Hi. Been lurking around these forums for a while now, and I have decided to share some of the things I did for my brother in RTW2. He always had trouble finding suitable mods for his requests, and those mods he did like got outdated with each patch. I realized that, while most people could use the editing tools for RTW2, they had trouble finding the thing they wanted to change. Basically this is a list of things that most people wanted to edit or change, but had to rely on mods to do them (based on what my brother and his high school friends wanted. You will need Pack file manager and EditSF for this.
NO CIVIL WAR TWEAK –
Open data_rome2pack with Pack File manager. Go to file and change pack type to MOD so you can edit the pack file. Expand the data_rome2pack and open db section. Go to campaign variables table.
Find these lines and change them to these numbers(They could be an overkill, but they work, 17 campaigns played by my brother and his friends, and not a single civil war.)
civil_war_always_trigger_fame_level
1000
civil_war_high_chance_easy_chance
-90
civil_war_high_chance_fame_level
-90
civil_war_high_chance_hard_chance
-90
civil_war_high_chance_legendary_chance
-90
civil_war_high_chance_multi_power
1000
civil_war_high_chance_normal_chance
-90
civil_war_high_chance_single_power
1000
civil_war_high_chance_very_hard_chance
-90
civil_war_low_chance_easy_chance
-90
civil_war_low_chance_fame_level
-90
civil_war_low_chance_hard_chance
-90
civil_war_low_chance_legendary_chance
-90
civil_war_low_chance_multi_power
1000
civil_war_low_chance_normal_chance
-90
civil_war_low_chance_single_power
1000
civil_war_low_chance_very_hard_chance
-90
civil_war_medium_chance_easy_chance
-90
civil_war_medium_chance_fame_level
-90
civil_war_medium_chance_hard_chance
-90
civil_war_medium_chance_legendary_chance
-90
civil_war_medium_chance_multi_power
1000
civil_war_medium_chance_normal_chance
-90
civil_war_medium_chance_single_power
1000
civil_war_medium_chance_very_hard_chance
-90
CHARACTER EXPERIENCE AND SKILLS
Go to character_experience skill tiers, and there you can add or modify character experience and ability point gains.
NO AI AGENT USAGE
Go to cai personalities budget allocations table and change everything under agent funding cap and agents fund allocation percentage to 0. AI will not use agents against you. Naturally, try not to go overboard and build a horde of your own spies. That will make the game to easy and boring.
NO ASSASINATION OF GENERALS BY POLITICAL INCIDENT
Go to the technology effects junction tables. There you can edit the modifiers that your technologies give you. Find the faction you want. Some factions have their own tree (rome, iceni) but others share the technology trees, so be careful when editing income bonues.
Find rom_tech_civil_philosophy_political_political_event_mod and change it to -900 for instance. That gives you -900% chance for any of your opposing houses to have any political consequence.
There are other things here that you can edit, like corruption, growth or food bonuses.
INCREASING NUMBER OF ARMIES
Go to fame levels table, and there you can edit the number of armies, spies, champions, etc, per level of imperium. For grand campaign it is the MAIN ROME line.
EDITING IMPERIUM IN GENERAL
Go to effect bundles to effect effects junctions table and find the lines that begin with imperium (Around number 200). You can edit things like corruption levels per imperium, diplomacy penalty with other factions and public order from other factions. rom_tech_module_civil_philosophy represents coruption, so by lowering those values you can play without corruption.
After doing all that, save the mod under the name you want, download mod manager and play your game. I have to say, RTW2 is far more stable than RTW1, perhaps a single crash over a 200 turns, regardless of any editing.
PS- If this is the wrong thread, feel free to move my post elsewhere. And I apologize if my grammar is off, english is not my native language.