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Thread: Mod Summit 2015- Assembly Kit for Total War: ATTILA

  1. #1

    CA Developer Icon Mod Summit 2015- Assembly Kit for Total War: ATTILA

    The Mod Summit is in full swing and the modders and devs are busy discussing new tools and community events for Total War: ATTILA.

    Some exciting news for you modding enthusiasts is that a new Assembly Kit for Total War: ATTILA will be out a couple of months after launch!

    Along with all the tools that were available with ROME II, there will also be some map modding capabilities with new TED and TERRY tools, and raw terrain data. You can check out some of the new features on the wiki below:
    http://wiki.totalwar.com/w/ATTILA_Assembly_Kit

    Today’s attendees will go hands on with an early version of these this afternoon, taking the chance for some Q&A with the ATTILA team while they are at it.

    At last year’s Summit we saw the birth of the Mod Awards and we hope to achieve some new exciting ways to involve our modding community and thank them for their hard work.

    For a more detailed look at our Mod Summit itinerary and announcements keep an eye on the forums for the attendees’ posts and write ups.

    Joey
    The formal disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

    For solutions thread - http://forums.totalwar.com/showthrea...support-forums
    To post a technical issue - http://forums.totalwar.com/forumdisp...-Support-Forum

    Feel free to PM me at any time if you wish to discuss any issues or pass on feedback- If you are rude I will not respond.

  2. #2
    Magnar's Avatar Artifex
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    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    Good news woo!!

    Anything on making the models_naval table moddable to enable new ship models?

    EDIT:
    ....oh its only battle map editing and campaign map aesthetics

    However, does not enable editing of:
    • Settlement positioning.
    • Tree positioning.
    • Border positioning.
    • Campaign logic (pathfinding and collision).



    I guess its understandable though considering AI pathfinding tools would be needed to allow border and settlement positioning to be moddable.
    Last edited by Magnar; January 30, 2015 at 05:47 AM.

  3. #3

    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    Map making tools. That will make a lot of people happy. Including me.
    Can be used for Custom Battles, Multiplayer Custom battles, Historical battles or replacing of currently placed battle map locations within the campaign map.
    Can't wait to knock me up me very own Viking (forefathers) fortress. Thanks Joey. Now, about Warhammer.......
    Last edited by von stoker; January 30, 2015 at 05:52 AM.

  4. #4

    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    Quote Originally Posted by Joey CA View Post
    there will also be some map modding capabilities with new TED and TERRY tools, and raw terrain data.






    Terry:
    • However, does not enable editing of:
      • Settlement positioning.
      • Tree positioning.
      • Border positioning.
      • Campaign logic (pathfinding and collision).







    The bosses are still scared of mods being bad for the DLC business, huh.

  5. #5

    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    However, does not enable editing of:

    • Settlement positioning.
    • Tree positioning.
    • Border positioning.
    • Campaign logic (pathfinding and collision).
    YOU KILLED MY BONNER
    "romanes eunt domus"

  6. #6
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    hmm anything that can read db tables from Attila is fine for me
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  7. #7
    Huberto's Avatar Praepositus
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    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    This is positive. I like the capability allowing replacement or editing of the battle map tiles for the campaign map. This should lead to more interesting campaign mods. The burning question is why no Ted or Terry for TWR2?

  8. #8
    Linke's Avatar Hazarapatish
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    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    The possibilities are endless, well not endless but a lot vaster.
    Any time period until guns that is set in Europe will now be able to be made. The settlement modding in particular is great
    as it is easier then ever before and with more possibilities, the settlements were a great issue for Rome II mods limiting the timeframe of possible mod. I am very sure Attila will have more of the greatest Tw3/war scape mods than any tw3 title
    before.

  9. #9
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    Quote Originally Posted by esejony65 View Post
    YOU KILLED MY BONNER
    However, does not enable editing of: Settlement positioning. Tree positioning. Border positioning. Campaign logic (pathfinding and collision).
    That is exactly what i was about to post now!!
    That proves that this summit is a big joke (to avoid post more agressive terms) and all its happening there is a feast on the suckers (us all)!!!!
    IF any one of the so called "modders" will post that CA created a modding tool he/she will have us all for fools!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  10. #10

    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    guys we can't add cities to the campaign map with the CA tools
    but remember we don't need a tool for that, for shogun 2 we only needed the files
    now my questiont is, are these files included ?

    anyway if the above question is a yes then a huge thank you to CA gonna preorder the game if so

  11. #11

    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    @AnthoniusII

    I know I'm going to regret asking this but how is this a big joke again? To get that much stuff from the start, which is much more than what we have for Rome 2 I might add, isn't enough for you people!? I hope they never release anything else just to spite people like you Anthonius. You guys don't deserve anything else as far as I'm concerned.

  12. #12

    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    Quote Originally Posted by warman222 View Post
    @AnthoniusII

    I know I'm going to regret asking this but how is this a big joke again? To get that much stuff from the start, which is much more than what we have for Rome 2 I might add, isn't enough for you people!? I hope they never release anything else just to spite people like you Anthonius. You guys don't deserve anything else as far as I'm concerned.
    so CA should stop the assembly kits because of antonius ??
    CA forum:
    Sorry guys but we won't make any more assembly kit to show who is the boss here !!!

    seriously ?

  13. #13

    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    You completely missed the point. Based on the immediate reactions, the only thing I've seen people notice is what hasn't been included in this thing. So again, why should CA bother if the reactions are so absurdly bitter.

  14. #14
    Huberto's Avatar Praepositus
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    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    Quote Originally Posted by warman222 View Post
    To get that much stuff from the start, which is much more than what we have for Rome 2 I might add, isn't enough for you people!?
    I know this isn't AnthoniusII's point, but don't you think it's ridiculous that there's no Ted or Terry for TWR2? You know those tools didn't just fall out of the sky as CA was wrapping up Attila....

  15. #15
    Linke's Avatar Hazarapatish
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    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    As I said this has the greatest potential for mods any game has had the last 6 years.
    No map editing does not automatically make this anywhere near useless.
    I would have loved that but I give my full respect to Ca for giving us acces to twice as many of their tools.

  16. #16
    LestaT's Avatar Artifex
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    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    Quote Originally Posted by anonimo272 View Post
    guys we can't add cities to the campaign map with the CA tools
    but remember we don't need a tool for that, for shogun 2 we only needed the files
    now my questiont is, are these files included ?

    anyway if the above question is a yes then a huge thank you to CA gonna preorder the game if so
    From what I read you can't add new settlement or rearrange border (meaning a totally new map is out of the question). What you can do is create new custom settlements (like Shogun 2) but unlike Shogun 2, the custom settlements can be use to replace the vanilla settlements in campaigns.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  17. #17

    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    Quote Originally Posted by Huberto View Post
    I know this isn't AnthoniusII's point, but don't you think it's ridiculous that there's no Ted or Terry for TWR2? You know those tools didn't just fall out of the sky as CA was wrapping up Attila....
    It would be, except for the fact I have reasonable suspicion that we can retrofit those tools to Rome 2 given how similar those two games are.

  18. #18
    Civis
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    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    Quote Originally Posted by LestaT View Post
    From what I read you can't add new settlement or rearrange border (meaning a totally new map is out of the question). What you can do is create new custom settlements (like Shogun 2) but unlike Shogun 2, the custom settlements can be use to replace the vanilla settlements in campaigns.
    umm, correct me if i am wrong , but i seriously seem to remember a mod that adds Custom settlement battlemaps to vanilla settlements,
    as well as several mods now adding settlements to the battlemap itself , not just the Imjin war mod, but on Japan itself.

    Also , am i right in my suspicion that no new tools or modding support will be given for rome2 ?
    Last edited by revan.be; January 30, 2015 at 07:57 AM.

  19. #19

    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    CA doesn't care about the first 10 reactions
    they do care about the long term ones

    Quote Originally Posted by LestaT View Post
    From what I read you can't add new settlement or rearrange border (meaning a totally new map is out of the question). What you can do is create new custom settlements (like Shogun 2) but unlike Shogun 2, the custom settlements can be use to replace the vanilla settlements in campaigns.
    yes they didn't release a tool to create new settlements
    but they did release alot of files, and some of them may be what we need to mod it properly
    remember that in shogun 2 we have maps with korea
    i believe it was something related to 3d max (wich seems to be included)
    anyway the modders will tell it in time

  20. #20
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Mod Summit 2015- Assembly Kit for Total War: ATTILA

    Quote Originally Posted by anonimo272 View Post
    CA doesn't care about the first 10 reactions
    they do care about the long term ones
    Really? No, they don`t. Short term or long. They just do what suits them financially and marketing wise, that`s all.

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