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Thread: Magnar Mechanics - Attila Mods (25 mods released)

  1. #61

    Default Re: Magnar Mechanics - Attila Mods (8 mods released)

    Quote Originally Posted by barry12 View Post
    Well that's just fantastic news. God bless you. Let's hope my i7 3770k oc'd to 4.9 ghz is up to the task though lag is to be expected with these frightfully large armies.

    One thing's for sure, when Attila does turn up, on double unit sizes, I might actually be able to recreate the scale of the Hunnic invasion!




    You will encounter issues with the ships. These simply do not allow more than 160 men on the biggest transport.
    He uses statistics as a drunken man uses lamp-posts...for support rather than illumination.

  2. #62
    Durador's Avatar Civis
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    Default Re: Magnar Mechanics - Attila Mods (13 mods released)

    Thanks Magnar for your mods! Im using Stronger Walls and Barricades!

  3. #63
    totalingend's Avatar Civis
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    Default Re: Magnar Mechanics - Attila Mods (13 mods released)

    Thanks a bunch for this
    how much has the combat been slowed down in your mod?

  4. #64
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Magnar Mechanics - Attila Mods (8 mods released)

    Quote Originally Posted by Poniatowski1991 View Post
    You will encounter issues with the ships. These simply do not allow more than 160 men on the biggest transport.
    But you solved it here




    Last edited by ♔Greek Strategos♔; February 18, 2015 at 07:05 AM.

  5. #65
    Magnar's Avatar Artifex
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    Default Re: Magnar Mechanics - Attila Mods (14 mods released)

    slower melee updated to make pikes stronger (they were weakened too much with the last version)

  6. #66
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Magnar Mechanics - Attila Mods (14 mods released)

    Quote Originally Posted by Magnar View Post
    slower melee updated to make pikes stronger (they were weakened too much with the last version)
    Cheers

  7. #67
    r3dshift's Avatar Civis
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    Default Re: Magnar Mechanics - Attila Mods (14 mods released)

    Magnar, when you have the time/energy/affinity to do so, could you please post more detailed info about some of these mods? Like how much slower movement speed/melee fighting actually is, etc. And also what changes you've made. Thanks.

  8. #68
    Durador's Avatar Civis
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    Default Re: Magnar Mechanics - Attila Mods (14 mods released)

    Hi Magnar, i'm also looking for a mod that will reduce the money you need to rebuild / colonize a abandoned region. now it cost around 10.000 i think 5.000 is better, it still is a lot of money for a faction to pay, but 10k is just too much i think.

    Also i'm playing as the Saxons and i'm not capturing new city's i only loot them (for now). but i think the damage to the buildings could be a bit more and maybe the money for looting can be a bit higher.

    What do you think about these ideas for a mod? and are you willing to make them?

    Thanks a lot!

    p.s. Attila is so much fun! i have a blast playing in this era of the timeline

  9. #69

    Default Re: Magnar Mechanics - Attila Mods (14 mods released)

    Magnar, I have downloaded the 2 x unit size.pack. When you say to use a launcher for your mods for Attila, what do you mean? ModManager? I have ModManager for Rome II. I haven't ben able to use two Modmanagers; it always reverts back to Rome II.

  10. #70
    Magnar's Avatar Artifex
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    Default Re: Magnar Mechanics - Attila Mods (14 mods released)

    Quote Originally Posted by Lannes1 View Post
    Magnar, I have downloaded the 2 x unit size.pack. When you say to use a launcher for your mods for Attila, what do you mean? ModManager? I have ModManager for Rome II. I haven't ben able to use two Modmanagers; it always reverts back to Rome II.
    there is a mod launcher button in the attila launcher

    there is no community mod manager for attila as of yet (that i am aware of)

  11. #71

    Default Re: Magnar Mechanics - Attila Mods (17 mods released)

    Is it possible to prevent armies using troop transports or even slow them substantially? Being attacked by hordes and barbarians on my coast has caused me some distress.
    Worst part was when the caledonians sacked Ephesus.
    Would be very much appreciated if possible.

  12. #72

    Default Re: Magnar Mechanics - Attila Mods (17 mods released)

    Magnar thnx a lot but will you plz do me a fovour in ur unrealistic camera mod....its awesome but it goes underground..... so will you plz fix it so it doesnt go underground and just make 5-7 point less zoom out........ thnx for ur mods again

  13. #73
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    Default Re: Magnar Mechanics - Attila Mods (17 mods released)

    Quote Originally Posted by mrigankasinha85 View Post
    Magnar thnx a lot but will you plz do me a fovour in ur unrealistic camera mod....its awesome but it goes underground..... so will you plz fix it so it doesnt go underground and just make 5-7 point less zoom out........ thnx for ur mods again
    the mod is meant to be unrestriced, going underground on some surfaces means going to the ground on others depending on elevation etc. It is really only meant for screen shots. For gameplay another mod would be required.

  14. #74

    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    so if possible plz make a camera mod for gameplay.....just realy waiting egarly for that....... mike it zoom upto the ground level and make zoom out few points less....... im a old subscriber of dark devil camera mod for rome 2 ....... just if possible make it like that...thnx

  15. #75

    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    Requesting a mod to remove fog and rain (it's too dark and I can't adjust gem properly.) It just seems like it was made to have that dark gritty feeling but I don't like it because I can't see diddly.

    Have some repTar!

  16. #76

    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    Reduced Colonisation Costs Mod - Halves the base colonisation cost for re colonising razed regions
    After activating this mod im unable to play multiplayer

  17. #77
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    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    Quote Originally Posted by Slizop View Post
    After activating this mod im unable to play multiplayer
    with mods you can only play multiplayer if the person you are playing with has exactly the same mods

  18. #78
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    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    hello , the ammo replenishment mod is a bit confusing ,
    which is understandably what one would get if you make a thread with soon-to-be a hundred mods ,all in one post ......

    Please also include a link to the OP which you created separately for each of your mods ....

    It is unclear from what exactly the replenishment of ammo originates , whether it be from standing next to a unit like the general or simple regeneration of ammo.

  19. #79
    The Roman Republic's Avatar Alea iacta est
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    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    Quote Originally Posted by revan.be View Post
    hello , the ammo replenishment mod is a bit confusing ,
    which is understandably what one would get if you make a thread with soon-to-be a hundred mods ,all in one post ......

    Please also include a link to the OP which you created separately for each of your mods ....

    It is unclear from what exactly the replenishment of ammo originates , whether it be from standing next to a unit like the general or simple regeneration of ammo.

    http://www.twcenter.net/forums/showt...lenishment-Mod

  20. #80
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    Default Re: Magnar Mechanics - Attila Mods (18 mods released)

    Thanks Magnar!! for Reduced Colonisation Costs Mod!!

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