I believe the huns are supposed to come this very evening?
One’s back is vulnerable, unless one has a brother.
Ber er hver að baki nema sér bróður eigi.
The Saga of Grettir the Strong, chapter 82
Yes, they "Huns" are now released!
PS. When I was taking screenshots and playing bit my campaign. I suddenly noticed something funny ingame. The magyars have already this emblem, but as different colors and I
didn't expected this in game already. Well... Enjoy! Pity that I didn't noticed that it already exist.
NOIF's MODS & ARTS: Noif's Gallery | NOIF's Unit Retexture Mod(TWR2) |NOIFs Faction emblems-Mod(TWR2)| Better horses, elephants, dogs and camels HQ-textures (TWR2) | Better siege equipment and fort walls HQ-textures (TWR2)I CAME...... I SAW... I MODDED
Hey, Noif! Just wanted you to know that your mod is featured in my Let's Play of the Jutes here! I love your mod and I've included a link to this topic's OP in the video description
Interested in how Attila and the new LONGBEARDS DLC plays?
Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
Total War: Attila with ERE vs Sassanids GEM at max settings: http://youtu.be/jFYENvVpwIs
Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk
NOIF's MODS & ARTS: Noif's Gallery | NOIF's Unit Retexture Mod(TWR2) |NOIFs Faction emblems-Mod(TWR2)| Better horses, elephants, dogs and camels HQ-textures (TWR2) | Better siege equipment and fort walls HQ-textures (TWR2)I CAME...... I SAW... I MODDED
Very nice job Noif!
Great work.....any chance of the Migrators soon..... Goths,Vandals and alans??
very nice work, as usual +rep
The download for Vikings pack doesn't seem to include the emblems .png files. All others work. But can't get the Vikings to work on any of the three factions.
NOIF's MODS & ARTS: Noif's Gallery | NOIF's Unit Retexture Mod(TWR2) |NOIFs Faction emblems-Mod(TWR2)| Better horses, elephants, dogs and camels HQ-textures (TWR2) | Better siege equipment and fort walls HQ-textures (TWR2)I CAME...... I SAW... I MODDED
Hi Bro is it new patch Compitable??
NOIF's MODS & ARTS: Noif's Gallery | NOIF's Unit Retexture Mod(TWR2) |NOIFs Faction emblems-Mod(TWR2)| Better horses, elephants, dogs and camels HQ-textures (TWR2) | Better siege equipment and fort walls HQ-textures (TWR2)I CAME...... I SAW... I MODDED
great.....
Great mod, but when I activate in the mod manager your pack files and then start the game (with new update + new dlc) I can't see the new 3 factions, I can only see the Franks and Saxons. When I uncheck your pack files it works fine..
Nvm, Its not the fault your mod.
NOIF's MODS & ARTS: Noif's Gallery | NOIF's Unit Retexture Mod(TWR2) |NOIFs Faction emblems-Mod(TWR2)| Better horses, elephants, dogs and camels HQ-textures (TWR2) | Better siege equipment and fort walls HQ-textures (TWR2)I CAME...... I SAW... I MODDED
Great mod, just wish someone makes a mod to bring back the old unit banners just so we have these nice emblems over our unit banners during battles.
Last edited by leviath; March 05, 2015 at 05:16 AM.
French commentaries for TW and RTS:http://www.youtube.com/user/leviath40
Maybe you could make a pack restore the original BI colors, while using more appropriate emblemsl, ike you did the EB emblems for Rome 2? Like Orange Saxons, Blue/Red Alamans, Teal Sassanids, Burgundy Burgundians, Brown Vandals, Green Berbers, Yellow Ostrogoths, etc...
Keep up the good work!
Ah, the error I was getting was not that the mod wouldn't work. It was that in the Mod Center at game launch, it couldn't show a picture for the mod. I just saved a picture from the OP and use that. Awesome art.
Is there a way to tone down the Frank Blue on their armor? I like it blue, just not that intensely blue.