Genuine reasons to care about your generals
Characters and Cretins is a unique trait system where characters (generals and agents) are given starting traits that significantly affect their performance and how the player should use them.
IN MEDEO STAT VIRTUS EST
On character creation characters will be assigned one of 12 personality types or clusters. The personality clusters are generated from assortments of 5 standings on personality virtues. In this system characters are seen as having a combination of charateristics that correspond to 5 of Aristotle's virtues. These are:
Abstemious - Disciplined - Indulgent
Overly modest - Confident - Vain
Cowardly - Brave - Rash
Stingey - Generous - Wasteful
Retiring (boring) - Witty - Buffoon (corresponds to modern introvert vs extrovert personality type)
The Personality clusters are the four classical personality types supplemented with modern personality disorders. I have created 6 normal personality types, and 6 disordered personalities:
1. Phlegmatic (dour) - Disciplined, confident, brave, stingey, retiring
2. Melancholic (anxious) - abstemious, overly modest, cowardly, stingey, retiring
3. Choleric (hot-headed) - Indulgent, confident, rash, wasteful, witty
4. Sanguine (cheerful) - indulgent, confident, brave, generous, witty
5. Philosophic - Disciplined, vain, cowardly, generous, witty (marked bonus to research)
6. Virtuous (filotomic) - Disciplined, confident, brave, generous, witty
7. Borderline - Indulgent, vain, cowardly, wasteful, witty
8. Dependent - Indulgent, vain, cowardly, wasteful, retiring
9. Histrionic - indulgent, vain, rash, wasteful, witty
10. Narcissistic - indulgent, vain, rash, generous, witty
11. Obsessive - Abstemious, overly modest, cowardly, stingey, retiring
12. Sociopath - Abstemious, vain, brave, stingey, witty
Each cluster contains a range of benefits or penalties across 11 effects. Each character has 7 effects. The levels of effect approximate level 2 of current in game traits eg 5-10% affects on unit morale and upkeep costs. the effects are large enough to have a bearing across a campaign so that player choice is affected by the personality of the generals and characters. than a disordered one.
Note - historical generals will not be affected
CANITIES SAPIENTA SEMPER NON SUNT
From the age of 55 charcacters will progress in their traits slightly, becoming a little less zealous and aggressive and a little better at region management
Intended to be used with 4 TPY mod
For modders:
Spoiler Alert, click show to read:
Progress:
update version 1p1 uploaded 1st nov 2015 - I have made negative qualities a bit stronger as experience was cancelling out any disadvantages
Version 1.0 uploaded 28th Feb 2015
Steamlink: http://steamcommunity.com/sharedfile.../?id=399908812
Permissions
Open permission is granted to use in your mods and compilations with acknowledgement.
To install non-steam version: Unzip the zip file then drop the pack file and png file into your rome 2/data folder. Activate with a mod manager
sorry, I am having trouble attaching the file for some reason. Please use steam version