The Desert World of Sirius I
WIP
1. System Bonuses
- Capital: +10% manpower, +10% manpower regen, +10% base income.
- Poor: +5% system income, -5% trade income.
- Large Population, +5% manpower, +5% system income, +5% trade income
- Desert: +10% system income, -5% manpower, -5% manpower regen.
- Magnate Faction: +1 administrator. +10% ship sale commission, +10% system income. Allows penal labour characteristic.
- Small Penal Colony: +5% system income, +5% trade income.
- Consumer Goods: +10% trade income
- Industrialisation: +10% to system and building income.
-Subsidised Businesses (Tier 1): +10% system income
Total Bonuses: +10% manpower, +5% manpower regen, +10% ship sale commission, +60% system income, +15% trade income, +10% building income.
2. Income
Base: 100,000 Crowns
Bonuses:
+50% System Bonuses: 50,000 Crowns
+10% from traits: 10,000 Crowns
Trade Income: 69.000 (Electronics, Consumer Goods +15%)
Total: 229,000 Crowns
3. Buildings
Slots: 12
Planetside Industrial Warfage (Tier 1): Enables the construction of basic warships (frigates, destroyers, and the escort carrier) within the system.
Small Spaceport (Tier 1): +1 trade fleet.
Subsidised Businesses (Tier 1): +10% system income
Planetary College (Tier 1) - Grants 10 research points per year
Imperial Contracts Office (Tier 1): +1 to your building cap. Allows you to hire mercenary companies.
4. Trade
Home Resource: Consumer Goods
Ship 1: to Helix sytem, Electronics
Ship 2: to Solaris system, Electronics
5. Military
Manpower total: 1,100,000
Manpower per year: 105,000
Manpower at present: 1,100,00 (Year 1,000)
Emhyr Thyssen's prestige
+80 (Starting as a Count)
+3 (From being present at the Coronation)
Total: 83