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Thread: Hubal: Total War - a planned Arab overhaul mod for Attila

  1. #41
    Brivime's Avatar Ordinarius
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    Default Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    WIP Bedouin Archers
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    I have ran into a wall here, obviously not all units will be using trousers but for some stupid reason all but two of the eastern skins are 'cut' and have no legs.

    I'm trying to work around this by retexturing Roman skins so we'll see how this goes.

    Medium Cavalry concept

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    Last edited by Brivime; May 01, 2015 at 03:07 PM.

  2. #42
    The Bold Burgundian's Avatar Ducenarius
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    Default Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    Looking forward to this, I'd love to play as north africans and arabians!
    T.W.C.
    Total War Cynics

  3. #43
    Brivime's Avatar Ordinarius
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    Default Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    The revolt of Queen Mawiya




    In late 377 or early 378, at the height of the crisis during the reign of Valens (r. 364-378), who had to deal with rebellions of Goths in Thrace and Isaurians in Anatolia throughout the 370s, the Arab tribes of the Tanūkhid confederation, probably capitalizing upon the preoccupation of the Empire elsewhere, erupted in revolt and devastated the regions of Syria, Palestine, and Sinai.
    Even settled communities in the provinces of Egypt and Mesopotamia were affected by this unrest. Despite their efforts, the Roman military authorities, led by the dux Phoenicie and the magister equitum et peditum per Orientem, were unable to subdue the revolt and were even defeated by the nomadic tribesmen, who were led by their queen, Mavia, who had assumed leadership of the tribal confederation following the death of her husband, the deceased “king” of the Arabs.

    The Romans were forced to seek a peaceful accommodation on the terms set by Mavia. It appears that the sole condition that Mavia put forth for the end of the revolt was the ordination of a monk named Moses, who was of Arab origin, as bishop over her tribe; in order to reinforce the treaty Mavia also gave her daughter in marriage to Victor, the magister militum who was of barbarian origin. Moreover, in some of the literary sources there is reference to “Saracens” affiliated with Mavia serving the Romans several months later in the defense of Constantinople against the Goths following the disastrous defeat at Adrianople. It is certainly possible that these “Saracens” were sent as auxiliaries to Constantinople as part of a renewed foederati treaty between Mavia and Rome. In any case, this treaty appears to have been short-lived and by 383, another Tanūkhid revolt took place only to be crushed by the Romans, who also took the opportunity to abandon their treaty relations with the Tanūkhids in favor of another tribal confederation, the Salihids.
    Source

    As a later planned feature, Mawiya's revolt will be represented by an unplayable horde faction that spawns in Southern Syria with two half-stack armies and one full stack army. The start date will be moved back from 395 to 375 for the purpose of accuracy.

  4. #44
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    You attention to details, in both research and art, are to be commended

  5. #45
    Brivime's Avatar Ordinarius
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    Default Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    Quote Originally Posted by Gaius Antiochus Philopappos View Post
    You attention to details, in both research and art, are to be commended
    Thank you! Glad you like it.

  6. #46

    Default Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    This looks really good. I am looking forward to this overhaul.
    It's gotta be a Chocolate Jesus to keep me satisfied.

  7. #47
    Brivime's Avatar Ordinarius
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    Default Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    Quote Originally Posted by The Chocolate Jesus View Post
    This looks really good. I am looking forward to this overhaul.
    Thanks man!

  8. #48

    Default Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    I'm glad you're still working at this, and it's a shame no one is helping (I would if I had the skills).

    One note though, shouldn't most Arabic troops have some sort of a Scarf? Marching in the desert means sand will get in your eyes and nose, so it's fairly common that Arabs would wear scarves or Turbans when traveling or marching to war. Not saying all of them do, but at least most troops within a unit should wear ones (Some wear it under the helmet, or above it).


  9. #49
    cyriuspt's Avatar Libertus
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    Default Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    Man this is great, I want to play this xD
    you already see the radius update to the units mod? he added many units to the group of desert/Arabian factions, and they all seem to be very good and very nice.
    but your work is also very good, keeps well, maybe after I join the two mods


    P.S: i just need a desert/Arabian faction playable with family tree working xDDDD ahah

  10. #50
    Brivime's Avatar Ordinarius
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    Default Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    King al-Harith II Bin Jabalah of the Ghassanids
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    I've made a new Turban for the Arabs simply by attaching the Nubian headress to the Eastern Cap that goes around spangelhelms.

    This way is much more accurate to the style worn in those days with the Turban being wrapped around a cloth cap.

  11. #51
    BalrogOfMorgoth's Avatar Decanus
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    Default Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    He looks splendid!

  12. #52
    Brivime's Avatar Ordinarius
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    Default Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    Urban vs Nomadic spearmen concepts

    Urban
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    Bedouin
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    Shout out to Ahiga who showed me how to pose units in TWEAK.

  13. #53
    BalrogOfMorgoth's Avatar Decanus
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    Default Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    3 question about the mod :

    1) Are you going to make the Ghassanids playable?

    2) Are you going to mod the Arabian officers and generals?

    3) Will this mod be playable with the Fall of the Eagle mod?

    Also, I would like to thank you for all your great work, such a shame than CA rushed all the African and Arabian faction

  14. #54
    Brivime's Avatar Ordinarius
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    Default Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    Quote Originally Posted by BalrogOfMorgoth View Post
    3 question about the mod :

    1) Are you going to make the Ghassanids playable?

    2) Are you going to mod the Arabian officers and generals?

    3) Will this mod be playable with the Fall of the Eagle mod?

    Also, I would like to thank you for all your great work, such a shame than CA rushed all the African and Arabian faction
    Yep, all the Arab factions should be playable by the final release.

    The first factions I am working on are the Ghassanids and the Lakhmids.

    As for the officers and generals yes I will be reworking those based off of reliefs from Iraq, Syria and Yemen.


    I really can't comment on FOTE, the startpos may be incompatible and cause a crash if they're making other factions playable and if they go on to do their own Arab factions the mods will clash and if not crash, cause a huge mess.

    I believe the first release of this mod should be though, I'll test it before release for compatibility with other mods.

  15. #55
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    Outstanding, I hope a conflict compromise is found, I hate having to choose which aspects of the game should be good.

  16. #56

    Default Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    So is this mod dead?

  17. #57

    Default Re: Hubal: Total War - a planned Arab overhaul mod for Attila

    yooooooooo everyone I'm working on a mod for m2tw for the timeframe 632/636-1066 so it will feature the earliest arab expansion but the problem is a VERY GREAT lack in manpower but the arab faction of rashidun has been quiet finished for the roster you can say 85% it only need some fixes and permissions for using some models

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