Anyone here read Jack Campbell's "The Lost Fleet" books?
Anyone here read Jack Campbell's "The Lost Fleet" books?
Ok I know I am boring with all of the question but it is better to ask that to do something wrong.
I have just made a deal for a trade (I think ) so I will earn 2*30 000 (one 30 000 from mine trade resource and other 30 000 from the other Lord resources), But I have also establish a Black Market trade with other Lord do the same thing apply to Black Market goods 2*40 000((one 40 000 from mine trade resource and other 40 000 from the other Lord resources)
You don't earn 60,000 per trade deal. You earn 30,000 a year from your own resource anyway, and 30,000 per trade lane you have active.
And what about Black Market stuff
Do you have a Trader trait or are you a Merchant Republic? You only start off with one trade route normally. Black market stuff works the exact same. 40,000 for having a resource and 40,000 for each trade lane.
Legal and illegal goods all need trade lanes, though: if you have only one trade lane you can't use it for two things.
Black market stuff also uses 1 trade fleet and earns 40,000 instead of 30,000. So in order to have a legal and black market route, you would need at least 2 trade fleet.
Swords of the Sea: 1066 has come and gone, the Danelaw torn down and a new kingdom built in the image of its Norman rulers. But with time, wounds heal and what is broken can be reforged. The Danes have returned with steel, and seek to reclaim what is theirs.
The Great Expedition: Pax Anglia, one of Earth's great empires, sprawling across the stars. On their newly colonised planet of Nova Sydney, adventure awaits on the savage frontier - Henry Boyce steps forward to lead an expedition to pierce the Bushlands' wild heart.
Winter War: Finland, 1939. The Soviet war machine has begun its indomitable advance from the east. Of all its neighbours, only Finland stands alone in defiance. Conscript Anton Bezrukov prepares for a quick victory, but the reality is far bloodier...
I have 2 trade fleets one start and other from Traits
Does each house have to commit a trade fleet to a route for trade to work?
I'd assume yes (in that trade works the same way it did in GoT) but I'll let GR answer.
http://www.twcenter.net/forums/showt...3#post14338843
Anyone who fancies a small RP that'll set up the first thing the Landsraad can argue over.
Out of curiosity, do we have a name for the nebula on the map?
Only need someone playing the Commodore and all the 'vital' characters are played.
I am adding my starting military forces to home thread are there any restrictions like I can not have Behemoth until some point. I have manpower and I am talking about free upkeep units
The only units that you cannot have at the start are: Fast Cruiser, Battlecruiser, Leviathan, and Dreadnought. Everything else should be open.
Edit: I take that back. Those are only the space forces that you can't have in your fleet.
For land forces, Mech units can't be in there until you researched them.
Last edited by Honors Bastion; January 31, 2015 at 05:17 PM.
A question;
Where can I find the amount of Crowns I get paid for an illegal trade route/a resource I wish to trade with others? Need to know so I can set them up...
Oh, and does everyone begin with a trade fleet?
OH, and how do I calculate how many building slots I have?
I apologise for so many questions, I'm just trying to get it right.
40,000 for each illegal resource/30,000 for each legal one you trade for. You make 30,000/40,000 off your own resource each year.
Merchants start with 2, everyone else starts with 1 and any lord can gain 1 additional fleet per two points of the Trader trait or building the first building in the Trade Infastructure tree.
Everyone has 15, and can gain up to three more if a player builds the entire administration tree.
Last edited by Xion; January 31, 2015 at 07:25 PM.
All of this is in the rules thread.