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Thread: About rebels

  1. #41
    Steph's Avatar Maréchal de France
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    Default Re: About rebels

    Cossack rebels


    Infantry


    Cavalry


    Artillery

  2. #42
    Steph's Avatar Maréchal de France
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    Default Re: About rebels

    Polish rebels


    Infantry


    Cavalry


    Artillery

  3. #43
    Steph's Avatar Maréchal de France
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    Default Re: About rebels

    I did some quick test today. I used a script to generate one rebellion in Normandy (French rebels), and another in Britanny (emergent faction).
    Both rebellion captured the settlement: so a new nation (Britanny) appeared, and Normandy was just hold by rebels.

    I let the game play for several turns, doing nothing except sending a spy to both region.

    Result:
    - In Britanny, the rebels units are still there, but the AI recruited regular breton units.
    - In Normandy, only the initial rebels are in the city. The AI recruited no other units.

    So, question to you all: did you notice if a rebel (but not an emergent) can recruit units after it captures a city?

  4. #44
    Steph's Avatar Maréchal de France
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    Default Re: About rebels

    Additional tests... I changed the Normandy region to have "france" instead of "French rebels".
    And I generated a rebellion there.
    Since I'm playing as France, I cannot have rebels of the "France" faction, and so I got... Austrian rebels.

    I did a similar test playing Britain, and creating rebellion in England (with britain as rebels) and Wales (with British rebels as rebels).

    But this time I got a rebellion with unit for "britain" and for "british rebels", with proper names and icons...

    Same test with Prussia: I get Prussian in Brandenburg, and "Prussian rebels" in Silesia.

    Anyone with an idea why in Normandy I get Austrian rebels instead of French ones?

  5. #45
    Steph's Avatar Maréchal de France
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    Default Re: About rebels

    More tests...

    Britain in England : works
    Britain in Wales : generates Austrian rebels
    Poland in Lithuania : generates Polish rebels normally...

    I'm guessing there is either a bug or something hardcoded there.

  6. #46
    Steph's Avatar Maréchal de France
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    Default Re: About rebels

    Danish rebels


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  7. #47
    Steph's Avatar Maréchal de France
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    Default Re: About rebels

    Norwegian rebels


    Infantry


    Cavalry


    Artillery

  8. #48
    Steph's Avatar Maréchal de France
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    Default Re: About rebels

    Swedish rebels


    Infantry


    Cavalry


    Artillery

  9. #49
    Steph's Avatar Maréchal de France
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    Default Re: About rebels

    Finnish rebels


    Infantry


    Cavalry


    Artillery


    I'm not very happy with these ones. I used a "half atlas" for the Swedish artillery and Finnish units. But the way I did that at the time does not allow variations (if I try to use them, it crashes...). So all the guys look the same. I don't want to redo the whole atlas, so they'll probably stay that way.
    Last edited by Steph; February 13, 2015 at 03:29 AM.

  10. #50
    Steph's Avatar Maréchal de France
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    Default Re: About rebels

    Spanish rebels


    Infantry


    Cavalry


    Artillery

  11. #51
    Steph's Avatar Maréchal de France
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    Default Re: About rebels

    Portuguese rebels


    Infantry


    Cavalry


    Artillery

  12. #52
    Steph's Avatar Maréchal de France
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    Default Re: About rebels

    Catalonian rebels


    Infantry


    Cavalry


    Artillery


    Same issue for them as for Finland. They can't have variation

  13. #53
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: About rebels

    Quote Originally Posted by Steph View Post
    More tests...

    Britain in England : works
    Britain in Wales : generates Austrian rebels
    Poland in Lithuania : generates Polish rebels normally...

    I'm guessing there is either a bug or something hardcoded there.
    The settler rebels column in factions is set as Austrian rebels for all factions in vanilla. I always assumed it was a redundant column but this seems like more than a coincidence. Its the 13th column from the end.

    The rebels faction is the first faction in the faction array. Its a bit weird as it has no ai manager, no recruitment profile, no character arrays etc so my feeling would be that as it shogun2 it won't recruit. You could try added those things and seeing if that makes it recruit.
    Last edited by The Hedge Knight; February 13, 2015 at 07:42 AM.

  14. #54
    Steph's Avatar Maréchal de France
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    Default Re: About rebels

    Thanks for the tip, I'll to see if changing this column to something else than Austrian_Rebels has an effect.

  15. #55
    Steph's Avatar Maréchal de France
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    Default Re: About rebels

    I did some more tests today.

    1) I setup Normandie region to have "France" as rebels, and then I modified the faction table to replace "Austrian_rebels" in the "settler_rebels" with "French_rebels". When the rebellion started, it had the royalist flag, and units with French names and icons. So good tip, it works for this part, at least now I don't have austrian everywhere. But the rebels still did not build anything.

    2) I changed "Austrian_rebels" to "France" instead of "French_rebels" in the faction table. Then the rebellion had the French flag. The units are rebels, you cannot control them. They are quite actives... They can raid towns and ports, but if they capture a settlement, it remains yours. However, the units, even if inside the settlement, are still rebels (you can select the settlement to build something there, but if you go to the army tab, you don't see the units (masked), and cannot control them.

    I'd need to do some more tests to see if it is possible to add the rebel faction (such as French_rebels) in the startpos so they could actively build units. But I suppose adding factions is likely to create some crashes at some point...

    However, we now have two options for rebels in major nations:
    - They can be "Faction_rebels". In that case, they can capture the settlement and make it a rebel settlement. But they cannot recruit units.
    - They can be "Faction". In that case, they can harrass units there, raid towns, etc, they can take a settlement, but they cannot keep it (it goes back to the owner). So it means if as Britain you capture Normandy, then you go to fight in Britanny and leave Normandy to rebel: the rebels could capture Normandy, give it back to France, and then roam the country!

  16. #56
    Steph's Avatar Maréchal de France
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    Default Re: About rebels

    Since making the rebels is taking a lot of time, I have decided to simplify it a little for the Italian and German states in a first step.
    I will just use an existing unit uniforms, with a specific icon, but no variation like I did for the other rebels.
    I want to finish setting everything up quickly, so we can release a test version.
    Because I want to finish Netherlands / Ottomans next, have the full roster and work on the campaign gameplay.

    I'll come back later to improve some uniforms in a version 2.
    Last edited by Steph; February 15, 2015 at 01:22 AM.

  17. #57
    Steph's Avatar Maréchal de France
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    Default Re: About rebels

    Italian rebels


    Neapolitan rebels


    Sardinian rebels


    Sicily rebels




    Venetian rebels


    Papal state rebels


    Savoy rebels

  18. #58
    Steph's Avatar Maréchal de France
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    Default Re: About rebels

    Quick placeholder rebel for the German factions. With this, I'll move to the campaign, to release a playable version as soon as possible and add missing faction later.



    Hessen


    Wurttemberg


    Bavaria


    Westphalia


    Mecklembourg


    Switzerland


    Hannover


    Oldenburg

  19. #59

    Default Re: About rebels

    Quote Originally Posted by maks View Post
    Dear Steph ,

    I would say option 2 ! ......seems most realistic , not ?

    Maks
    There were actually several revolts during the revolutionary/napoleonic wars. For example in 1799 Cardinal Ruffo raised a rebel army of probably about twenty thousands to eject the french from Naples. To a large extent it was made up of masses of peasants/bandits armed with whatever could be found, though former soldiers and units organized as well as it could be done under the circumstances were part of it; limited amounts of cavalry and artillery were also included. I would have to look into it but it is a pretty safe bet that civilian clothing would predominate.
    That said I am not sure how NTW gameplay would handle a "realistic" revolt, so...

  20. #60

    Default Re: About rebels

    The only way of explaining revolts that work in NTW in my mind is saying it's all ex-soldiers or deserters joining up with the rebellion, explaining the mixed uniforms, but still effective formations.
    Although giving ranked fire to the peasant units to represent their lesser training, so they haven't learnt the proper drill for effective firing and instead are easier to control for inexperienced officers.

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