so can we not mod out the auto-exploding towers? I don't really care about the HP of the walls as much as I do them just outright collapsing because my men stood there for too long
Dunno if its possible or make sense for other people but changing the stone tower basic arrow for a scorpion bolt with impale ability sound right to me. Reload rate will need to be adjust tho.
How does this work? When I open the mod up, there are no tables. Seems it is blank. Am I missing something? I would love to see how this works, just see it as a red table name.
It is what it is, nothing more, nothing less
In life, pain and death are the only things shared by everyone
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
So, if i wanted to do something similar, how would I? I have been using your awesome mods and videos as my entire learning to mod process. So thank you
It is what it is, nothing more, nothing less
In life, pain and death are the only things shared by everyone
you'd have to decode the table or wait for pfm to update with someone else who has decoded it.
To decode a table:
Right click it in pfm and select open -> decode tool
Then it takes a little getting used to so best to start with a simple table to get the hang of it.
The reason I haven't put up my decoded schema is because with the most of the later Rome 2 schema changes I was almost solely doing all the decoding and now with Attila (except for the initial decoding done by mitch and daniu and some others ) it is looking like no one is going to continue decoding tables and I don't want to take on the full responsibility for doing that myself.
My solution is to stop posting my updated schemas until other modders start helping with the decoding as well.
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Ahhh, if only i had a better idea how to read hex. Thank you for the help though
It is what it is, nothing more, nothing less
In life, pain and death are the only things shared by everyone
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
I was, and thought I had it until I looked at yours and got a "Cannot read strong length of 48870: only 28495" And all values are 0. (That and I realized I cannot tell apart the walls and barricade in the original file... Lol)
It is what it is, nothing more, nothing less
In life, pain and death are the only things shared by everyone