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Thread: Magnar Mechanics - Attila Mods (25 mods released)

  1. #141
    Libertus
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Grats on your on Forum.

  2. #142

    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Great idea to keep your mod ideas as modular as possible, especially for a recent and growing game.

  3. #143

    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    could you please upload them to some other place besides steam workshop?

  4. #144

    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Holy crap !! Legend !
    PSYCHO V



    "Ask not for whom the bell tolls, it tolls for THEE!" - (John Donne, Meditation 17)

  5. #145

    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Quote Originally Posted by Tony_18 View Post
    Hello Magnar, the 2x unit size isnt working for me, Ive run the game with all mods deactivated and the 2x active but it still doesnt work, any insight that i over looked maybe?
    Same.

  6. #146

    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Quote Originally Posted by Damocles View Post
    Same.
    Mine is 120 troops but seems just like 60. and I thought its supposed to be that way? or not?

    Also how do I change CONFLICTS? i havent found any forum regarding that... I have radious and combat which conflicts.. or i just ignore it?

  7. #147
    Magnar's Avatar Artifex
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    will be fixing mods when CA release the new patch, thought it was gonna be earlier this week but it was delayed.

    Im waiting for it because I may need to update them again for it.

  8. #148
    r3dshift's Avatar Civis
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    I've got a question about the half replenisment rate mod: does the mod reduce replenishment globally, i.e. for the AI as well? Or only for the player?

  9. #149
    Magnar's Avatar Artifex
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Quote Originally Posted by r3dshift View Post
    I've got a question about the half replenisment rate mod: does the mod reduce replenishment globally, i.e. for the AI as well? Or only for the player?
    both

  10. #150
    r3dshift's Avatar Civis
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Great, thank you.

  11. #151

    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Mods I'm using right now in my WRE campaign: Battle Camera, Better children, Stronger Walls, Duble Garrison, Slower Infantry, Stronger barricades, Younger children, No dust from walking, Realistic fire projectiles, Remove missle impact, Ammo refill and -1 integrity in foreign lands mod thing.

    They work perfectly and there are no problem what so ever in 50+ something turns. Congrats!

  12. #152
    hessam's Avatar Miles
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    hey man I copy the pack files into the data folder of the game like in Rome 2 but nothing happens in the game. same 4tpy, same garrison size, ...
    any thoughts?

  13. #153
    Magnar's Avatar Artifex
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Quote Originally Posted by hessam View Post
    hey man I copy the pack files into the data folder of the game like in Rome 2 but nothing happens in the game. same 4tpy, same garrison size, ...
    any thoughts?
    do you enable them with the mod manager?

    are you using any other mods?

  14. #154
    hessam's Avatar Miles
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Quote Originally Posted by Magnar View Post
    do you enable them with the mod manager?

    are you using any other mods?
    No but i didn't use mod manager for Rome II either nor for the ones before it.
    I just copied them in data and that was it. they worked fine.
    but perhaps Attila is different? can you run me through it?

  15. #155
    hessam's Avatar Miles
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Quote Originally Posted by Magnar View Post
    do you enable them with the mod manager?

    are you using any other mods?
    yup
    I'm using mod manager now and it's working perfectly fine
    you rock Magnar!

  16. #156
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Ηey Magnar...
    any updates for today???

  17. #157
    Sharpe's Avatar Praeses
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    I'm using 2x unit size, slower battles, camera mod, double garrisons, cheaper colonization - will these need to be updated. IMO using these the game is pretty much perfect for me.

  18. #158
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Quote Originally Posted by Sharpe View Post
    I'm using 2x unit size, slower battles, camera mod, double garrisons, cheaper colonization - will these need to be updated. IMO using these the game is pretty much perfect for me.
    some do and some dont. Some have been updated already and others will be updated over the next couple days.

  19. #159

    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Quote Originally Posted by Magnar View Post
    some do and some dont. Some have been updated already and others will be updated over the next couple days.
    How can we tell which ones are updated?

  20. #160
    Magnar's Avatar Artifex
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Quote Originally Posted by Wisdom View Post
    How can we tell which ones are updated?
    ill make a post once all are updated and a post in each thread when that mod is updated

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