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Thread: BC 2.4 The Kara-Khitan Khaganate

  1. #21
    Kaiser Quanah's Avatar Libertus
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    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    Quote Originally Posted by paradamed View Post
    Cool preview! I just hope you guys will eventually replace the ugly vanilla horses.
    Amen!
    Big Iron on his hip

  2. #22

    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    There is only one scripter/codder, it is me. I try to release this project.
    I don't know if I will have the time to replace the horses.

  3. #23
    KaerMorhen's Avatar Vicarius
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    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    BC is my absolute favorite mod for M2TW. This recall me the excitement I had when first played BC 1.0...those were the days...

  4. #24
    James the Red's Avatar Campidoctor
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    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    Awesome, I'm waiting for v2.4 to download this mod, but I am so looking forward to this!

    Quote Originally Posted by Byzantineboy View Post
    They will be 8 or 9 religions in the next BC.
    Kara-khitai would start as Buddhist. But with the possibility to patronized other main religion and should be able to convert to Nestorian Christianity.
    What are the 8 religions?

  5. #25

    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    For the moment, the 8 religions are:
    - Eastern Christianity (Orthodox, Miaphysite, Nestorian)
    - Latin Christianity (Catholic)
    - Sunni Islam (Sunni and Ibadi)
    - Shia Islam (Zaydi, Imami, Ismaili)
    - Dualist beliefs (Bogomil, Zoroastrism, Manicheism)
    - Hinduism (Hindu, Jainism)
    - Buddhism (Buddhism, chinese ancestral cults, "three ways")
    - Pagan Polytheism (Tengrism, Shamanism, Animism, magic beliefs)

    But two other religions could be added.

  6. #26

    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    Quote Originally Posted by Byzantineboy View Post
    Yes, it is historically attested.
    Cool preview. Just one thing, the camels (bactrians, not dromedaries) were used as pack animals, never as battle mounts.


  7. #27
    James the Red's Avatar Campidoctor
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    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    Can't wait to play, this faction looks so awesome!

    Quote Originally Posted by Byzantineboy View Post
    For the moment, the 8 religions are:
    - Eastern Christianity (Orthodox, Miaphysite, Nestorian)
    - Latin Christianity (Catholic)
    - Sunni Islam (Sunni and Ibadi)
    - Shia Islam (Zaydi, Imami, Ismaili)
    - Dualist beliefs (Bogomil, Zoroastrism, Manicheism)
    - Hinduism (Hindu, Jainism)
    - Buddhism (Buddhism, chinese ancestral cults, "three ways")
    - Pagan Polytheism (Tengrism, Shamanism, Animism, magic beliefs)

    But two other religions could be added.
    Asides from the two that may be added, are those the set ideas for the religions or is there still room for tweeks?

    If I can suggest, maybe rename the Hinduism religion as 'Dharmic religions', and then have a Chinese religion instead of Buddhism, maybe call it Shenism (AKA Chinese folk religion).

    So it would be...
    - Dharmic beliefs (Hinduism, Jainism, Buddhism)
    - Chinese beliefs (Confucianism, Taoism, Ancestor worship)

    Would that be a good idea or a bad idea? You may have grouped Buddhism with the Chinese religions because of the 'three ways' thing and to represent Chinese ways of thinking in contrast to the Indian factions, and that would make a lot of sense.

    Can you tell me more about how religions work in this mod, is there going to be any distincion involving these sub groups? Like with Bogomil followers and Zoroastrians.
    Last edited by James the Red; January 27, 2015 at 12:42 AM.

  8. #28

    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    @Yayattasa, I don't know where you might read that, but they are a lot of proofs that both Persians and Mongols used Bactrian Camels as mount for war.


    @Jamesthered Hinduism and Buddhism would not be renamed, because it would loose it meanings for a majority of players.
    Intern distinctions should be individual traits for generals and agents, affecting loyalty.

  9. #29
    Bernardius's Avatar Decanus
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    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    Hooraay!!! My lust for BC is up again! hopefully not long to the new release!!!
    EB II is finally out! ...NOW!!!...

  10. #30

    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    Hey, I know this isn't a particularly liked question, and I'd be satisfied with any answer at all.

    Judging by the preview the mod should be out soon. How soon though?

    A day or two, a few days, weeks or more?

    I'm asking because I'm eager to start playing Broken Crescent 2.3, but I'd hate to do that only for the new version to release right after.

    Should I start or wait? Thanks.

  11. #31

    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    Quote Originally Posted by Byzantineboy View Post
    @Yayattasa, I don't know where you might read that, but they are a lot of proofs that both Persians and Mongols used Bactrian Camels as mount for war.
    Could you please give me a source for this?


  12. #32

    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    Quote Originally Posted by James the Red View Post
    Can't wait to play, this faction looks so awesome!



    Asides from the two that may be added, are those the set ideas for the religions or is there still room for tweeks?

    If I can suggest, maybe rename the Hinduism religion as 'Dharmic religions', and then have a Chinese religion instead of Buddhism, maybe call it Shenism (AKA Chinese folk religion).

    So it would be...
    - Dharmic beliefs (Hinduism, Jainism, Buddhism)
    - Chinese beliefs (Confucianism, Taoism, Ancestor worship)

    Would that be a good idea or a bad idea? You may have grouped Buddhism with the Chinese religions because of the 'three ways' thing and to represent Chinese ways of thinking in contrast to the Indian factions, and that would make a lot of sense.

    Can you tell me more about how religions work in this mod, is there going to be any distincion involving these sub groups? Like with Bogomil followers and Zoroastrians.
    As opposed to the Liao Dynasty, the Kara-Khitai were more Buddhist than Daoist or Confucian in practice. So the three jewels aspect is not really applicable. The Khitans were primarily Buddhist, of course with a bit of steppe and Chinese flavour. The source for this is Michal Biran The Empire of the Qara-Khitai in Eurasian history pg 172-5

  13. #33
    Indefinitely Banned
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    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate


  14. #34

    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    Very Nice preview, well done BB and team!

  15. #35
    Tighes_Hood's Avatar Libertus
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    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    Excellent preview I cant wait to play 2.4 BC is one my favourite TW mods ever. I was just wondering if there will be any more faction spots after 2.4 because the city of Kiev is on the campaign map (I sacked it as the Romans) have you ever considered implementing the Kievan Rus as a faction in future updates? I know its not easy to implement a faction as unique as the Rus and I am certainly not suggesting trading the Rus for any factions in game or any you have planned to be in future versions of the mod it would just be a pretty fun faction to start of with by fighting the steppe nomads that are harassing your towns and lands. Maybe the Rus would be a good sub mod?
    Anyway I'm looking forward to playing the next version of the mod, Nice work BC team!!

  16. #36

    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    Excellent Work, well done Byzantine Boy and team, looking forward to playing this =)

  17. #37

    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    Can't wait good work you doing.

  18. #38

    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    Nice preview of an interesting and exotic faction... the melee camel units look like fun to mess around with.

  19. #39
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    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    Quote Originally Posted by Tighes_Hood View Post
    Excellent preview I cant wait to play 2.4 BC is one my favourite TW mods ever. I was just wondering if there will be any more faction spots after 2.4 because the city of Kiev is on the campaign map (I sacked it as the Romans) have you ever considered implementing the Kievan Rus as a faction in future updates? I know its not easy to implement a faction as unique as the Rus and I am certainly not suggesting trading the Rus for any factions in game or any you have planned to be in future versions of the mod it would just be a pretty fun faction to start of with by fighting the steppe nomads that are harassing your towns and lands. Maybe the Rus would be a good sub mod?
    Anyway I'm looking forward to playing the next version of the mod, Nice work BC team!!
    There will be the principality of Vladimir Suzdal, atleast if everything will go well.

  20. #40

    Default Re: [Preview. BC 2.4]The Kara-Khitan Khaganate

    Quote Originally Posted by LinusLinothorax View Post
    There will be the principality of Vladimir Suzdal, atleast if everything will go well.
    Not exactly.
    Vladimir Suszdal (or ether Kiev) should be added in 3.0 with a new map.

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