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Thread: Magnar Mechanics - Attila Mods (25 mods released)

  1. #121
    dmboss's Avatar Tiro
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    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    Hey, good job for such a quick release. One thing though, I'm playing wint unit sizes of 500 and 250 for cavalry. No issues with naval landings, every soldier lands okay. Also no stuttering (lag) with i7 5820k. "x3.125 Unit Size Mod" (500) Please?

    Actually, one thing. When using Medium Unit Size Setting (x0.5), garrisons start with the correct numbers. So Consider making a "x6.25 unit Size Mod" WITH MEDIUM SETTINGS.
    Cheers.
    Last edited by dmboss; February 22, 2015 at 06:42 AM.

  2. #122
    Magnar's Avatar Artifex
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    Default Re: Magnar Mechanics - Attila Mods (19 mods released)

    tower nerf mod now added

  3. #123
    Magnar's Avatar Artifex
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    Default Re: Magnar Mechanics - Attila Mods (20 mods released)

    double garrison mod added

  4. #124
    totalingend's Avatar Civis
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    Default Re: Magnar Mechanics - Attila Mods (20 mods released)

    trying to DL the unrestricted camera mod but keeps downloading 'Vae Victis' instead..
    A great mod in its own right, but not the right one! Any chance you could re upload that one please?

  5. #125

    Default Re: Magnar Mechanics - Attila Mods (11 mods released)

    Hey, Magnar

    Can you fix your 12 turn per year mod please? Game started at spring calendar actually, but your mod makes january month. As we can see seasons moved a little bit, and winter comes at autumn.

    Best regards

  6. #126

    Default Re: Magnar Mechanics - Attila Mods (20 mods released)

    Hi Magnar Can I use ur Garrison and Tower mods for my overhaul.....
    thnks...

  7. #127
    Magnar's Avatar Artifex
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    Default Re: Magnar Mechanics - Attila Mods (20 mods released)

    Quote Originally Posted by *** RoYaL sPaRtAn GuArD *** View Post
    Hi Magnar Can I use ur Garrison and Tower mods for my overhaul.....
    thnks...
    yes thats fine

  8. #128

    Default Re: Magnar Mechanics - Attila Mods (20 mods released)

    Quote Originally Posted by Magnar View Post
    yes thats fine
    Thanks a lot magnar.....

  9. #129

    Default Re: Magnar Mechanics - Attila Mods (11 mods released)

    will any of these Mods conflict with Radious Mod ?

  10. #130
    Magnar's Avatar Artifex
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    Default Re: Magnar Mechanics - Attila Mods (11 mods released)

    Quote Originally Posted by aaron98201834 View Post
    will any of these Mods conflict with Radious Mod ?
    not sure, would have to ask radious that question

  11. #131
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Magnar Mechanics - Attila Mods (11 mods released)

    Quote Originally Posted by Magnar View Post
    not sure, would have to ask radious that question
    The battle mods will conflict with Radious Mod for sure..

  12. #132
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)


    Finaly hosted mod

    Last edited by Junaidi83 de Bodemloze; February 23, 2015 at 11:53 AM.
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  13. #133
    GODzilla's Avatar Civitate
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Tested the no fire arrows for horse archers / crossbowmen today and it works like a charm. Thank you, Magnar.
    GODzilla(TM)
    son of the family of Wilpuri under the patronage of makanyane


  14. #134

    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Hello Magnar, the 2x unit size isnt working for me, Ive run the game with all mods deactivated and the 2x active but it still doesnt work, any insight that i over looked maybe?

  15. #135

    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Could you make a one in all pack alongside the single releases, for us tardy people?

  16. #136

    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Younger Characters - Reduces minimum spawn age of characters from 20 years old to 16 - it doenst work, 16 years appears only portrait...

  17. #137

    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Hey Magnar!

    Love your mods, usem som of them, thx!

    But one question:

    Can u mod anyhow the emergent( rebelling) nations units row? (what they use)
    example? i hate if any other cultures used WRE fully roman units !
    In my ERE campaign the egyptians emerged, and they have a really strong roman army !! catapharcts, palatina or scorpions too... Why they dont use mostly African-arab units?
    I think the problem is the roman building chain, so they cant build african units without building converting... but i am sure the AI cant capable converting, simply use the roman chain. or can this anyhow changed in mod??
    thx.(sorry my bad english)

  18. #138
    Velikii Kniaz's Avatar Laetus
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Very necessary mods! Thanks!

  19. #139
    Magnar's Avatar Artifex
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Quote Originally Posted by FieryMastermind View Post
    Could you make a one in all pack alongside the single releases, for us tardy people?
    I will likely do an all in one Magnar Mod in the future which will be a combination of my mods designed to play how I want the game to be played.

    Unlike Magnar Mod for Rome 2 it wont be having unit overhauls

  20. #140
    billydilly's Avatar Senator
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Great collection of mods
    CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W

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