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Thread: Imperial Governor Triats and Map

  1. #1

    Default Imperial Governor Triats and Map

    Hi does anyone have a list of the Imperial Governor Traits, where the province capitals are and what territories are in each province? At one point I could find that information in this thread:

    http://www.twcenter.net/forums/showthread.php?t=527894

    I have this doc that shows about half the provinces, but am unable to view page two.

  2. #2

    Default Re: Imperial Governor Triats and Map

    Here is what I have:

  3. #3

    Default Re: Imperial Governor Triats and Map

    Found it:

  4. #4

    Default Re: Imperial Governor Triats and Map


  5. #5
    dvk901's Avatar Consummatum est
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    Default Re: Imperial Governor Triats and Map

    Thanks for posting these, I had lost them as well. I will include them in the Important_Stuff folder in the next version of RS.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  6. #6

    Default Re: Imperial Governor Triats and Map

    No problem. Looks like there are still a few provinces missing from these two docs. 1 or 2 in Gaul, Gallia Cisalpina, Moesia, and one the the pontus armenia border.
    Rhinocolura is listed in two provinces as well (Arabia Pretraea & Aegypti).

  7. #7

    Default Re: Imperial Governor Triats and Map

    Was there anywhere a list of which titles could be won and how (Germanicus, Africanus etc)?

  8. #8

    Default Re: Imperial Governor Triats and Map

    Quote Originally Posted by dvk901 View Post
    Thanks for posting these, I had lost them as well. I will include them in the Important_Stuff folder in the next version of RS.
    You are going to update this mod? I really hope so I play this all the time but thought it's days of updates were over.
    ITS ME "THE DUDE" AND I STILL HATE ELEPHANTS!!!!!

    https://www.youtube.com/thegamersdude1

  9. #9
    dvk901's Avatar Consummatum est
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    Default Re: Imperial Governor Triats and Map

    Quote Originally Posted by Ant909 View Post
    You are going to update this mod? I really hope so I play this all the time but thought it's days of updates were over.
    Nope. I am working on another major update.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  10. #10

    Default Re: Imperial Governor Triats and Map

    Nope. I am working on another major update.
    Really, any hints as to kind of areas?

    BTW - anyone have hints on how to achieve the honorific titles? I thought I had read that there were conditions but now cannot find them.

  11. #11
    dvk901's Avatar Consummatum est
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    Default Re: Imperial Governor Triats and Map

    The way to get the titles is quite complicted, and I can't find the file yet that explains it. I'll keep looking....

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  12. #12

    Default Re: Imperial Governor Triats and Map

    Thanks dvk901

  13. #13

    Default Re: Imperial Governor Triats and Map

    Quote Originally Posted by dvk901 View Post
    The way to get the titles is quite complicted, and I can't find the file yet that explains it. I'll keep looking....
    It's the character traits file & ancillary one, if I remember (I saw them before). There should be a hidden counter trait.

    Checking the export_VnVs to find the trait:
    Code:
    {Conquerer_of_Germania}	Conqueror of Germania
    
    {Conquerer_of_Germania_desc}
    This General has accomplished a rare feat by conquering most of the regions of Germania. He has been given a triumphal entry in Rome.
    
    {Conquerer_of_Germania_effects_desc}
    Command  +4, Movement Points +5, Loyalty -1
    
    {Conquerer_of_Germania_gain_desc}
    This man has become the conqueror of Germania!
    
    {Conquerer_of_Germania_epithet_desc}
    Germanicus
    Ok, we need to find what triggers Conquerer_of_Germania...

    check export_descr_character_traits:
    Code:
    Trait Conquerer_of_Germania_Counter
        Characters family
        Hidden
    
        Level Germania_Settlement_1
            Description Germania_Settlement_1_desc
            EffectsDescription Germania_Settlement_1_effects_desc
            Threshold  1
    
        Level Germania_Settlement_2
            Description Germania_Settlement_2_desc
            EffectsDescription Germania_Settlement_2_effects_desc
            Threshold  2
    
        Level Germania_Settlement_3
            Description Germania_Settlement_3_desc
            EffectsDescription Germania_Settlement_3_effects_desc
            Threshold  3
    
        Level Germania_Settlement_4
            Description Germania_Settlement_4_desc
            EffectsDescription Germania_Settlement_4_effects_desc
            Threshold  4
    
        Level Germania_Settlement_5
            Description Germania_Settlement_5_desc
            EffectsDescription Germania_Settlement_5_effects_desc
            Threshold  5
    
        Level Germania_Settlement_6
            Description Germania_Settlement_6_desc
            EffectsDescription Germania_Settlement_6_effects_desc
            Threshold  6
    
    ;------------------------------------------
    Trait Conquerer_of_Germania
        Characters family
        ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    
        Level Conquerer_of_Germania
            Description Conquerer_of_Germania_desc
            EffectsDescription Conquerer_of_Germania_effects_desc
            GainMessage Conquerer_of_Germania_gain_desc
            Epithet Conquerer_of_Germania_epithet_desc
            Threshold  1
            
            Effect Command  4
            Effect MovementPoints 5
            
    ;------------------------------------------
    note the "counter" trait and the actual trait. we can find further down where these are gained.

    "counter" gains:
    Code:
    ;---------Germania--------------------------
    Trigger Capture_Germania_Settlment_1
        WhenToTest GeneralCaptureSettlement
    
        Condition IsGeneral
              and SettlementName Kimbrolandaz
    
        Affects Conquerer_of_Germania_Counter  1  Chance  100
        
    ;------------------------------------------
    Trigger Capture_Germania_Settlment_2
        WhenToTest GeneralCaptureSettlement
    
        Condition IsGeneral
              and SettlementName Rugium
    
        Affects Conquerer_of_Germania_Counter  1  Chance  100
    
    ;------------------------------------------
    Trigger Capture_Germania_Settlment_3
        WhenToTest GeneralCaptureSettlement
    
        Condition IsGeneral
              and SettlementName Moraz_Habukaz
    
        Affects Conquerer_of_Germania_Counter  1  Chance  100
    
    ;------------------------------------------
    Trigger Capture_Germania_Settlment_4
        WhenToTest GeneralCaptureSettlement
    
        Condition IsGeneral
              and SettlementName Swebaztheutha
    
        Affects Conquerer_of_Germania_Counter  1  Chance  100
    
    ;------------------------------------------
    Trigger Capture_Germania_Settlment_5
        WhenToTest GeneralCaptureSettlement
    
        Condition IsGeneral
              and SettlementName Carrodunon
    
        Affects Conquerer_of_Germania_Counter  1  Chance  100
    
    ;------------------------------------------
    Trigger Capture_Germania_Settlment_6
        WhenToTest GeneralCaptureSettlement
    
        Condition IsGeneral
              and SettlementName Heruskoburgaz
    
        Affects Conquerer_of_Germania_Counter  1  Chance  100
    
    ;------------------------------------------
    Trigger Capture_Germania_Settlment_7
        WhenToTest GeneralCaptureSettlement
    
        Condition IsGeneral
              and SettlementName Hattozwisha
    
        Affects Conquerer_of_Germania_Counter  1  Chance  100
    
    ;------------------------------------------
    Trigger Capture_Germania_Settlment_8
        WhenToTest GeneralCaptureSettlement
    
        Condition IsGeneral
              and SettlementName Gutanlandaz
    
        Affects Conquerer_of_Germania_Counter  1  Chance  100
    
    ;------------------------------------------
    Trigger Capture_Germania_Settlment_9
        WhenToTest GeneralCaptureSettlement
    
        Condition IsGeneral
              and SettlementName Suthanokimbroz
    
        Affects Conquerer_of_Germania_Counter  1  Chance  100
    So you can recapture a settlement over and over to become the conquer of germania...

    how points do you need? look just a bit down:
    Code:
    Trigger Germania_Conquerer_Gain_All
        WhenToTest CharacterTurnStart
    
        Condition CultureType roman
              and IsGeneral
              and Trait Conquerer_of_Germania_Counter = 6
    
        Affects Conquerer_of_Germania  1  Chance  100
    6 points.


    So what do we know? There are 9 settlements that, if captured by your general give a point. (And you can lose then re-capture them to get another point). 6 points nabs you the title.


    This is a bit odd as I have become conqueror of X by recapturing the same few settlements as part of a defense strategy to kill enemy stacks.
    Last edited by Alavaria; April 23, 2015 at 08:29 PM.

  14. #14
    ferike_2007's Avatar Tiro
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    Default Re: Imperial Governor Triats and Map

    Quote Originally Posted by Alavaria View Post

    This is a bit odd as I have become conqueror of X by recapturing the same few settlements as part of a defense strategy to kill enemy stacks.
    I have had a real example of this: after the second rebellion a general of mine reconquered alone the North-African provinces from Roman rebels and finally he got the "Africanus" epithete.

    I was a bit surprised because I already had an "Africanus" in earlier phase of my campaign, one who conquered North-Africa from the Carthaginians.

  15. #15

    Default Re: Imperial Governor Triats and Map

    If you conquer a valid settlement enough times, you can be Africacanus etc despite only having ever taken one settlement in the corner of Africa.

    Well even on 0-turn, the AI doesn't try that hard to get settlements back though.

  16. #16
    dvk901's Avatar Consummatum est
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    Default Re: Imperial Governor Triats and Map

    Hmmm....bit of bug there, I guess.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  17. #17

    Default Re: Imperial Governor Triats and Map

    Nah, it's just the way the code works.

    Partially "unintended consequence" but also more importantly due to need for simplicity I guess. There are probably ways to make it require taking six unique settlements from the nine, though perhaps now if there are some limits on the number of traits or so on...

  18. #18

    Default Re: Imperial Governor Triats and Map

    Here ya go:

    How does my General gain the Conqueror Traits?

    To gain any of these traits, only one General must be involved in any one of them.

    1. Conquerer of Gaul, requires any eight of the following cities. Driven by a 'counter' trait that counts up 8 taken settlements.

    Genoa
    Mediolanon
    Gergovia ---gains 'Conquerer of Arverni' trait, (must have this trait to get the other)
    Eburodunon
    Aginnon
    Avaricum
    Nemausus
    Lugdunon
    Bibracte
    Vesontio
    Cenabum

    2. Conquerer_of_Spain, requires any eight of the following cities. Driven by a 'counter' trait that counts up 8 taken settlements.

    Emporiae
    Sagunton
    Carthago_Nova
    Gadir
    Baikor
    Arsa
    Mirobriga
    Ulaca
    Numantia
    Caladunon
    Brigantion

    3. Conquerer_of_Greece, requires any eight of the following cities. Driven by a 'counter' trait.

    Apollonia
    Thermos
    Edessa
    Dyrrhachium
    Pharsalus
    Pella, gains: Conquerer_of_Greece_Makedonia (Required)
    Olympia
    Korinthos
    Chalkis
    Thessalonike
    Sparte
    Argos
    Athenai
    Kudonia
    Rhodos

    4. Conquerer_of_Carthage, requires any six of the following cities. Driven by a 'counter' trait.

    Lepcis_Magna
    Thapsus
    Hadrumetum
    Carthago, gains :Conquerer_of_Carthage_Capital (required)
    Cirta
    Hippo_Regius
    Tingi
    Siga
    Pollentia
    Carthago_Nova
    Gadir

    5. Conquerer_of_Egypt, requires any eight of the following cities. Driven by a 'counter' trait.

    Cyrene
    Alexandria, gains: Conquerer_of_Alexandria (required)
    Petra
    Memphis
    Paraetonium
    Elephantine
    Raphia
    Rhinocolura
    Tanis
    Pafos
    Euhesperides

    6. Conquerer_of_Briton, requires the five following cities. Driven by a 'counter' trait.

    Belgdunon
    Camulodunon
    Isurium
    Moridunon
    Atauna

    7. Conquerer_of_Dacia, requires any four of the following cities. Driven by a 'counter' trait.

    Argedava
    Oescum
    Singidun
    Piroboridava
    Sarmizegetusa
    Docidava

    8. Conquerer_of_Germania, requires any six of the following cities. Driven by a 'counter' trait.

    Kimbrolandaz
    Rugium
    Moraz_Habukaz
    Swebaztheutha
    Carrodunon
    Heruskoburgaz
    Hattozwisha
    Gutanlandaz
    Suthanokimbroz

    9. Conquerer_of_the_East, requires any eight of the following cities. Driven by a 'counter' trait.

    Hieropolis
    Seleucia
    Antiocheia
    Laodikeia
    Damaskos
    Ierosolyma
    Arbela
    Babylon
    Opis
    Palmyra
    Tarsos
    Dura_Europus
    Bostra
    Karkathiokerta
    Pinaca

    10. Conquerer_of_Belgae, requires the five following cities. Driven by a 'counter' trait.

    Bratuspantion
    Belgdunon
    Nemetacum
    Durocortoron
    Bagacum

    11. Conquerer_of_Rome, requires any six of the following cities. Driven by a 'counter' trait.

    Genoa
    Ariminum
    Arretium
    Rhegion
    Cannae
    Crotona
    Capua
    Tarentum
    Roma, gains: Conquerer_of_Rome (required)

  19. #19
    dvk901's Avatar Consummatum est
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    Default Re: Imperial Governor Triats and Map

    Thank you...that's what I was looking for.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

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