Holy... carp...
It's available for pre-order on Steam. The beta opens on February 25th.
http://store.steampowered.com/app/244160/
Holy... carp...
It's available for pre-order on Steam. The beta opens on February 25th.
http://store.steampowered.com/app/244160/
Last edited by Magister Militum Flavius Aetius; January 26, 2015 at 07:50 PM.
Gonna play X3 Albion Prelude+Litcube mod while waiting for this gem.
I need to get the original and 2 and find that Star Wars mod. I think there's a Halo one as well.
They used modders to help remaster the game.
Get it!
Its great, but i think its best for people like me who played Homeworld, but never overplayed it. There's alot of whinging on Steam forums from experienced Homeworld players because some of the mechanics have changed, but to me its the same game i remember because I only played it through once or twice.
I think, amusingly, that this could be my GOTY.
It's remastered so it can't be Game of the Year.
Besides, that title belongs to Star Wars: Battlefront.
This game is a proof of how little RTS genre has evolved or improved over the past decade.
This 15 year old game still seems more "evolved" than most of the new copy-paste multi-player pandering RTS games out there.
I find the camera and spacial awareness just horrific in this game. Other than that it's great.
I wonder, does this ship with manual? Original Homeworld had excellent manual, that included a lot of background info, you just had to read it to fully understand the story and enjoy it. I'm asking because I am curious, HW2 introduced a few minor retcons. IIRC in original HW manual it was stated that hyperspace engine of "Banana" mothership was an upscaled copy of Khar Toba's engine, while HW2 said that it was simply pulled from Khar Toba and installed into mothership. This is important for HW2's storyline. There are more, I think (like what Karan did after HW). Also, when HW2 remastered is out, I wonder if the Cataclysm will be considered canon. I think not...HW2 bluntly ignored all tech developed in it (like energy cannons, force fields, advanced ion cannons...ahh, who else remembers Dervish class multi-beam frigate?).
One thing is for certain: the more profoundly baffled you have been in your life, the more open your mind becomes to new ideas.
-Neil deGrasse Tyson
Let's think the unthinkable, let's do the undoable. Let us prepare to grapple with the ineffable itself, and see if we may not eff it after all.
The thing is that there is room for innovation and stuff, but publishers rush the games now.
Evidently becoming more like COD was "innovation" for Halo 4...
Well what you miss about Homeworld and what makes jockmcplop's reaction so legitimate is that in spite of the time passage nobody has even tried something similar to Homeworld. There has been absolutely no innovation along these lines. Nobody has even thought of taking Homeworld, cloning it, and adding their own innovations. Sins of a Solar Empire is the closest, and it's still 2D, just with system to system travel. There is no legitimately 3D RTS out there, except the Homeworld series. Twelve years, and nothing. So when they throw a remastered version out there, everyone who has played it is likely to do exactly what he did. I know I am. And everyone giving it a shot is going to have a very interesting experience. And the idea of a Homeworld 3? Who knows what this splash in the waters will do.
One thing is for certain: the more profoundly baffled you have been in your life, the more open your mind becomes to new ideas.
-Neil deGrasse Tyson
Let's think the unthinkable, let's do the undoable. Let us prepare to grapple with the ineffable itself, and see if we may not eff it after all.
I still need to get Sins, they just released an Old Republic Era for the Sins of a Galactic Empire mod.
I see what you're saying Gaidin, and I get that. As I saw in several other places, most RTS's are "2.5D."
ttt
Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince
Better story-telling than modern games; cinematic, without feeling like the gameplay is just tacked on.
Well you'd be wrong since Company of Heroes has released all of its games in the last decade. Not to mention the Wargame series.
You guys all complain about refinement or development of the genere, you have that in the Wargame series but for the most part it has not been exceedingly popular precisely because it's evolved from the same tired old garbage that killed RTS's. Base building and resource gathering is not present in the game. And what do you hear about their next game Act of Aggression? It's going back to that formula in the hopes that it will draw a bunch of RTS fans to it. And already it has a lot more buzz around it than it's predecessors because people are 'hoping' it will make RTS's relevant again by bringing back a dumb old formula. Get real. Most RTS fans are mired in the features of the past and can't bring themselves to play new games cause they don't remind them of Warcraft, Starcraft, or Command and Conquer. The most common complaint I've heard from new players in Wargame is that the learning curve is too harsh for them, it doesn't play like a traditional point and click RTS, and it doesn't have a rock, paper, scissors formula. All of which is what it makes it great to me. But thanks to the lazy traditional RTS player we're going to get stuck with a tired old system in the next release. Yay.