Announcing Fall of the Eagles for Total War: Attila!
Mod Overview
- The Mod Team for Constantine: Rise of Christianity would like to announce our plans for Attila. Our first project will be Fall of the Eagles, a mod for the base Attila time frame.
- The main goals of the mod are twofold:
- Historically accurate units for the Attila period with fully fleshed out rosters for the various factions.
- Realistic, strategic, historically authentic battles.
- We plan on using assets developed for Constantine for the various Attila units. Either in improving the existing vanilla units or in creating new units, the plan is to bring the historical authenticity found in our current models and textures into the new game.
- The goal of the battle system will be to improve on the existing vanilla formula by adding realism to the morale, fatigue and projectile systems while increasing battle time if necessary.
- As we have not had time with the new game yet, our plans remain in the beginning stages. There will be more announcements and previews to follow (and a WIP thread for the mod once the Attila mod threads have opened).
Questions
Why aren't you bringing Constantine: Rise of Christianity into the Attila game?
There are various reasons we are not making Constantine for Attila. First, the technical aspect is not a simple port over to the new game. We would essentially be starting over in many ways and would have to build the mod again. Second, many of us are ready for a new project that takes advantage of the Attila vanilla time frame. We also have plans for future scenario projects. Perhaps in the future we will bring Constantine over to Attila, but that is not in our immediate plans for now.
Why are you creating a mod for the vanilla time frame rather than a new scenario mod?
From some of the reports of Attila, the game is very good but the units and battles are somewhat lacking. We felt there would be a need for more historical units and battle realism, two things we already have worked on in Constantine. Since we have many assets that would work well in Attila (models, textures, etc.), it seemed like a nice project to work on for the release of the new game.
Will you ever make a new scenario mod for Attila?
Yes, we plan on making at least one new scenario mod set in a time frame other than the main Attila campaign. However, we wanted to wait for patches to happen and for the game to settle down. We also need access to the kit for any major scenario overhauls. These plans will be revealed at a later date.