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Thread: [SUBMOD] - The Meereenese Knot - Final Map Preview, Page 7

  1. #61
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [SUBMOD] - The Meereenese Knot - Updated Sigils

    OK, so not impossible, but certainly difficult. I might PM whomever made those dragons later on to see if they'll let me use them, but I doubt it... Until then, on your imaginary forces work .

    UPDATE: Hey, just a quick update, HannibalExMachina has let us use his sweet-looking units from Essos TW in this! As such, the release schedule just got a whole lot shorter. Until then, everybody go rep him!
    Last edited by AdmiralThrawn; February 03, 2015 at 09:34 PM.

  2. #62
    HannibalExMachina's Avatar Just a sausage
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    Default Re: [SUBMOD] - The Meereenese Knot - Updated Sigils

    what sorcery is this

  3. #63
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [SUBMOD] - The Meereenese Knot

    BTW, same goes for Korpskog who's letting me use his Ghiscari names and what not.

    The mapping is ~50% done, and after that it shouldn't take too long to put all this together...

  4. #64
    irishviking5's Avatar Decanus
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    Default Re: [SUBMOD] - The Meereenese Knot

    Nice, looking forward to something new.

  5. #65

    Default Re: [SUBMOD] - The Meereenese Knot

    Finally a mod with Daenerys's faction. i can finally take my range out on all the annoying facitons that Danny has to deal with in the last book. Really looking forward to this.

  6. #66

    Default Re: [SUBMOD] - The Meereenese Knot

    I think it would be pretty cool, if Basilisk Isles were introduced - especially since we now know the names of the cities there, and we know it was a Valyrian outpost. Maybe introduce that if soldiers foreign to Basilisk Isles spend x amount of time there, they will start dying off due to diseases.

  7. #67
    Drazule's Avatar Campidoctor
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    Default Re: [SUBMOD] - The Meereenese Knot

    Quote Originally Posted by KingoftheNorth View Post
    Finally a mod with Daenerys's faction. i can finally take my range out on all the annoying facitons that Danny has to deal with in the last book. Really looking forward to this.
    Finally a mod with Daenerys' faction. I can finally take my rage out on all her annoying antics I had to deal with in the last book. Really looking forward to this!

  8. #68
    HannibalExMachina's Avatar Just a sausage
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    Default Re: [SUBMOD] - The Meereenese Knot

    fyah and bludd!

  9. #69
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: [SUBMOD] - The Meereenese Knot

    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  10. #70

    Default Re: [SUBMOD] - The Meereenese Knot

    Quote Originally Posted by Mhaedros View Post

    Admiral, make this an event picture , and make Hannibal's a victory one.

  11. #71
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [SUBMOD] - The Meereenese Knot

    I totally should! Maybe an Easter egg?

    BTW, just a quick update on how things are going. I'm currently integrating Hannibal's models into the game, but there is still a ton of work left to go. It will be at least a month or two (if not longer) before any sort of beta . Still, hopefully I can get a preview out soon!

  12. #72
    mchmmroncrck's Avatar Libertus
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    Default Re: [SUBMOD] - The Meereenese Knot

    Quote Originally Posted by Drazule View Post
    Finally a mod with Daenerys' faction. I can finally take my rage out on all her annoying antics I had to deal with in the last book. Really looking forward to this!
    Finally a mod with Daenerys' faction. I can finally take my rage out on all the annoying Whatzhuq Mo Whoznutz characters I had to keep straight in the last book. Really looking forward to this!

    For reals tho, I'm in the middle of a Feast/Dance re-read and wish you thought of this six months ago so I could play right now. Great idea
    Last edited by mchmmroncrck; February 07, 2015 at 12:15 AM.

  13. #73
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [SUBMOD] - The Meereenese Knot

    Yeah, my SoS reread was what inspired me to do this. BTW, is anyone any good at getting new units/models/skins into the game? Hannibal sent over some really sweet models, so if anyone could get implement them in-game while I finish the map and UI that would be great (and push up the the release date ). If you're interested PM me. Thanks!

  14. #74
    Elbadruhel's Avatar Centenarius
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    Default Re: [SUBMOD] - The Meereenese Knot

    What means "Ermahgerd wur mah durguns"¿

  15. #75

    Default Re: [SUBMOD] - The Meereenese Knot

    Quote Originally Posted by Elbadruhel View Post
    What means "Ermahgerd wur mah durguns"¿
    It's a play on the pronunciation of "Oh my god where are my dragons"

  16. #76

    Default Re: [SUBMOD] - The Meereenese Knot

    Durguns*

  17. #77
    Drazule's Avatar Campidoctor
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    Default Re: [SUBMOD] - The Meereenese Knot

    Quote Originally Posted by Elbadruhel View Post
    What means "Ermahgerd wur mah durguns"¿
    They're just making fun of Daenarys.

  18. #78
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [SUBMOD] - The Meereenese Knot

    Hey, so I could use input on something else. Should the mod start just before Danny's battle outside Yunkai, or just afterwards? The upside of before is that the player gets to fight the battle. The downside is that, at that point, Yunkai gets finished off really quickly (the player won't be fool enough to leave the city uncaptured). Since the hope is to have Danny wind up in Meereene, with a Yunkish army to her read, then I might just plop Danny's army outside Meereen and make Yunkai start as neutral. Any thoughts?

  19. #79

    Default Re: [SUBMOD] - The Meereenese Knot - Coder Needed

    We can have both. Make The Battle of Yunkai a historical battle.

  20. #80
    AdmiralThrawn's Avatar Vicarius
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    Default Re: [SUBMOD] - The Meereenese Knot - Coder Needed

    Quote Originally Posted by HolyBob View Post
    We can have both. Make The Battle of Yunkai a historical battle.
    Yeah, that's probably the route I'll go.

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