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OP updated:
3D section:
- Longfaced Pirate , (more info on the OP)
2D Section:
- Bird of Paradise (more info on the OP)
I need to start organizing my OP, it's starting to look unorganized!
(Dont think I've used this many emoji in one post, I feel ill)
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No worries, I don't think that mine is better
Anyway, great job as usual
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Urgh I've not updated this in ages, hmm can't add more than one video in my posts? whats all that about...
Anyway some stuff below...
Torso Anatomy Study (WIP)
Spoiler Alert, click show to read:
Arrow Death (WIP)
Animation - By me
Rig - Body Mechanics Rigs by Joe Daniels artofjoe.blogspot.com
Spoiler Alert, click show to read:
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second video,
Ground Strike (WIP)
Animation - By me
Rig - Body Mechanics Rigs by Joe Daniels artofjoe.blogspot.com
Spoiler Alert, click show to read:
Last edited by The Roman Republic; March 20, 2016 at 06:39 PM.
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Been awhile since you posted. Good work, +1!
It's not possible unfortunately, firstly the size of the skeletons would be different, If I were to I'd have to do the animation again with a skeleton from the game. I wasn't even sure you could edit the animations for any of the total war games? I just assumed they were "locked".
I too prefer this animation, its my latest one...
Yeah too long.
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Got to get back into the saddle sometime. Keep it up.
Oh I am I've been in it since September, I'm doing a course in Computer Animation so I'm doing CG work all the time, but they aren't at a good stage to show yet, so that's why Ive been quiet, plus I normally post regularly at dedicated sites like artstation, 3DTotal, polycount, 11SecondClub etc
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Weathered and worn 13th century sword.
Spoiler Alert, click show to read:
(probably over done the glare a bit....)
Last edited by The Roman Republic; April 10, 2016 at 11:02 AM.
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Very realistic
I agree about the glare: a bit less would be perfect
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
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Patience is the key
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
I second that.
You and everyone else is welcome in the Graphics Workshop!
That's what we are here for!
When you do you might want to consider some more "consistency" with regard to the directionality of the light source:
The reflections on the grip, pommel and crossguard bevel (on the side of the grip) suggest that the light source is "below" the bottom end of the image.
The reflections on the blade, however, suggest a different location of the light source.
For most people it isn't a problem but it did catch my eye.
Story of my life...
Spoiler Alert, click show to read:
A very brief description of the production process.
- I used Maya to create my base low poly mesh,
- Exported out and into Zbrush for my high poly process
- Exported out of Zbrush into Substance Painter to create the textures
- Imported into Maya to set up the scene, rigged the fish to achieve its pose and implemented lights to then render with Arnold.
Some of the referenced images I used during the production.
http://www.wallpaperup.com/uploads/w...5a4e75bc1d.jpg
https://i.ytimg.com/vi/saiCxypusbA/maxresdefault.jpg
http://thumb1.shutterstock.com/displ...-220262830.jpg
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I like the folds on the fins. Really nice made.
I guess that the head has been left that way on purpose
I don't know Substance Painter but it seems to be a good one. That's where you can see the difference between "basic" softwares" and "pro" or "semi-pro" one.
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
I also like what you did with the fins. Very neat.