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Thread: The Second Release: What to Expect

  1. #1

    Default The Second Release: What to Expect

    I can't say when we plan to release the second version but I think it's about time for you people to know what to expect in the second release of the mod:

    Two new factions: Ayyubid Sultanate and Sultanate of Rum.

    About 73 new units (including the ones for the two new factions) that expand the time-frame of Medieval Kingdoms Total War to about the first parts of the Hundred Years War. This brings the total number of units to around 205.

    New Units by Faction:

    Kingdom of England:

    Bill Militia
    Miles
    Longbow Militia
    Heavy Billmen
    Retinue Longbowmen
    High Era Knights
    Armored Sergeants

    Kingdom of France:

    Voulge Militia
    Light Men at Arms
    Routiers
    High Era Men at Arms
    High Era Knights
    Halberdiers
    French Archers

    Holy Roman Empire:

    Sergeants
    Urban Militia
    Halberdiers
    High Era Knights

    County of Flanders:

    Goedendag Militia
    Flemish Pike Militia
    Armored Pikemen
    Heavy Goedendagers
    High Era Knights

    Kingdom of Hungary:

    Hungarian Swordsmen
    Pavisiers
    Stradiots
    Halberdiers
    High Era Knights
    Castellans

    Republic of Venice:

    Stradiots
    Condottieri Archers
    Condottieri Infantry
    Condottieri Pikemen
    High Era Knights

    Latin Empire:

    Stradiots
    Communal Cavalry
    Communal Infantry
    Communal Archers
    communal Spearmen

    Kingdom of Poland:

    Polish Swordsmen
    Castellans
    High Era Knights
    Polish Noble Infantry
    Polish Noble Cavalry
    Slav Spearmen

    Kingdom of Scotland:

    Scots Pike Militia
    Scots Guard
    Noble Swordsmen
    Noble Pikemen
    High Era Knights

    Kingdom of Castile:

    Halberdiers
    Rodeleros
    High Era Knights
    Mercenary Archers

    Kievan Rus:

    Rus Guard Axemen

    Mongol Horde:

    Mongol Light Foot Archers
    Mongol Spearmen


    Most of the current units have been revamped or adjusted to make them more unique and distinct to their respective factions. Some units have been changed to be a high era unit like the Zweihander and Venetian Heavy Infantry.

    New unit cards and loading screens.

    New armor and weapon values that should make battles slightly longer.

    Polearm units have been given the "pike phalanx" ability and have been buffed.

    The aforementioned pike phalanx has been changed so it more closely resembles Medieval 2.

    Fixed the faction assignment issue that was causing some people to not get certain factions. Basically this was because some of the factions were on DLC faction slots.

    Other minor bugfixes and tweaks.

    I think that that is it. Stay tuned for more promotional stuff throughout this upcoming week.
    Last edited by warman222; February 16, 2015 at 04:26 PM.

  2. #2

    Default Re: The Second Release: What to Expect

    lookin great! any news on a campaign?

  3. #3

    Default Re: The Second Release: What to Expect

    A campaign is indeed planned, but in Total War: Attila, which has a great many additions that will better suit a campaign in medieval Europe. We're still taking stock of everything campaign-related that's available for us to work with, but rest assured that we'll let everyone know when we can give a date for its release.


    CREDO IN VNAM, SANCTAM, CATHOLICAM ET APOSTOLICAM ECCLESIAM

  4. #4

    Default Re: The Second Release: What to Expect

    Very good work!!

  5. #5
    Foederatus
    Join Date
    Dec 2015
    Location
    Europe
    Posts
    43

    Default Re: The Second Release: What to Expect

    Where is download link?
    I think its not even finished right?

  6. #6

    Default Re: The Second Release: What to Expect

    Archers shoot well too slow...English French foot knightly retinue look like everyone else rather than being tier 3 fully clad knights like in the medieval 2 title. Other than that i did enjoy the mod so far.

  7. #7

    Default Re: The Second Release: What to Expect

    Think bill-men should be non pike unit and make french voltigure unique pike unit for France. yet weak against missiles like late bowmen balancing things out. have bill-men chopping away like foot knights but less amour and melee capabilities and attack.

  8. #8

    Default Re: The Second Release: What to Expect

    Quote Originally Posted by Empire_tw281 View Post
    Think bill-men should be non pike unit and make french voltigure unique pike unit for France. yet weak against missiles like late bowmen balancing things out. have bill-men chopping away like foot knights but less amour and melee capabilities and attack.
    Dude read before writting http://www.twcenter.net/forums/forum...tal-War-(MKTW)

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